lash144 Posted November 9, 2018 Share Posted November 9, 2018 Hey, I´m mainly playing a mixed assault force of Blood Angels / AdMech (Dragoons) and I´m looking for another faction, which let me kill my enemies screen effectively on turn 1. Is DW a suitable faction for this task or should I be looking somewhere else? I was thinking about a Batallion with 3 Primaris Kill Teams for this task, but I´m also open for other ideas! Link to comment Share on other sites More sharing options...
Alexarius Posted November 9, 2018 Share Posted November 9, 2018 I am using Veteran squad - all with Stormbolters embarked in daka-daka Corvus Blackstar, with librarian (Might of heroes on our belowed Captain Smash****er), or Captain for rerolling 1. It is actually pretty easy to find youreself in rapid-fire range with 4 shots from everyone and some Dakka from Corvus. Link to comment Share on other sites More sharing options...
Mobius0288 Posted November 9, 2018 Share Posted November 9, 2018 Ya, I would say 3 Intercessors with auto bolt rifles will do the job you want them to. They can pick off weak screens at 24-30" using the max number of shots with SIA, while semi screening your own units. The other way to do it is turn 2 deep striking with storm bolter vets. It forces your blood angels to possibly wait one more turn but its a tactic focused on the long game. Link to comment Share on other sites More sharing options...
lash144 Posted November 9, 2018 Author Share Posted November 9, 2018 Ya, I would say 3 Intercessors with auto bolt rifles will do the job you want them to. They can pick off weak screens at 24-30" using the max number of shots with SIA, while semi screening your own units. The other way to do it is turn 2 deep striking with storm bolter vets. It forces your blood angels to possibly wait one more turn but its a tactic focused on the long game. That would mean, that I have to wait till turn 3 until my BA can silence the enemies big guns which im afraid will be to late. So I'm looking at the Intercessor option. I suppose you run 3 10 man squads with an Aggressor in each so they don't suffer a penalty for moving and shooting? Which HQ do you recommend for filling out a Batallion? Watchmaster for full rerolls, but what else? Librarian for Might of Heroes / Null zone? Link to comment Share on other sites More sharing options...
Delta.Skies Posted November 9, 2018 Share Posted November 9, 2018 Ya, I would say 3 Intercessors with auto bolt rifles will do the job you want them to. They can pick off weak screens at 24-30" using the max number of shots with SIA, while semi screening your own units. The other way to do it is turn 2 deep striking with storm bolter vets. It forces your blood angels to possibly wait one more turn but its a tactic focused on the long game.That would mean, that I have to wait till turn 3 until my BA can silence the enemies big guns which im afraid will be to late. So I'm looking at the Intercessor option. I suppose you run 3 10 man squads with an Aggressor in each so they don't suffer a penalty for moving and shooting? Which HQ do you recommend for filling out a Batallion? Watchmaster for full rerolls, but what else? Librarian for Might of Heroes / Null zone? How many points do you want to out into this detachment? Link to comment Share on other sites More sharing options...
lash144 Posted November 9, 2018 Author Share Posted November 9, 2018 I'm quite flexible with the rest of my army composition. I could spare 600-1000 points. Link to comment Share on other sites More sharing options...
Syward Posted November 9, 2018 Share Posted November 9, 2018 I'm quite flexible with the rest of my army composition. I could spare 600-1000 points. What about a Primaris Watch Captain and a Primaris Librarian with Beacon with 2x Intercessor/Aggressor squads and 1x Intercessor Squad? It’d come in at 996pts (55PL). Primaris Watch Captain w/Auto-Bolt Rifle & Power Sword – 102pts Primaris Librarian w/Psychic Scourge & Null Zone + Beacon Angelis – 98pts 2x Intercessor/Aggressor Squads – 596pts Sgt w/Auto-Bolt Rifle, Bolt Pistol & Chain Sword 4x Intercessors w/Auto-Bolt Rifle 4x Aggressor w/Auto-Boltstorm & Frag Launcher 1x Inceptor w/Assault Bolter 1x Intercessor Squad – 200pts Sgt w/Bolt Rifle, Bolt Pistol & Chain Sword 9x Intercessors w/ Bolt Rifle You can choose to either deep strike the Intercessor/Aggressor squads w/the Captian putting them in range and having the re-rolls or take advantage of no movement penalty with the Aggressors and advance into range. These squads also would have T5 b/c half the squad is T5 so they’d make really good meat shields that spit out a crap ton of dakka giving you 40 shots @ 18” (10 Auto Bolt Rile + 24 Boltstorm + 6 Assault Bolter) and between 4-24 Fragstorm shots if the unit moved and 64 shots @ 18” (10 Auto Bolt Rile + 48 Boltstorm + 6 Assault Bolter) and between 8-48 Fragstorm shots if the unit doesn’t move. The Inceptor allows you to fall back & still shoot if you need/want to – and having the power fists on the Aggressors and the extra attack on the Sgt from the free Chainsword makes them a pretty nasty/tough CC unit in a pinch too. The Beacon on the Librarian can be used to recall/relocate the squad to threaten/shield/reinforce a spot on the board. Link to comment Share on other sites More sharing options...
