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Imperial Fist Detachment from Vigilus Defiant


CaptainMarsh

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The Warlord trait is great imo. Free cover bonus anywhere on the board regardless of terrain is great for a firebase (got some experience with that with my Dal'yth Sept T'au army).

Structural Demolition is crap considering almost nobody ever uses buildings but Seismic Devastation is decent. A Redemptor Dread with double onslaught cannon would be able to deal a few Mortal wounds against vehicles for sure and iirc there's a dakka variant for Centurions as well? Shame Aggressors don't get the Siegebreaker Cohort keyword tho.

The relic is basically useless unless you want to save the point for a Lieutenant. Not sure if it's worth the extra CP tho (unless you won't take any other relic anyway that is).


Overall a nice fluffy "formation" that's neither broken nor completely useless I'd say.

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Yeah, the only worthwhile things are the Warlord Trait (2+ armor out in the open or ignoring AP-1 if you already have a 2+ save) and Relic (Turn your captain into a CM-Lite).

 

That said, having a unit that can pump out a LOT of fire / attacks - regardless of quality - the Seismic Devastation Strat could see some use in being able to take down vehicles.

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Remember that if these are designed for use in city fight, structural devastation would see a lot more use.

 

I still think aggressors should also be siegebreakers.

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Combine 6 x Heavy Bolter/Hurricane Bolter Centurions with a Rhino Primaris (for +1 to hit), Captain with Eye of Hypnoth relic, and the Bolter Drill and Seismic Devastation Stratagems and you do an average of 26+ Wounds on an Imperial Knight in a single shooting phase at 24" (even more if you get within 12" to rapid fire the Hurricane Bolters).

 

The good part is this is not just a one trick pony/ gimmick, since this same loadout and the Bolter Drill Stratagem can be devastating against horde armies, like the recently released and uber competitive Ork codex, for example (i.e. the buffed Centurions can reliably kill a 30 man Gretchin screen with their Hurricane Bolters and also take out the mob of 25 Loota Boyz in cover behind with their Heavy Bolters in a single shooting phase).

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Combine 6 x Heavy Bolter/Hurricane Bolter Centurions with a Rhino Primaris (for +1 to hit), Captain with Eye of Hypnoth relic, and the Bolter Drill and Seismic Devastation Stratagems and you do an average of 26+ Wounds on an Imperial Knight in a single shooting phase at 24" (even more if you get within 12" to rapid fire the Hurricane Bolters).

 

The good part is this is not just a one trick pony/ gimmick, since this same loadout and the Bolter Drill Stratagem can be devastating against horde armies, like the recently released and uber competitive Ork codex, for example (i.e. the buffed Centurions can reliably kill a 30 man Gretchin screen with their Hurricane Bolters and also take out the mob of 25 Loota Boyz in cover behind with their Heavy Bolters in a single shooting phase).

 

Not to mention give your Captain this detachments Warlord trait and they'll have a 1+ save against shooting aka still a 4+ against Lascannons and Plasma etc. If Centurions get a proper points drop in CA then this could be a serious threat to armies in the current meta. ^^

 

Alternatively if one doesn't want to go full cheese, a Redemptor Dread with double onslaught cannon does about 4 damage against Sv3+ tanks with the Seismic Devastation Stratagem which equals shooting with three BS3+ Lascannons at the same target. So quite nice for a unit with a pure anti-infantry loadout. 

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Throw in an Apothecary to heal the Centurions (or resurrect them, if required), 3x5 Scouts to screen/prevent the Centurions from being charged, and with the immunity to morale and "permanent cover" from the WL trait, like you mention above, you could have a very potent little "firebase" battalion for your army.
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Combine 6 x Heavy Bolter/Hurricane Bolter Centurions with a Rhino Primaris (for +1 to hit), Captain with Eye of Hypnoth relic, and the Bolter Drill and Seismic Devastation Stratagems and you do an average of 26+ Wounds on an Imperial Knight in a single shooting phase at 24" (even more if you get within 12" to rapid fire the Hurricane Bolters).

 

The good part is this is not just a one trick pony/ gimmick, since this same loadout and the Bolter Drill Stratagem can be devastating against horde armies, like the recently released and uber competitive Ork codex, for example (i.e. the buffed Centurions can reliably kill a 30 man Gretchin screen with their Hurricane Bolters and also take out the mob of 25 Loota Boyz in cover behind with their Heavy Bolters in a single shooting phase).

