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The return of “the 8” for Farsight Enclaves
#1
Posted 02 November 2018 - 09:09 PM

Exciting stuff.
- Panzer likes this
#2
Posted 02 November 2018 - 09:21 PM

And, more importantly, the article says their Datasheets are for Matched Play as well!
Instant eight named characters for a subfaction lmao
- Triszin and Bryan Blaire like this
#3
Posted 02 November 2018 - 10:15 PM

#4
Posted 02 November 2018 - 11:41 PM

Completed Squads: Stoneburners - Hall of Honor Forum
Drakeslayers, Bellicose Monster Hunters of the Fang: Drakeslayers - Space Wolves Forum
Other Material Here (Angels on both sides of the Long War): PCA WiP Forum



#5
Posted 02 November 2018 - 11:43 PM

#6
Posted 03 November 2018 - 07:00 AM

The real question is ... will GW get rid of the "1 Commander per Detachment" limitation in CA now? Otherwise we still wouldn't be able to use all of The Eight in Matched play considering there are multiple Commander with them.
#7
Posted 03 November 2018 - 02:50 PM

no, look to the space wolves codex I think.
farsight enclaves will probably get the option to upgrade the counterpart models into the 8.
buy a riptide, farsight enclave upgrade to character
buy a broadside, farsight enclave upgrade to character
#8
Posted 03 November 2018 - 03:57 PM

I expect it to be a bunch of named character Datasheets and if they don't get rid of the 1 Commander rule in this CA then they probably give us a special detachment with them all which explicitly ignores that rule... aka a formation lol
Edited by sfPanzer, 03 November 2018 - 08:13 PM.
- Triszin likes this
#9
Posted 03 November 2018 - 05:37 PM

Some sort of "ultimate leadership" detachment or something like that.
I'm confident Cruddy Crudd and Philly K are going to make it "fair and balanced"
I wish they would "pursue other passions" like Matt Ward did.
They gotta impress me like the 6th edition codex impressed me. (And the subsequent FAQ Eratta that allowed crisis suits to take multiples of the same weapon).
Oh. I wish I had kept better track of how many space marines my boys :cussing killed.
Edited by Trevak Dal, 03 November 2018 - 05:42 PM.
"Our Turn" - Centurion Khârn.
#10
Posted 04 November 2018 - 04:53 PM

I was bored and build The Eight via Battlescribe with them all being Commanders (apart from the Broadside and the Riptide of course). Them alone would already be almost 1400 points (their drones included) lol
I'm definitely going to build myself those guys because I love that they're basically a Kill Team of Commanders unless the rules in CA are super boring. It'll be a nice little hobby project and could be fun in casual games every once in a while. ^^
- Triszin and Happy-inquisitor like this
#11
Posted 04 November 2018 - 06:05 PM

I was bored and build The Eight via Battlescribe with them all being Commanders (apart from the Broadside and the Riptide of course). Them alone would already be almost 1400 points (their drones included) lol
I'm definitely going to build myself those guys because I love that they're basically a Kill Team of Commanders unless the rules in CA are super boring. It'll be a nice little hobby project and could be fun in casual games every once in a while. ^^
when everyones a commander!
no one is. =(
#12
Posted 04 November 2018 - 09:54 PM

#13
Posted 04 November 2018 - 11:39 PM

Completed Squads: Stoneburners - Hall of Honor Forum
Drakeslayers, Bellicose Monster Hunters of the Fang: Drakeslayers - Space Wolves Forum
Other Material Here (Angels on both sides of the Long War): PCA WiP Forum



#14
Posted 05 November 2018 - 04:57 AM

FSE's The Eight was the WHOLE reason why I started collecting, building and painting a Tau army so ...nice?
I wonder how they will implement The Eight in a Tau army? It would be great to have 6 Commanders without needing 6 Detachments, but then with the cost involved with 6 Commanders I hope we dont need additional/separate HQs to maintain a battleforged army (assuming they have a rule of including The Eight as their own complete detachment).
I'm thinking they won't allow min/max Coldstar Commanders be compatible with "The Eight rules" so again, it will be down to the players if they prefer the effectiveness of Coldstars to the fluffiness of The Eight. I'll probably wouldn't mind if i no longer have to pay a CP just to have the Onager Gauntlet and Fusion Blades in the one army anymore.


