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BA & The Big FAQ 2!


Charlo

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I like that the beta rules have been streamlined, but I rue the lack of alpha strike in Matched Play.

 

UWoF hurts other Jump units more than Captain Smash (this is a typically reactive change, like the Commissars change was - at least GW are consistent I suppose...)

 

A cover save if we go second is nice.

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Don't forget about FLY only working in the movement phase now. So no cheeky vertical distance ignoring charges anymore and no jumping over models and terrain for charges anymore either.

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Don't forget about FLY only working in the movement phase now. So no cheeky vertical distance ignoring charges anymore and no jumping over models and terrain for charges anymore either.

 

That was always ambiguous at best, so makes sense to be clarified.

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Don't forget about FLY only working in the movement phase now. So no cheeky vertical distance ignoring charges anymore and no jumping over models and terrain for charges anymore either.

 

That was always ambiguous at best, so makes sense to be clarified.

 

They replaced one stupid heavy handed solution with a different one. What is so difficult about calculating the distance between the starting and end point for units with fly and calculating the path along surfaces for the rest? That way fly units could circumvent obstacles without shortening the distance.

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Don't forget about FLY only working in the movement phase now. So no cheeky vertical distance ignoring charges anymore and no jumping over models and terrain for charges anymore either.

 

That was always ambiguous at best, so makes sense to be clarified.

 

 

It's not clarified. It's changed. That's part of the Errata, not the FAQ. And while the 0" charges from terrain might have been a bit ambiguous (regardless of whether I agree it was or not) it doesn't justify removing their ability to jump over models and terrain in the charge phase.

 

EDIT: typo

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Don't forget about FLY only working in the movement phase now. So no cheeky vertical distance ignoring charges anymore and no jumping over models and terrain for charges anymore either.

 

That was always ambiguous at best, so makes sense to be clarified.

 

 

It's not clarified. It's changed. That's part of the Errata, not the FAQ. And while the 0" charges from terrain might have been a bit amiguous (regardless of whether I agree it was or not) it doesn't justify removing their ability to jump over models and terrain in the charge phase.

 

Clarified by a change ;)

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Several of us have been talking about rhino rush being a thing again.

 

Have 4 rhinos 9-10 strong full of DC and VVs followed by a nice blob of JP DC combined with Forlorn Fury.

 

Here's a preliminary list I've been toying with.

++ Battalion Detachment +5CP (Imperium - Blood Angels) [69 PL, 1140pts] ++

 

+ HQ +

 

Brother Corbulo [5 PL, 94pts]

 

Chaplain [6 PL, 97pts]: 5. Gift of Foresight, Jump Pack, Plasma pistol, The Angel's Wing (replaces jump pack), Warlord

 

+ Troops +

 

Scout Squad [4 PL, 65pts]

. Scout: Heavy bolter

. Scout: Boltgun

. Scout: Boltgun

. Scout: Boltgun

. Scout Sergeant: Boltgun, Chainsword

 

Scout Squad [4 PL, 65pts]

. Scout: Heavy bolter

. Scout: Boltgun

. Scout: Boltgun

. Scout: Boltgun

. Scout Sergeant: Boltgun, Chainsword

 

Scout Squad [4 PL, 55pts]

. Scout: Boltgun

. Scout: Boltgun

. Scout: Boltgun

. Scout: Boltgun

. Scout Sergeant: Boltgun, Chainsword

 

+ Elites +

 

Vanguard Veteran Squad [14 PL, 188pts]

. Space Marine Veteran: Chainsword, Storm shield

. Space Marine Veteran: Chainsword, Storm shield

. Space Marine Veteran: Chainsword, Storm shield

. Space Marine Veteran: Bolt pistol and chainsword

. Space Marine Veteran: Bolt pistol and chainsword

. Space Marine Veteran: Bolt pistol and chainsword

. Space Marine Veteran: Bolt pistol and chainsword

. Space Marine Veteran: Bolt pistol and chainsword

. Space Marine Veteran: Bolt pistol and chainsword

. Veteran Sergeant: Lightning Claw, Storm shield

 

Vanguard Veteran Squad [14 PL, 188pts]

. Space Marine Veteran: Chainsword, Storm shield

. Space Marine Veteran: Chainsword, Storm shield

. Space Marine Veteran: Chainsword, Storm shield

. Space Marine Veteran: Bolt pistol and chainsword

. Space Marine Veteran: Bolt pistol and chainsword

. Space Marine Veteran: Bolt pistol and chainsword

. Space Marine Veteran: Bolt pistol and chainsword

. Space Marine Veteran: Bolt pistol and chainsword

. Space Marine Veteran: Bolt pistol and chainsword

. Veteran Sergeant: Lightning Claw, Storm shield

 

