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Sisters Beta Codex - Acts of Faith.

Adepta Sororitas Sisters of Battle SoB Chapter Approved 2018 Sisters Beta Codex Sisters Acts of Faith

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138 replies to this topic

#126
Slasher956

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plus another 85 points to make it a legal list  (a 2nd EC canoness with 5 points of stuff & a missionary in a supream HQ formation).

 

So you are looking at just shy of 1K, and getting you only 3 FP & 2 CP 

 

So you now have to make a battalion (but you've used all 3 of your Canoness already) to gain enough CP to actually use vassels and do at least something else... plus you still need to get the diagolus for that critical AoF re-roll......

 

 

So yeah... all eggs in one basket me thinks



#127
taikishi

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I've already got the EC Canoness factored in and if it weren't for the Rhino you could do it with an Auxiliary detachment, or a patrol which would cost slightly more.

#128
Slasher956

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Not a lot of points in it.. but both options are 50 points not including special weapons plus...

 

Anyway back on topic of faith....

 

I know its something that will come with playing BUT anyone else forget /mix upthe timings of the different acts?  Would people like them to all be lumped into, for example, the psychic phase?

 

if nothing else it would help highlight how little each act does for a once per battle round with a roll requirement....



#129
Mekhitar

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Ugh, I mix them up all the time. Because you may only use any given act maybe once or twice a game, they just haven’t been used enough for me to memorize when to use them. Beginning of movement, or end? Before a unit shoots, or at the start of the phase? Can I use the passion on an opponent’s turn? What about spirit of the martyr? I... actually am not 100% sure as I type this. Gotta look it up.

It’s not so much a problem in a casual game (my opponent has always allowed me to perform them slightly out-of-phase because it hasn’t affected anything yet), but the tighter tournament players would just shut me down if I tried to heal at the wrong end of th movement phase. And they would be justified - it’s my Codex, I should know my own rules. But dang if the document doesn’t make it hard on us. It’s no longer “okay, start of turn - what do I want to do with faith?” But something you have to keep in your brain tactically the whole while.

If they were better bonuses...
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Do you hear the people sing?


#130
Beams

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Agreed.

There's an awful lot of things to keep track of now with a sisters army -- How many CPs you have, when do your strategems take place? How many FPs fo you have, and when do the AoF take place?

Which doesn't sound too bad, but it's easy to miss something. I liked the "AoF phase" before you moved. It kept it easier

#131
bkde

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Unless you specifically mean Vessels, they can't get buffed by the EC Canoness. The model is restricted to only buffing friendly <Order> Units, and since it's from a different Order...

3 units of Repentia, a Preacher, a BR Canoness, a Mistress and 3 Rhinos are 745 points before giving the Canoness any wargear. So you're looking at 865+ Wargear to also throw in a EC Canoness and her own Rhino.


Yeah he was popping vessels every round, had like 20 CP that he blew through. Celestine and BR Warlord Cannoness w/5++/9" and EC cannoness w/blade admonition, blob of models strung out around them.

#132
taikishi

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The one I seen to forget frequently is "The Passion", though I just realized that the timing of Sustained Assault means units that come back can't benefit from Hand of the Emperor since they come back at the end of your movement phase.

#133
Jomgor

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Ugh, I mix them up all the time. Because you may only use any given act maybe once or twice a game, they just haven’t been used enough for me to memorize when to use them. Beginning of movement, or end? Before a unit shoots, or at the start of the phase? Can I use the passion on an opponent’s turn? What about spirit of the martyr? I... actually am not 100% sure as I type this. Gotta look it up.

It’s not so much a problem in a casual game (my opponent has always allowed me to perform them slightly out-of-phase because it hasn’t affected anything yet), but the tighter tournament players would just shut me down if I tried to heal at the wrong end of th movement phase. And they would be justified - it’s my Codex, I should know my own rules. But dang if the document doesn’t make it hard on us. It’s no longer “okay, start of turn - what do I want to do with faith?” But something you have to keep in your brain tactically the whole while.