Lemondish Posted November 9, 2018 Share Posted November 9, 2018 A barebones 6 man squad with 5 Intercessors alongside an Aggressor runs 142 points. 146 if you want the sarge to be carrying a power weapon, which I find to be pretty useful and always include these days. A 10 man squad with a single Aggressor runs 226 (230 w/ sword). I've seen the following build often as well at 246 points per unit: 6 Intercessors w/ auto bolt rifles 2 Reivers with carbines 2 Aggressors Combat squad them into 3 Intercessors, 1 Reiver, and 1 Aggressor if you wish to go MSU. Great bully unit with mobility, some situational tools like terror troops and the shock grenade, and a sweet amount of SIA. I'm not a huge fan of the aux grenade launcher on DW since you give up SIA shooting to use it, but its so cheap it might be worth considering. I carry the swords on the Sarges, so alongside a Watch Master and Primaris Librarian, this is a 982 point Battalion with 3 such units. Link to comment Share on other sites More sharing options...
Delta.Skies Posted November 9, 2018 Share Posted November 9, 2018 Thought the heavy point build 5 intercessors 3 aggresors 2 interceptors. Run them assualt for mobility and place a watch captain with dominus and place them in a building and let them shoot away with t5 and invul and if you make them warlord give them the FN and distribute wounds across the intercessors to leave them at 1 wound to activate the trait. Havent tried it yet so its a brainstorm. But thats an eggs in one basket kindof thing. But mission tactics and doctrine. But youll be relying on cp and BA already takes up a good bit. But i would go 2 squads of vets 1 squad of the heavy primaris. With a captain, and librarian maybe a watchmaster Link to comment Share on other sites More sharing options...
Lemondish Posted November 9, 2018 Share Posted November 9, 2018 Thought the heavy point build 5 intercessors 3 aggresors 2 interceptors. Run them assualt for mobility and place a watch captain with dominus and place them in a building and let them shoot away with t5 and invul and if you make them warlord give them the FN and distribute wounds across the intercessors to leave them at 1 wound to activate the trait. Havent tried it yet so its a brainstorm. But thats an eggs in one basket kindof thing. But mission tactics and doctrine. But youll be relying on cp and BA already takes up a good bit. But i would go 2 squads of vets 1 squad of the heavy primaris. With a captain, and librarian maybe a watchmaster That's not really how wound allocation works, you can't distribute like that sadly :( plus, the aura here only works on friendly models, not the whole unit (which is probably not that big of a deal unless you want to take a full battalion). You probably have a much better choice for warlord in a mixed force like that, though. Also doesn't seem right to pick up a relic that requires them to be stationary, but pick weapons that do well with lots of movement. I don't think its the best option, but it does sound like it could be fun. Link to comment Share on other sites More sharing options...
BLACK BLŒ FLY Posted November 9, 2018 Share Posted November 9, 2018 Hey, I´m mainly playing a mixed assault force of Blood Angels / AdMech (Dragoons) and I´m looking for another faction, which let me kill my enemies screen effectively on turn 1. Is DW a suitable faction for this task or should I be looking somewhere else? I was thinking about a Batallion with 3 Primaris Kill Teams for this task, but I´m also open for other ideas! I play a Custodes vanguard, BA battalion and DW battalion. I use the DW to clear chaff which they do very well. A big plus is you don't have to waste any points on units like the Corvus . Link to comment Share on other sites More sharing options...
Delta.Skies Posted November 10, 2018 Share Posted November 10, 2018 Thought the heavy point build 5 intercessors 3 aggresors 2 interceptors. Run them assualt for mobility and place a watch captain with dominus and place them in a building and let them shoot away with t5 and invul and if you make them warlord give them the FN and distribute wounds across the intercessors to leave them at 1 wound to activate the trait. Havent tried it yet so its a brainstorm. But thats an eggs in one basket kindof thing. But mission tactics and doctrine. But youll be relying on cp and BA already takes up a good bit. But i would go 2 squads of vets 1 squad of the heavy primaris. With a captain, and librarian maybe a watchmaster That's not really how wound allocation works, you can't distribute like that sadly :( plus, the aura here only works on friendly models, not the whole unit (which is probably not that big of a deal unless you want to take a full battalion). You probably have a much better choice for warlord in a mixed force like that, though. Also doesn't seem right to pick up a relic that requires them to be stationary, but pick weapons that do well with lots of movement. I don't think its the best option, but it does sound like it could be fun. Hehe thank god it was a brainstorm lol. I did think of using the fnp for the vets. But that 6+ is iffy. Ut with the assault i felt like because of the t5 it would last longer and would pull off clutch moves if you needed to. But i havent been able to use this unit yet. (Trying to find / build powerfist underslung guns like scibor models because im not a fan of aggressor models.) Link to comment Share on other sites More sharing options...
BLACK BLŒ FLY Posted November 10, 2018 Share Posted November 10, 2018 6+++ for small expensive squads is worthless. Link to comment Share on other sites More sharing options...
lash144 Posted November 10, 2018 Author Share Posted November 10, 2018 Indeed it is! Thanks for all your feedback and ideas :) Link to comment Share on other sites More sharing options...
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