After my small allied mechanicum detachment is in the process of becoming a full army, I decided to start a new blog for them. I will try to post something as often as possible, but seeing as I plan on converting every model at least a little bit, progress might be slower than I'm used to.
Also a giant thanks to Vykes for a lot of help with the fluff!
The world of Kymerus II was first colonized at a now unknown period dating back before the Age of Strife. When contact was lost, a small mechanicum explorator vessel from the Belt of Iron attempted to reinitiate contact with the forgeworld. Instead of a thriving mechanicum center, they found only the half submerged ruins of a once flourishing forgeworld.
The limit of human habitation had been reduced to only a few populated islands, whose human descendants had regressed into a pre-industrial level of technology and governance. After the Conclave of the Iron Belt, mechanicum representatives from Stiranex and Obellion III concluded that resettlement was the best viable option. Those forgeworlds would direct efforts into the resettlement of Khymerus II, sending small teams ahead of the vast convoys of gallions filled with tectonic stabilizers and prefabricated geothermal conductors. Mechanicum exploratory teams found the toppled spires of the ancient forges in ruins. The derelict structures judged beyond salvage, were stripped of essential parts, and a new place of settlement planned to become the heart of mechanicum operations. The new force would be established around the marine vents along an undersea volcano which would supply ample power to the fledgling forge. Mount Kiluea, became the first mechanicum facility to be built on Kymerus II since the age of strife. But with tumultuous warpstorms plaguing the region, the convoys never arrived. Further expeditions were dismissed, and Kymerus II would remain isolated for a century.
But progress had not stopped on Kymerus II, and after nearly a century the station had grown considerably in size. Mount Kiluea’s forge had spread, hollowing out the undersea mountain and stretching towards the surface in massive spires.
It was in this time that the first rumors began to spread of a prophet, one claiming to hear the voice of the Omnissiah emanating from a breach in realspace. This anomaly would be known in later eras, as Lacrimosus Spirae. The realspace breach was largely ignored by the forge leaders until it began to expand and fluctuate. Discontentment ran rife through the upper eshelons of the forge, coming to a head after an attempted assassination plot, against the so called prophet Iwaes, was foiled. Dissidents took to calling themselves the Vox Eius. They took to the gathering places, and open rebellion seized Mount Kiluea.
Leadership in the forges enacted purification and subjugation protocols, quelling uprisings with merciless force. In the wake of several high profile repressive pogroms against cult sympathizers, the leadership led an exodus to the surface and took shelter in the desiccated ruins of the abandoned forges, once deemed beyond repair by the explorators. While thought to be beyond resettlement, armed expeditions by the mechanicum overseers came to a halt in the crumbling labyrinthine ruins. Soon, strange reports of unnatural warp creatures inhabiting the bowels of the labyrinths emerged. In order to protect the rest of the planet, melta charges were used to destroy every known entrance to those ruins, in the vain hope of trapping its inhabitants forever.
To make matters worse, once steadfast and loyal members of House Kymerus began to record and detail similar audio-visual signals, thought to be from the Omnissiah. The Screaming Vortex continued to violently expand, though few attributed the resurgent voices with the aetheric disturbance. Others, troubled by these reports, began work on a series of overlapping surface-based geller field generators to protect themselves from the predations of the warp. City defenses became even stricter until all external access was halted on pain of death. Forge Kiluea was sealed under order of Fabricator-General Iosoqth Eibira. The most important members of the magi would be placed into stasis to re-emerge when aetheric scryers detected the passing of the warp tumult.
The warpstorms which had engulfed Kymerus II shrank once more, releasing the planet from its grip in 842 M30, 44 years after the great crusade had taken to the stars. Deep in the hibernating halls of the slumbering forges, old sensors detected the threshold safeties had been reached. Re-emergence subroutines toggled a systemic all clear, and the lockdown was ended.
As the first mechanicum adepts emerged, they discovered that their forges had once more fallen into disrepair and were nothing but empty halls bereft of their former glory. Many areas were flooded and barbarians, creatures, and worse roamed many sections of what were once promising hab zones.
The mechanicum exerted what force they could and an effort was made to salvage any materials from the surface in order to reap new organic components for their cybernetic levies and raw materials to rebuild and rearm. House Kymerus would rebuild, though the time needed to reach the previous thresholds would be significant.
They were not given the luxury of time. Roaming Ork warbands flooded in-system now that the warp storms had subsided, launching raids on the salvage teams from House Kiluea. What forces could be assembled from Kymerus's Legio Tagmata would test themselves against the Ork. They proudly strode into battle against the greenskins, but losses were severe and defeat seemed inevitable. Even as recall and last-stand protocols were drawn up, distress signals were sent from aged receivers with little hope of rescue.
But rescue did arrive in a form none of the mechanicum could have foreseen. Silver fleets of unknown vessels arrived in-system, announcing themselves as warriors from the XIV legiones astartes, the Dusk Raiders. The skies of Kymerus II seemed to burn as their 22nd Company made planet fall and fell into the unprotected rear of the ork-army. Indebted to the warriors who had answered the call, and renewing bonds of unity long since thought extinguished, the Fabricator-General pledged the legio's service to the cause of the XVIth legion. A vow that would change them fundamentally by the end of the Great Crusade in the days when the Dusk Raiders would transform themselves on Barbarus to emerge as Mortarion's Death Guard.