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Eldar Corsairs (Asuryani) Kill Team


Ioldanach

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While also being discussed in the Craftworld Eldar forum, that forum is slow and I'm also looking for more general feedback from the wider Kill Team community.

 

After re-thinking things with the revelation (!) that my Leader doesn’t have to be a Dire Avenger Exarch, and making further adjustments to include some Commander options, here is my revised Asuryani command roster.

  • Autarch (level 2) - power sword, fusion pistol, Swooping Hawk wings, forceshield, mandiblasters, and plasma grenades – Melee: Expert Fighter, Warrior Born (100 pts)
  • Warlock (level 2) - witchblade, shuriken pistol, rune armour – Psyker: Student of the Arcane, Psychic Onslaught (25 pts)
  • Guardian Defender – shuriken catapult and plasma grenades – Leader: Resourceful (7 pts)
  • Ranger – shuriken pistol and ranger long rifle – Leader: Resourceful (11 pts)
  • Dire Avenger Exarch – shuriken pistol and power glaive – Combat: Expert Fighter (12 pts)
  • Dire Avenger Exarch – two Avenger shuriken catapults – Veteran: Grizzled (11 pts)
  • Dire Avenger – Avenger shuriken catapult and plasma grenades (10 pts)
  • Dire Avenger – Avenger shuriken catapult and plasma grenades (10 pts)
  • Dire Avenger – Avenger shuriken catapult and plasma grenades (10 pts)
  • Dire Avenger – Avenger shuriken catapult and plasma grenades (10 pts)
  • Storm Guardian – shuriken pistol, Aeldari blade, and plasma grenades (6 pts)
  • Storm Guardian – shuriken pistol, chainsword, and plasma grenades (6 pts)
  • Storm Guardian Gunner – fusion gun (10 pts)
  • Storm Guardian Gunner – fusion gun (10 pts)
  • Storm Guardian Gunner – flamer (10 pts)
  • Storm Guardian Gunner – flamer (10 pts)
  • Guardian Defender – shuriken catapult and plasma grenades – Comms: Scanner (7 pts)
  • Guardian Defender – shuriken catapult and plasma grenades (7 pts)
  • Heavy Weapon Platform – Aeldari missile launcher (13 pts)
  • Ranger – shuriken pistol and ranger long rifle – Sniper: Marksman (11 pts)
It’s an Eldar Corsairs kill team, but is heavily composed of Craftworlders (I’m not going to bother you with the lore right now – you can see basic lore and planned color scheme here).

 

I wanted to include alternatives, so there’s an expensive Commander option (the autarch) and an inexpensive Commander option (the warlock), and similar choices for other areas. Kill teams will generally be based around Dire Avengers, with one of the Exarchs and three or four Dire Avengers. The composition of the rest of the team will depend upon the opponent. The example kill team, highlighted in purple, comes out to 100 points. I can probably swap out the ranger with another Dire Avenger for a 99 point kill team. At this point, though, I’m less concerned with kill team composition and more concerned with getting the command roster right.

 

The choice of a ranger as my alternate leader was driven by the mini. It’s just a really cool older mini (you can see the minis I plan to use by following the WIP link in my signature). If I replace that fighter, I have a storm guardian defender with a power sword (i.e., Aeldari blade). He’s in the appropriate pointing stance for a leader. The only gain I see there is a reduction in points for a leader. If my leader is going to hang back and help the shooters, though, I prefer that the fighter have sufficiently ranged shooting attacks, so I’ve gone with the ranger for now. I’m open to persuasion, though, if there are compelling arguments. Another alternative might be to change the dual Avenger shuriken catapult wielding Dire Avenger Exarch into a leader, with the current ranger leader becoming a scout specialist (or being replaced by a Dire Avenger Exarch with a power sword).

 

Are there any areas that you think I can improve upon?

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