Kinstryfe Posted November 8, 2018 Share Posted November 8, 2018 Hello brothers and sisters of the killing teams. On the 17th my flgs is running their first KT tourney, and I plan on being there with bells on. There's a painting competition along with it, so I intend to bring my Lamenters despite them being not quite top notch. I'm wondering if any of you have some good advice for me I may not have thought of. The format is 4 matches, one each of the 4 Matched Play scenarios, so I know I'll need a team to be able to handle combat and shooting. That said, I've got 15 of my 20 slots filled with a good amount of variety. Intercessor Sergeant (Leader) - Power Sword, Bolt Rifle. Will probably be my leader for most games so may be the only Leader specialist I take. Intercessor Gunner (Comms) - Bolt Rifle, Launcher, Auspex Intercessor - Bolt Rifle Tactical Sergeant - Bolter, Power Fist. Tactical Sergeant - Combi-Plasma Tactical Gunner (Demo) - Flamer Tactical Gunner (Heavy) - Heavy Bolter Tactical Marine - Bolter Tactical Marine - Bolter Reiver Sergeant (Combat) - Combat Blade Reiver - Combat Blade Reiver - Combat Blade Scout Sergeant (Sniper) - Sniper Rifle, Camo Cloak Scout Gunner - Missile Launcher, Camo Cloak Scout Gunner - Heavy Bolter Any advice on the remaining 5 slots? Tempted for some scouts just in case but I'm not sure they'd get used. Link to comment Share on other sites More sharing options...
Orpheus108 Posted November 8, 2018 Share Posted November 8, 2018 Have you thought about trying to get a 2nd auspex on a tac marine, that would come in very handy aswell, since the latest faq update. Maybe a Reiver with shrapnel, a primaris with AGL, I'd be tempted also to add a stalker bolt rifle with sniper, yes it's heavy 1 but have an auspex guy near him to help. Just my 2 cents worth Cheers Link to comment Share on other sites More sharing options...
MasterDeath Posted November 8, 2018 Share Posted November 8, 2018 Remember you can have more than 4 Specialists on your Rooster and even doubles of them. Sniper on a Sniper rifle is questionable, as Demo works way better for it. So a Sniper Rifle/Demo Scout (Increases chances for the mortal wound). Sniper on a Missile Launcher is awesome. You want those Kraks to hit. Medic Spec to slot in for the comms as a melee booster. You are lacking one Intercessor Gunner. At least one Aux Launcher is very handy in a squad. Do not underestimate those grenades. Maybe a Veteran Reiver to move up first turn with the tactic + forward position scout phase. Could lead to first turn charge and ruin a Tau's day. Speaking of Auspex/Coms spec: I would advise to not put it on a gunner, as he cannot buff himself with those. Maybe on a tactical bolter or so, as the coms/auspex job is more sitting around and buffing. Link to comment Share on other sites More sharing options...
Kinstryfe Posted November 8, 2018 Author Share Posted November 8, 2018 Thanks for the feedback. I hadn't considered a second Auspex, but I think I'm going to now. Link to comment Share on other sites More sharing options...
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