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Emperor's Spears Tactica


Charlo

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While it's not much to play around, the Emperor's Spears give us our first new chapter tactic since the codex was released and it's kinda cool...! Accessed by buying the Limited Edition of the new novel by ADB.

 


In the Fight Phase, unmodified To Hit rolls of a 6 generate 2 hits instead of 1.

 

 

How would you go about using this? Is there any viability in loading up on attacks to generate more 6s? How do you think it compares to the other tactics available?

 

With 2A base, even the humble Primaris Intercessor brings a decent weight of attacks to use this.

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So.... They're basically better at CC than Blood Angels or Space Wolves.

 

HA! I love it :lol:

 

Hmm... It's interesting, this Chapter Tactic is quite good for Assault Marines/Vanguard Veterans. I'm trying to think on if any Primaris squads could even utilize it. Hmm...

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I would disagree with that. Getting an additonal hit on a 6 is super unreliable and is only really strong on attacks with a good weapon. +1 to-hit and +1 to-wound is super reliable and is good on any kind of attack.


Not to mention that SW and BA have special melee oriented units but that's for a different topic. :P

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It's math wise equivalent to Space Wolves, which sounds awesome except that your models are not Space Wolves rolling around with additional CC attacks, or nearby Wulfen.  Yeah, on a guy with a thunder hammer it could be pretty nice.  How many of those are in your army and how many attacks does that model have?

BL: You're running codex space marines as a close combat army why?  (Acceptable answer: because I love the Black Templars and read Helsreach.  Unacceptable answer: because I want to win games.)

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Its not a bad tactic in vacuum but like Ive said elsewhere the problem with close combat in the vanilla codex is that its not a supported playstyle, its an afterthought meant to complement your shooting and the only way to fix it is by giving the codex assault stratagems, assault buffs and just having units that are good in CC because so far theres like two units for assault, vanguard veterans and company vets but I doubt this will change because it might step on BA and SWs.

 

To offer some perspective, Black Templars get extra attacks on 6s, +1S and reroll charges AND STILL arent very good in assault because the codex is not for assault armies and its more obvious when you compare it to BA/SW who get stratagems, characters and units to make a good assault army.

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 that are good in CC because so far theres like two units for assault, vanguard veterans and company vets but I doubt this will change because it might step on BA and SWs.

 

Well there are also Assault Terminators and Assault Centurions, however those are just generally not good for their points which has nothing to do with them being a melee unit or not. :D

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It's actually a good Tactic, for example it's better than what Ork Goffs get.

 

The big issue is the lack of CC focus in the actual units. If the next wave of Primaris introduces some great CC units or methods of reliably getting good volumes of models into combat this could be a big, big winner.

 

Here's a possibility;. With the new Veteran detachment coming in the Vigilus book, imagine if you could make Reivers into Veterans who gain an additional attack. Now imagine their knives gain -1 AP (As they should be!). Suddenly you're looking at 10 Reivers hitting with 41 attacks that generate an additional hit on a 6. This unit would be pretty darn good!

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Yeah the tactic itself isn't bad. It's just the wrong army for such a tactic so far. That's like giving T'au the Blood Angels tactic for one of their Septs ... yay for +1 on the to wound roll with units with a low amount of bad hitting attacks without AP and/or multiple damage. :D


(I'm of couse exaggerating)

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  • 2 weeks later...

I wonder if you can double up on this between the stratagem from Vigilus and Emperor's spears CT meaning you do 3 hits rather than 2 on 6s.

 

I think not. Both rules stipulate unmodified hit rolls of 6 count as 2 hits, rather than additional hits. So no stacking, I'm afraid.

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Reiver Spam with Combat Blades

Or just the Indomitus Crusader detachment and turn your Intercessors into Veterans. ^^

That's what I plan on doing. I just have to decide if I'm going to paint tridents over their helmets or if I'm just going to use the stratagem.

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Reiver Spam with Combat Blades

Or just the Indomitus Crusader detachment and turn your Intercessors into Veterans. ^^

That's what I plan on doing. I just have to decide if I'm going to paint tridents over their helmets or if I'm just going to use the stratagem.

 

 

I'm actually thinking about magnetizing a unit of 10 Intercessors so I can swap out heads. Maybe I'll go so far and do it for the pauldrons as well. ^^

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