+ Dedicated Transport +

 

Razorback [5 PL, 120pts]: Twin lascannon

 

Razorback [5 PL, 120pts]: Twin lascannon

 

Rhino [4 PL, 74pts]: 2x Storm bolter

 

Rhino [4 PL, 74pts]: 2x Storm bolter

 

++ Vanguard Detachment +1CP (Imperium - Blood Angels) [71 PL, 860pts] ++

 

+ HQ +

 

Tycho the Lost [4 PL, 70pts]

 

+ Elites +

 

Death Company [16 PL, 153pts]

. Death Company Marine: Boltgun, Chainsword

. Death Company Marine: Boltgun, Chainsword

. Death Company Marine: Boltgun, Chainsword

. Death Company Marine: Boltgun, Chainsword

. Death Company Marine: Boltgun, Chainsword

. Death Company Marine: Boltgun, Chainsword

. Death Company Marine: Boltgun, Chainsword

. Death Company Marine: Boltgun, Chainsword

. Death Company Marine: Boltgun, Chainsword

 

Death Company [27 PL, 336pts]: Jump Pack

. Death Company Marine: Boltgun, Power fist

. Death Company Marine: Boltgun, Power fist

. Death Company Marine: Boltgun, Power fist

. Death Company Marine: Boltgun, Chainsword

. Death Company Marine: Boltgun, Chainsword

. Death Company Marine: Boltgun, Chainsword

. Death Company Marine: Boltgun, Chainsword

. Death Company Marine: Boltgun, Chainsword

. Death Company Marine: Boltgun, Chainsword

. Death Company Marine: Boltgun, Chainsword

. Death Company Marine: Boltgun, Chainsword

. Death Company Marine: Boltgun, Chainsword

. Death Company Marine: Bolt pistol and chainsword

. Death Company Marine: Bolt pistol and chainsword

. Death Company Marine: Bolt pistol and chainsword

 

Death Company [16 PL, 153pts]

. Death Company Marine: Boltgun, Chainsword

. Death Company Marine: Boltgun, Chainsword

. Death Company Marine: Boltgun, Chainsword

. Death Company Marine: Boltgun, Chainsword

. Death Company Marine: Boltgun, Chainsword

. Death Company Marine: Boltgun, Chainsword

. Death Company Marine: Boltgun, Chainsword

. Death Company Marine: Boltgun, Chainsword

. Death Company Marine: Boltgun, Chainsword

 

+ Dedicated Transport +

 

Rhino [4 PL, 74pts]: 2x Storm bolter

 

Rhino [4 PL, 74pts]: 2x Storm bolter

 

++ Total: [140 PL, 2000pts] ++

 

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Don't forget about FLY only working in the movement phase now. So no cheeky vertical distance ignoring charges anymore and no jumping over models and terrain for charges anymore either.

The second part is imo the real kicker. I think everyone expected a change regarding measuring the charge distance, but not beeing able to charge over screens is a real kick in the butt ^^

 

So basically we need lots of dakka before our captains and stuff can get to work at the enemies juicy targets.

 

Any suggestions?

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Don't forget about FLY only working in the movement phase now. So no cheeky vertical distance ignoring charges anymore and no jumping over models and terrain for charges anymore either.

The second part is imo the real kicker. I think everyone expected a change regarding measuring the charge distance, but not beeing able to charge over screens is a real kick in the butt ^^

 

So basically we need lots of dakka before our captains and stuff can get to work at the enemies juicy targets.

 

Any suggestions?

Rhino rush is a strong possibility as well as Razorbacks and MSU assault.

 

FLY is simply going back to previous editions so you just have to accommodate for that.

 

If you wanting to play pure astartes/BA then I highly recommend keeping some JPs but moving to alternative usage of CP.

 

In my above list I dont take captain smash, my theory is built around weight of dice, and corbulo increasing those chances to hit with additional 6+s taking DC & VVs with chainswords offers more base line attacks while benefitting RT and the Red Grail. Of course we could drop the storm shields for power swords, or move points around. Like I said, it's a preliminary list.

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I'll go with Inceptors to clear screens just as before. Then again I don't have THAT many options as Primaris player ... and don't have any melee units with FLY anyway. :P

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Looking towards moving away more from an assault army to a more balanced / shooty army with some heavy hitters to go in when screens and chaff are cleared and decent charges can be set up. Was kinda moving in this direction already.

