So, now that the dex is finally upon us, I took my time crafting together a Blood Axe list that I'm really excited to play. I wouldn't call it competitive, but its definitely got some tricks built into it that I think will have a few players at my LGS scratching their heads about how Orks can be so kunnin 
Battalion Detachment:
Warboss - 80 (I've Got a Plan, Ladz!)
Kustom Shoota
Da Killa Klaw
Attack Squig
Weirdboy - 62
Weirdboy Staff
Troops:
25 Boyz - 188
Nob w/ Power Klaw
Choppas & Sluggas
2 Tankbusta Bombs
25 Boyz - 188
Nob w/ Power Klaw
Choppas & Sluggas
2 Tankbusta Bombs
10 Gretchen - 30
Elites:
5 Nobs w/Trukk -152
3 Big Choppas
Choppas & Sluggas
Big Shoota
Wreckin Ball
Painboy- 65
Power Klaw
Flyer:
Burna Bommer - 152
2 Supa Shoota
1 Twin Big Shoota
Skorcha Missiles
Heavy Support:
3 Mek Gunz - 107
2 Smasha Gun, 1 Traktor Kannon
Vangaurd Detachment
HQ:
Boss Snikrot 70
Morks Teeth
Stikkbombs
Elites:
15 Kommandos - 133
Nob W/Power Klaw
Sluggas/Choppas
3 Tankbusta Bombs
Stikkbombs
15 Kommandos - 133
Nob W/Power Klaw
Sluggas/Choppas
3 Tankbusta Bombs
Stikkbombs
8 Tankbustas - 136
Rokkit Launchas
Tankbusta Bombs
Stikkbombs
Total: 1496
CP: 9
So, plan is pretty simple. The Boyz, Weirdboy, Painboy, Mek Gunz, Burna Bomma, and Gretchen all start on the table. Everything else goes into tactical reserves.
Gretchen: used for Grot Shields or for deep strike denial.
Mek Gunz: blow stuff up.
Boyz & Weirdboy: I'm kind of torn here, honestly. On one hand, taking Da Jump with the weirdboy would get a boyz mob up the field on turn 1. Then again, with the Blood Axe Kultur, the Boyz do effectively have a 5+ save. Slogging them up the field and giving the weirdboy a power that actually hurts stuff might be better?
Burna Bomma: I took this for a few different reasons. One, I already have one

Two, you see the Prepared Positions stratagem get used a lot where I play, so the skorcha missiles and burna bombs might do some good.
Tankbustas, Nobz/Warboss, Kommandos/Snikrot: All these lads deploy via Dead Sneaky, Tellyporta, and Kunnin Infiltrators respectively. Tankbustas will go tank bustin, Nobz and the Boss will go mince up whatever needs mincing, Kommandos will support the Boyz in whatever melee they end up in.
So, what does everyone think? And any idea what I should spend my last four points on

Edited by Kaldoth, 10 November 2018 - 08:04 PM.