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\1500 Blood Axes (Lets get sneaky...)


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#1
Kaldoth

Kaldoth

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So, now that the dex is finally upon us, I took my time crafting together a Blood Axe list that I'm really excited to play.  I wouldn't call it competitive, but its definitely got some tricks built into it that I think will have a few players at my LGS scratching their heads about how Orks can be so kunnin biggrin.png

 

Battalion Detachment:

 

Warboss - 80  (I've Got a Plan, Ladz!)                    
Kustom Shoota         
Da Killa Klaw
Attack Squig                                              
 
Weirdboy - 62 
Weirdboy Staff
 
Troops:
 
25 Boyz - 188
Nob w/ Power Klaw
Choppas & Sluggas
2 Tankbusta Bombs
 
25 Boyz - 188
Nob w/ Power Klaw
Choppas & Sluggas
2 Tankbusta Bombs                                                                                                                                                                                                                                                                                                                                                        
10 Gretchen - 30
  
Elites:
 
5 Nobs w/Trukk -152
3 Big Choppas
Choppas & Sluggas
Big Shoota
Wreckin Ball
 
Painboy- 65
Power Klaw
          
Flyer:
 
Burna Bommer - 152
2 Supa Shoota
1 Twin Big Shoota
Skorcha Missiles
 
Heavy Support:
 
3 Mek Gunz - 107
2 Smasha Gun, 1 Traktor Kannon
 
Vangaurd Detachment 
 
HQ:
 
Boss Snikrot 70
Morks Teeth
Stikkbombs
 
Elites:
 
15 Kommandos - 133
Nob W/Power Klaw
Sluggas/Choppas
3 Tankbusta Bombs
Stikkbombs
 
15 Kommandos - 133
Nob W/Power Klaw
Sluggas/Choppas
3 Tankbusta Bombs
Stikkbombs
 
8 Tankbustas - 136
Rokkit Launchas
Tankbusta Bombs
Stikkbombs
 
Total: 1496  CP: 9

So, plan is pretty simple.  The Boyz, Weirdboy, Painboy, Mek Gunz, Burna Bomma, and Gretchen all start on the table.  Everything else goes into tactical reserves. 

Gretchen: used for Grot Shields or for deep strike denial. 
 
Mek Gunz: blow stuff up.  
 
Boyz & Weirdboy:  I'm kind of torn here, honestly.  On one hand, taking Da Jump with the weirdboy would get a boyz mob up the field on turn 1.  Then again, with the Blood Axe Kultur, the Boyz do effectively have a 5+ save.  Slogging them up the field and giving the weirdboy a power that actually hurts stuff might be better?

Burna Bomma:  I took this for a few different reasons.  One, I already have one  :D Two, you see the Prepared Positions stratagem get used a lot where I play, so the skorcha missiles and burna bombs might do some good.

Tankbustas, Nobz/Warboss, Kommandos/Snikrot:  All these lads deploy via Dead Sneaky, Tellyporta, and Kunnin Infiltrators respectively. Tankbustas will go tank bustin, Nobz and the Boss will go mince up whatever needs mincing, Kommandos will support the Boyz in whatever melee they end up in.

So, what does everyone think? And any idea what I should spend my last four points on :lol:

 


Edited by Kaldoth, 10 November 2018 - 08:04 PM.

  • Yorkshire Dave, Bukimimaru and Tamika like this

#2
Bukimimaru

Bukimimaru

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That looks great. 

I'm just starting with a Blood Axe army (literally, my first models arrived this morning) and this was a great help for me to visualize how a BA army should synergize.


 

 

Sisters of Battle Hobby Blog: https://overheresmug.blogspot.com/

 

 





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