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Space marines competitive

competitive Salamanders Chapter Blood Angels Chapter Adeptus Custodes 2000 pts

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#1
veneratedaniel

veneratedaniel

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Hi all, its been a while since i visited this site, i have come back to the competitive scene in my area over the past year or so playing only somewhat competitively, however after some podcasts and looking at other armies i decided to take a stronger step into it, so i have a 2k torni coming up in a few weeks and am planning to run something looking like this 

Space marines – Chapter tactic = Salamanders / Battalion detachment +5 CP

 
HQ
Capitan on bike, Thunder hammer, Master crafted Bolter
Librarian on bike 
 
Troops
 
5 Man Scout Squad 1 Heavy Bolter 
5 Man Scout Squad 1 Missile Launcher 
5 Man Tactical Squad 1 Laz cannon 
 
Fast Attack
 
3 Man Scout Bike squad storm bolter on sarg 
3 Man Scout Bike squad storm bolter on sarg 
3 Man Scout Bike squad storm bolter on sarg 
 
Heavy Support
 
5 Man Devastator Squad, Armorium Cherub 1 Missile Launcher 1 Heavy Bolter 
5 Man Devastator Squad, Armorium Cherub 1 Missile Launcher 1 Heavy Bolter 
 
 

Space Marines – Blood Angels / Battalion detachment +5 CP

 
HQ
 
Capitan, Storm shield, Thunder hammer   ~WARLORD~ Gift of foresight (5+ FNP)
-1CP Death Visions of Sanguinius – Relic Angels Wing – no over watch + reroll charge dist
 
Capitan, Storm shield, Thunder hammer 
-1CP Death Visions of Sanguinius – 1 CP additional relic Hammer of Baal = no neg  hammer
-1CP Death Visions of Sanguinius  
 
Chief Libraian Mephiston 
 
Troops
 
5 Man scout squad 
5 Man scout squad 
5 Man scout squad 
 
 

Adeptus Custodes / supreme command detachment +1 CP

 
Shield Captain on dawn eagle jetbike 
Shield Captain on dawn eagle jetbike
Shield Captain on dawn eagle jetbike 
 
Total points = 1977 Total Command points = 5+5+1+3-3=11 CP total left 

I am also thinking about changing the main smash captain with a slash captain with two lightning claws, 6 attacks on the charge reroll hit reroll wounds and with the warlord trait to make them do 2 damage a hit.  


#2
faithonwings

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Nice list and I like the idea. I do have to warn you that until turn to when you deepstrike you have only 3 ML and 1 LC for anti tank. That means even if you get first turn against let's say Imperial Knights, Tau, Eldar or Astra Militarium you will have trouble dropping even 1 vehicle, let alone 1 Imperial Knight. In 1 turn shooting back however.... I don't think even with those jetbikes, hammercaptains you will be able to come back from it. 

 

If you have to start second you have to endure 2 turns of shooting meaning almost everything that is a threat will be dead before you'r hammer duddes drop in.

 

There are no easy fixes to this I'm afraid. I just don't see this list working with so many expensive characters doing very little until turn 2.



#3
sultansean

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I think if there is good ITC terrain the list will work well. You should be able to hide out of LOS on the first turn, if you are facing a strong shooting opponenet. I'm looking at a similar style of list but with guard bodies instead of Shield Captains. But I think yours is probably better. 







Also tagged with one or more of these keywords: competitive, Salamanders Chapter, Blood Angels Chapter, Adeptus Custodes, 2000 pts

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