Kill Team does seem a very nice approach to the models themselves.
I can collect what appeals to me without worrying about devoting myself to a whole army right now, and I can still get some games in at my FLGS.
If you want to go the kill team route, take a look at Heralds of Ruin: Kill Team. It is a fan created ruleset for your 40K models with more options and it is free. The downside is that the player base is a lot smaller.
My advice for coming back is to plan, plan, plan, plan.
My advice in addition to the planning is magnets, magnets, magnets.
Most kits have multiple weapon options. With magnets you get a lot more out of your kits and you make your units proof for future editions. In 5th-7th edition heavy bolters just weren't good. 8th is a different story. So if you can switch your heavy/special weapons you get a lot more for your money.
Magnetizing takes a bit of extra time but it is well worth it.
Last but not least, welcome to the forum.
Thanks, I'll check out the Heralds of Ruin link. This has turned into more reading than I planned, even before getting a rule book and codex.
The magnetizing sound like it could be involved but if it can allow more possibilities for arming the models, why not?
, but as yo say
I agree on magnets. But I find it's a pain with infantry and not worth it to every player. But with tanks and big kits especially knights. It's absolutely worth it. I couldn't fathom building a 140USD knight and not magnetize it for all the glorious options it comes with.
Yes, swapping infantry arms would seem like a pain, not to mention a headache keeping track of left and right arms.
Bigger kits make more sense, especially the knights. I would love to do a diorama (or even a carrying case) of a knight with its weapons displayed around it, ready to be 'armed' for battle.
Any particular size magnets that you would suggest? Or is it more of a wait and see the models to judge best type of thing?
I was hanging out in the Necrontyr section and someone mentioned the Forgebane box set. That is tempting me because it has Necrons, which I used to play, and the Adeptus Mechanicus, which is on my top five list. It also has two warglaive knights that aren't in the AdMech book but can be allied with them. Then that would mean delving into the Impoerial Knights.
Yikes! How did I suddenly get into possibly starting three armies?!
The other two(?) in my 'Top Five' are Space Marines (or Deathwatch) and Chaos Space Marines (or Daemons). Having SM and CSM may be redundant, so the jury is still out. Orks still look like crazy and wild fun. Even Tyranids look yummy.
I didn't make it out to my FLGS yet, so I may do an online order for the digital rule book (and maybe a codex or two). It's hard to decide for sure without looking at the actual information on the models. I like the machine aesthetic, which is why Necrons were always appealing and now the AdMech are calling to me.