A strictly worse version of Castelan robots/Wrath of mars firebase? Centurions need a 30% points cost reduct in CA2018 to be "nearly playable".

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Couldn't that Seismic Devastation be decent on a Twin Storm Cannon Leviathan too?

 

With 20 shots that already do multi-damage and have good strength and decent AP? Yeah for sure! This thing will wreck vehicles with Seismic Devastation.

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Hopefully CF will get some love as well. :biggrin.:

According to the table of content that got posted this evening,they have their own detachment,same as the BT.

 

As far as ours goes...Meh.I'm not happy with it.Guess i'd like to avoid having hugely conditional rules for once...

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I want to remain positive; 

 

Primaris Captain with Storm of Fire and the new relic + Librarian with Sanctuary and Null Zone + Apothecary + Chapter Ancient with the Banner of the Emperor Ascendant, full Devastators Centurions with Heavy Bolter and Hurricane Bolters, and lastly the Deredeo Dreadnought with Shield Pervaise. Over a 1000 points...

 

So Devestators Centurions with 2+/5++ save, FnP 5+, then Ancient and Apothecary? With Chapter Master re-rolls and the Eye giving re-roll to 1's for wounding with 6's giving both another shot, a bonus ap, and mortal wounds, with the shots already ignoring cover saves?

 

Is it worth it? I'm thinking that it will be 9 command points to pull off one rounds of decent shooting?

 

 

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So,now that todays news have added the bit that you can pay 1 CP (+1 for the det.)  to add the trait from the cohort to an army that already has a WL trait...I think it might have flipped to auto-include.

 

Pick a CM with Architect of war + someone else with Indomitable and then mass people* around them...

 

 

 

*and 32 guards because :censored: gets CP expensive quickly

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Yes, from 80 to 40 points per model base is INCREDIBLE... 420 points for 6 Centurions with Hvy Bolters/Hurricane Bolters.... throw in all the buffs mentioned above, plus a WL with Storm of Fire WL trait and you have a pretty off the charts little firebase.
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If you dont like the Imperial Fist detachment then simply use the Crimson Fist one, all you lose is Lysander but he doesnt seem to mesh well with the overall playstyle of the Imperial Fist so that being a loss may be questionable, the detachment is

 

Reivers, Primaris Characters, Hellblasters and Intercessors

Warlord: 9" re-roll 1s to hit bubble

Relic: S5 AP-1 D2 bolt pistol, generates more attacks with every hit

1CP: Unmodified rolls of 6s to hit in the shooting produce 2 hits instead of 1

1CP: At the end of the enemy shooting phase a unit that was targeted can shoot as if it was your shooting phase

 

ITS BONKERS GOOD! Hell you could do 2 detachments, one with Indomitus Crusaders with Pedro for 4A troops and then a Hellblaster detachment TO SHOOT THE ENEMY IN ITS OWN SHOOTING PHASE!. It really is freaking amazing.

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The CF detachment is excellent. I don't know how many of you guys have seen it. I wish it was available to Ultras...

For those who haven't it gives 2 nice strategems.

One gives double hits on natural 6s for things like hellblasters, the other lets you shoot back in the enemy shooting phase. Good stuff.

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TBH I was tempted to make a Primaris captain with power fist and the CF relic as a count as Pedro but then I realized that Captains with power fists have to have a plasma pistol.

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TBH I was tempted to make a Primaris captain with power fist and the CF relic as a count as Pedro but then I realized that Captains with power fists have to have a plasma pistol.

That is so silly. If I do Crimson Fists, I want to use Primaris and I want my Primaris captain to be powerfist and bolt pistol like Captain Cortez. I really liked the Battle for Rynns World novel. Imo the Chapter Masters shouldn't really take the field outside of apocalypse/3000+ point games.

 

I really just want to run a Primaris captain with a bolt pistol and powerfist. They are costing themselves money by not allowing this option.

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TBH I was tempted to make a Primaris captain with power fist and the CF relic as a count as Pedro but then I realized that Captains with power fists have to have a plasma pistol.

That is so silly. If I do Crimson Fists, I want to use Primaris and I want my Primaris captain to be powerfist and bolt pistol like Captain Cortez. I really liked the Battle for Rynns World novel. Imo the Chapter Masters shouldn't really take the field outside of apocalypse/3000+ point games.

 

I really just want to run a Primaris captain with a bolt pistol and powerfist. They are costing themselves money by not allowing this option.

 

They really could get more print out of primaris captain if they added more options... Or make whole new kit like old SM captain was. Ah, what nice kit with alot of options and bits.

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