 

More of an Omega strike than an Alpha strike.

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Sorry to be a negative noodle but I've already moved away completely from assault. There aren't enough shooting strats to win out vs. a lot of armies out there. CSM running alpha legion trait is pretty hard as well as anything eldar related.

 

Things are just not in the right place for marines in general with BA being harder as all our strats are assault based.

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Sorry to be a negative noodle but I've already moved away completely from assault. There aren't enough shooting strats to win out vs. a lot of armies out there. CSM running alpha legion trait is pretty hard as well as anything eldar related.

 

Things are just not in the right place for marines in general with BA being harder as all our strats are assault based.

 

There are some rumors that the generic -1 to hit trait for Alpha Legion, Stygies and Co. is being changed to a cover save with the upcoming CA. But take this with a grain of salt.

 

 

Regarding post FAQ BA: Has anyone considered running kind of a Deathball army or something like that? Read an article from Nick Nanavati and he is right that we have great character support: FnP Banner, Corbulo, Captains etc.. So maybe we could brainstorm some ideas for that?

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Sorry to be a negative noodle but I've already moved away completely from assault. There aren't enough shooting strats to win out vs. a lot of armies out there. CSM running alpha legion trait is pretty hard as well as anything eldar related.

 

Things are just not in the right place for marines in general with BA being harder as all our strats are assault based.

 

There are some rumors that the generic -1 to hit trait for Alpha Legion, Stygies and Co. is being changed to a cover save with the upcoming CA. But take this with a grain of salt.

 

Unlikely. That change would've been included in the BIG FAQ/Errata the same way they changed their infiltration Stratagem into a scout Stratagem.

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Sorry to be a negative noodle but I've already moved away completely from assault. There aren't enough shooting strats to win out vs. a lot of armies out there. CSM running alpha legion trait is pretty hard as well as anything eldar related.

 

Things are just not in the right place for marines in general with BA being harder as all our strats are assault based.

 

There are some rumors that the generic -1 to hit trait for Alpha Legion, Stygies and Co. is being changed to a cover save with the upcoming CA. But take this with a grain of salt.

 

Unlikely. That change would've been included in the BIG FAQ/Errata the same way they changed their infiltration Stratagem into a scout Stratagem.

 

Not if it's going to be part of a larger reworking of the SM and CSM traits and stratagems. 

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Sorry to be a negative noodle but I've already moved away completely from assault. There aren't enough shooting strats to win out vs. a lot of armies out there. CSM running alpha legion trait is pretty hard as well as anything eldar related.

 

Things are just not in the right place for marines in general with BA being harder as all our strats are assault based.

 

There are some rumors that the generic -1 to hit trait for Alpha Legion, Stygies and Co. is being changed to a cover save with the upcoming CA. But take this with a grain of salt.

 

Unlikely. That change would've been included in the BIG FAQ/Errata the same way they changed their infiltration Stratagem into a scout Stratagem.

 

Not if it's going to be part of a larger reworking of the SM and CSM traits and stratagems. 

 

 

In that case there would have been no point in putting the infiltration Stratagem change into the BIG FAQ.

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Been toying with the idea of 5 Man Plasma Company Vets w/JP and Smash Hammer Bike Capt. FF the Bike Capt. And UWoF the Plasma Company Vets so they can be in Rapid Fire range to Blast a Hole big enough for Bike Capt to get in. Then on T2 Hammer Capt w/JP and another 5 man Plasma Company Vets Squad come in together.

 

Hopefully that should be a nice 1-2 punch.

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In that case there would have been no point in putting the infiltration Stratagem change into the BIG FAQ.

Due to the new prohibition to deep strike the stratagem had to change immediately or they would have to say that it does not work anymore/still works.

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In that case there would have been no point in putting the infiltration Stratagem change into the BIG FAQ.

Due to the new prohibition to deep strike the stratagem had to change immediately or they would have to say that it does not work anymore/still works.

 

 

The Stratagems never said anything about the unit getting placed in reserves tho so they didn't have to change it necessarily.

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I don't think I agree. When tournament player make aware of a big problem within the core rules then it should get changed. However GW often changes core rules when it's actually an army specific problem that needs to get fixed and THAT is the wrong approach.

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I will say army wide -1 to hit on an entire Eldar Army is really too strong. As of now Ork's cant even shoot some of them. I suspect we will see some tweaking/changes.

 

As far as how I feel about the change to fly it just goes back to needing a well rounded army.

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