#15
Posted 05 November 2018 - 01:06 PM

How ever they do it, I’m very excited to play tau again!

- Waking Dreamer likes this
#16
Posted 05 November 2018 - 01:07 PM

If I were to wishlist I'd be hoping for GW to give each of them a fancy special rule instead of just enabling us to play more Commander/Crisis models with their respective weapons and signature systems. ^^
- Trevak Dal likes this
#17
Posted 05 November 2018 - 01:47 PM

"Our Turn" - Centurion Khârn.
#18
Posted 06 November 2018 - 09:41 AM

And they can sort of create a series of bubble abilities that give various benefits to each other/friendly models.
I like this ^^
Like increasing the sept trait 12” or something similar perhaps?
6” re roll 1’s to wound is just too close for the benefit to be worth it.
#19
Posted 06 November 2018 - 09:53 AM

Edited by sfPanzer, 06 November 2018 - 09:54 AM.
- Triszin likes this
#20
Posted 06 November 2018 - 07:08 PM

I am really pumped for this but I do hope that you have the option of deciding how many of the 8 to take (providing you brought Farsight himself along of course) as in the 6th edition codex. Taking all 8 might technically be legal for matched play but it has no chance of being any good when you look at the weird weapon choices they have.
I am going to dust off my Mr Roboto Ob'lotai 9-0 model and freshen it up
Looking back at that 6th edition codex, wow those old style crisis suits really did not look beefy enough for the Commander rank they were supposed to have. In the Unity and Glory section Brightsword in particular just looks - anticlimactic.
- Waking Dreamer likes this
#21
Posted 08 November 2018 - 03:49 PM

I'm wondering, since the Onager Gauntlet is also a crucial part of The Eight, maybe added rules could make it better (besides not costing a CP anymore). At the moment it kind of sucks, when crunch-wise it should be just/near as potent as the Fusion Blades right?
Something effective but fluffy such as:
Strength 10 AP-4 Damage 2d6. On a damage roll of 10+, the bearer suffers a mortal wound.
This way you do actually have the potential of stopping a tank in it's tracks with one mighty blow!


#22
Posted 08 November 2018 - 03:55 PM

The biggest problem of both, Fusion Blades and Onager Gauntlet, is that Commander only have WS3+, can't use all their attacks with those fancy relic weapons and don't get to re-roll failed hit rolls unless you make them your warlord and give them the FSE trait ... but if you take FSE you obviously want him to be your warlord already.
#23
Posted 08 November 2018 - 04:35 PM

The biggest problem of both, Fusion Blades and Onager Gauntlet, is that Commander only have WS3+, can't use all their attacks with those fancy relic weapons and don't get to re-roll failed hit rolls unless you make them your warlord and give them the FSE trait ... but if you take FSE you obviously want him to be your warlord already.
If you have Farsight in the army he will give them re-roll 1s to hit in melee already, as long as they are within 6" (which if you have both relics and Farsight as part of The Eight, is what you are probably doing with your Trio of Combat Commanders).
I was thinking of using, Through Boldness, Victory - for the Fusion Blades Commander (aka Brightsword) so he'll be re-rolling 1s to hit while shooting with his Fusion blasters within 12" of the enemy, and then re-rolling 1s to hit in combat. Hitting on 3s re-rolling 1s for the Fusion Blades / Onager Gauntlet is the best Tau get in combat which is...okay-ish when supporting the beastly Farsight who should be right there with them.
I see how GW wants to differentiate them from standard combat-types like SM Captains by limiting their number of attacks with the weapons, but in return those 1-2 attacks from the Combat Relics should they hit...NEEDS to be truly devastating! Hence, at least the potential of 2d6 damage for each of them, which would be supporting Farsight's total potential of 4d3 damage hitting on 2s re-rolling 1s...which is alright considering that all 3 Relic weapons are at S8/S10, AP-4 and none are unwieldy.
Edited by Waking Dreamer, 09 November 2018 - 12:22 AM.


Also tagged with one or more of these keywords: T’au, Farsight Enclaves, Chapter Approved
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