Game 2 was vs. Alatoic Eldar. This guy's list was: Avatar of Khaine, Wraithlord, 2 Fire Prisms, 3 Wave Serpents, 1 Hemlock
This table was a fairly open board with a large crashed ship smack dab in the middle. It was pretty big, measuring I'd guess about 18" long, 6" tall, 6" wide, and another 6-8" of cottonball "smoke" rising up out of the top of the ship. It was large enough that my Stormravens could actually get line of site blocked depending on where they were relative to the firer. My opponent start commenting on that immediately, which I ignored. He was not one of the regulars at my FLGS and I had a feeling I was not going to like him based on that.
So I started taking out my minis from the case and said to him "Everything is WYSIWYG except my captain, who has a thunder hammer" (He's modeled with a spear...I call it his thunderspear). "Do you want me to go through my list at all?"
HIM: "Nope, I play a Blood Angels player all the time so I'm very familiar with Blood Angels. Is that a Smashy Captain?"
HIM: "Ok you know Upon Wings of Fire is 2CP now, right?"
ME: "Yep. I even have it crossed out and re-written in pen in my Codex."
HIM: "You marked up your codex? Huh."
ME: "Yeah. This is my working codex, and I also have the collector's edition Blood Angels which is NOT marked up."
(you'll see why this is important later.)
So we go on to deployment. I deploy my 2 birds left and right of center, right on the deployment line, respectively. He spreads his force out fairly equidistantly on his back table edge. His fire prisms are in the further corners of his deployment zone, as far away as possible from each other. Right next to them on either side are 2 of his his wave serpents. Avatar and Wraithlord are pretty much in the middle. Hemlock is off to one side of middle, and the last wave serpent is on the other.
My left bird contains: Capt Smashypants, DC dread, 2x5 Tacs.
My right bird contains: Libby Dread, 1x5 scouts, 1x3 company vets
Turn 1 I rush forward, 24" with left bird and about 30" with right bird. (I stagger their distance so I can make 90 degree turns with each in subsequent turns and not have them run into each other.)
I fire, but my shooting is not terrible effective as I spread my shots out a little too much and forgot his chapter tactic. I score some hits against the Hemlock, and Wave Serpent 2.
On his turn 1, he moves to start spreading out all over the board so that my melee power won't be able to just steamroll from one vehicle to the next. I have accounted for this.
He concentrates all firepower on SR1 (damn twin linked stratagem) and takes it down, I disembark Capt Smash, DC Dread and 2x5 tacs. I lose 2 tacs, I think, to the crash, and he is now poised to charge with his Wraithlord and Avatar. So Turn 1 movement through his shooting looks like this:
Now it's his turn 1 charge/fight phase. He comes in with AoK against the closer Tac squad and Wraithlord against the other Tac. They both make charges. The Wraithlord only kills 3 Tacs, the Sgt lives and he is far enough out of combat that I can shoot with him next turn.
The Avatar of Khaine also goes in to Tacs. Before I can get a chance to Heroically intervene with Capt Smash (and after I bring it up), he goes "Sorry man, heroic intervention is in charge phase, can't let you do that." I was stunned. Ok, whatever, I let it go. So Avatar kills all 4 tacs, and then he decides to consolidate into my dread. He's very pleased with himself and says "You didn't charge with the Dread, nor were you charged, so you don't get Rage or Red Thirst bonuses." Well it ended up not mattering, because Sanguinius did not like my opponent's unfriendly play about not letting me consolidate, so in response I hit and wound with all 4 attacks on my dread, he fails all 4 daemonic saves, and fails just enough FnP saves for my DC dread to cut through him. I then consolidate 6" into HIS wraithlord (armed with bright lances, the overwatch for which I did not want to eat next turn.) and replied "it's not a charge so no overwatch". Here's a close up of the Melee action on turn 1: