I also don't care much for the executioner aesthetically - pose is somewhat stiff & static, skirt looks kind of flat, bone details seem chunky & cartoony - especially compared to the new greater possessed or even some of the old DV chosen models that imo did the bone armor look a lot better. It's honestly the first of the new releases that falls flat with me in that department, though I wasn't overawed by the new apostle model either. That doesn't really bother me too much though - there have been a ton of new releases, and for this to be the first to not work for me is still an impressive success rate.
Rules-wise, yeah, delivery and invulnerable save remain significant concerns for any duelist type CSM HQ that doesn't want to be obsolete on impact next to winged princes or even generic jump lords. That said, the fancy axe and extra intervention range at least make it look like /more/ or a character hunter than the exalted champion currently is. On that topic, thematically & narratively the executioner's a bit redundant with ECs, isn't it? And it looks like the EC model has been downgraded back to squad leader status on the GW store? Maybe the Executioner is set to just replace the exalted champion as a unit altogether. If that's the case, I'll probably just use my existing champion model /as/ an executioner (assuming the executioner proves good enough to run in the first place), as I like that model a lot better anyway, much as I currently plan to keep using the DV mace champ as my Dark Apostle even after the new model's release. Which, again, isn't anything I feel bitter about - that's something I plan on doing more because I love the mace champ model rather than disliking the new apostle, plus my hobby funds were already going to be stretched pretty thin by the vigilus burning book, abaddon, a lord discordant, maybe some new CSMs, maybe the stargate, etc etc.
If we really had to be stuck with a handful of new options, and no particularly meaningful revisions to existing units, I also wish that at least one of those new options had been a transport of some kind. Maybe a more-assault-oriented rhino variant as a counterpoint to the loyalists' more-shooty-oriented rhino variant in the razorback. Maybe a chaos land raider variant that can actually hold both a chaos terminator lord AND a terminator retinue for him /at the same time/ (shock!). Suitably gribly and possessed in either case, of course. maybe a teleportation gate for marines instead of a summoning gate for daemons. Edition after edition we keep getting new stuff - yet another anti-charater melee hero stuck hoofing it to combat, yet another mid sized mixed melee/shooty walker, yet another new model kit for possessed attached to revised unit rules that somehow manage to make them even worse than before - but the developers keep stubbornly failing to give us the stuff our faction desperately needs, like functional delivery options for our half-dozen redundant power armored melee infantry units.
Bah, that's making me sound way more negative than I feel. Again - most of the new models are fantastic, I wasn't expecting anything like this kind of model support so soon - I had expected generic CSMs to have to wait until all the cult legions were done and maybe traitor guard as well, at least another year or two out. And I certainly wasn't expecting the problems with power armored units in general (problems not even limited to chaos marines) to be resolved before 9th edition at the earliest, those problems are baked deep down in the edition's bones. As it is I'm super excited for the thematic and aesthetic direction the studio's taking with our faction, and for the moment that's good enough for me.
Edited by malisteen, 22 March 2019 - 04:12 PM.