If they were better bonuses...

I like that they have they have to be used in different phases because if they didnt suck that would let them be super strong withing a specific phase without bleeding that power from say - Shooting phase and keep the effects when you get charged so now your overwatch is killer too. Of course the caveat is they have to actually not suck otherwise its just an annoying pigeonhole like the rest of our AoF system.

 

It would be nice if AoF had very specific phase buffs, always had to be used at the start of a phase, and lasted until end of phase. simple and standard effect activation and duration across the AoF. Maybe a really fancy expensive one with a 1 turn persistent effect.

 

The more I think on it the more I just straight up want an entirely different AoF system. like from the ground up a complete re-write of every rule relating to AoF. Right now it feels like we're trying to restore that famous Jesus painting and making him look like a potato.



#134
Atrus

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I dont mind them being in each phase. Old witch hunter ones were done in phases so i see no difference, that theyre done at the start of each phase makes it less confusing. I find it to be quite be neat and tidy. They only ever do one thing in each phase so theres no confusion.
Theyre just meh (ok only 2 are).

Stratagems on the other hand i have to keep looking up when it gotta be used. Only realised the other day sacred rights is done at start of movement.

#135
Nichodemus10

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I know its something that will come with playing BUT anyone else forget /mix upthe timings of the different acts? Would people like them to all be lumped into, for example, the psychic phase?

I cannot agree more with this and wish the psychic phase was renamed the special phase. Then everyone could take special actions like:psychic powers, acts if faith, orders, termagent spawning...it just makes more sense, particularly because several armies don't have psychic powers and the phase seems like it is just there for the rub-ins.

#136
ERJAK

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Unless you specifically mean Vessels, they can't get buffed by the EC Canoness. The model is restricted to only buffing friendly <Order> Units, and since it's from a different Order...

3 units of Repentia, a Preacher, a BR Canoness, a Mistress and 3 Rhinos are 745 points before giving the Canoness any wargear. So you're looking at 865+ Wargear to also throw in a EC Canoness and her own Rhino.


Yeah he was popping vessels every round, had like 20 CP that he blew through. Celestine and BR Warlord Cannoness w/5++/9" and EC cannoness w/blade admonition, blob of models strung out around them.

 

That is the saddest use of 20CP I've ever heard of.



#137
Slasher956

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After a few more games and I must say the way the AoF are is growing on me... that is the limited FPs and spend one to attempt the act.  However I'm still a bit under whelmed by the effects of some...

 

Out of 10 FPs in my last game (yesterday) I'd spent all 10 by the end of turn 3!.... ok actually only got 3 off though :(  but thats more the dice



#138
Beams

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After a few more games and I must say the way the AoF are is growing on me... that is the limited FPs and spend one to attempt the act. However I'm still a bit under whelmed by the effects of some...

Out of 10 FPs in my last game (yesterday) I'd spent all 10 by the end of turn 3!.... ok actually only got 3 off though :( but thats more the dice


I really dislike all three requirements -- rolling wouldn't be so terrible if you could turn around and try a different unit, but the way it's implemented just isn't fun for me -- it almost never works because my dice are cursed, and when it does, it's on a turn that doesn't matter.

If I could try again, or spend faith points to improve my odds, sure, but right now they are way too anemic and too hard to pull off, especially compared to 7th's beat your LDship or Index beat a 2+ then a 4+, or even the old school just spend some fP

#139
Slasher956

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Sorry didnt say it right... I'm meaning returning to the concept of faith being a fineante resource* that needs the use to be thought about rather than a replenishing use or lose as it was in the index.

 

 

How ever I do agree that what happens aft it being spent is .... underwhelming shall we say... as said in a 3 round game out of 10 attempts I got 3 Acts off... this is not good for a key stone element of a faction, in fact I dont think I've managed more than 60% in a game.   And then when they do go off the results can be described as lackluster.

 

 

 

*As in 3rd Ed WHs when I started playing SoB....


Edited by Slasher956, 17 January 2019 - 12:41 PM.

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