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Vigilus Detachments


Charlo

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Well I am excited. I just hope these are not locked to a specific paint scheme like the imperial fist detachment is. I would love to have more diverse units in my army, and finally field my robots to their full potential!

 

Also, I really hope it is not just kastellens for the cybernetica cohort, instead going off a robot keyword so that forge world can have their robots be included in this fun. I cannot wait for the leaks to come out, and I think if these detachments are fun enough I will even pick up the book!

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I'd like to hope for more, but each of those detachment writeups is only a single page and that has to include the stratagem granting the keyword, the stratagem(s) actually giving buffs to units with that keyword, the background fluff for the detachments, and any warlord traits and relics. Not a lot of room to work in "oh by the way" rules for Forge World units.

 

That said, yes they could word those rules in such a way that the eventual 40K versions of those FW units could use them, but... at the same time, we're only six months out from the Imperial Knights codex and its included stratagems which could have easily been worded in a way where Forge World's Acastus and Cerastus classes could have used them, but nah.

 

So I'm skeptical about anything beneficial towards Forge World units in the Vigilus book, unless it's by default due to non-specific phrasing.

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Related - this article on updated Chapter Approved mentions adjustment of points for at least one Forgeworld Knight - Knight Magaera- not sure if it is related to Cyraxus or not though...

https://www.warhammer-community.com/2018/12/03/3rd-dec-chapter-approved-matched-playgw-homepage-post-1/

 

It's probably more due to the fact that the points for the Magaera and Styrix were set somewhat proportionate to the 320 points that all the then-existing Questoris Knights started out 8th edition as. With those units dropping to 285, it makes sense for the Magaera to take a haircut as well.

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I realy hope the formations will not break the game again.

 

Cybernetica Cohort seems to me like a way of bringing in the "rogue" Kastelans mentioned on pages 24 and 25 of the Codex.

 

What do you mean by that?

There was a Cohort Cybernetice in 7th and the Legio Cybernetica is an arm of the Cult Mechanicus, so for me the name of the formation implies nothing about "rogue" robots.

 

In 7th it allowed to splitfire the Kastelans if I am correct. I hope this now will help both, the Dakka and the Fist Bots. With a new Relic and WLT supporting the Bots it is a nice way to get a Robot themed detachment, but we do need more Bots to make it look cool. With only Kastelans there is no way to create a proper Legio Cybernetica army.

Maybe we are somehow allowed to overcharge the Robots and activate 2 protocols at the same time (but of course we risk to make them go boom).

 

Regarding the Servitor Maniple I have no idea what they want to do with them. The output is pretty good already. Will they make them more durable? Or more mobile?

 

Cant wait to see what the formations will bring to the game...

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I realy hope the formations will not break the game again.

 

Cybernetica Cohort seems to me like a way of bringing in the "rogue" Kastelans mentioned on pages 24 and 25 of the Codex.

 

What do you mean by that?

There was a Cohort Cybernetice in 7th and the Legio Cybernetica is an arm of the Cult Mechanicus, so for me the name of the formation implies nothing about "rogue" robots.

 

I wasn't going by the name alone, but by the description in the preview:

 

"a full force of Legio Cybernetica battle-automata..."

 

That bit made me think the detachment might be completely made up of Kastelans, with no need to include Datasmiths. And the only way that would make sense is if the robots in question were like those mentioned in the Codex, rogue outsiders who show up to take part in a battle and disappear afterward.

 

Not conclusive by any means - their idea of a "full force" of battle-automata could be more like what you said.

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Guys...? There are thralls, castellex and thallax in the picture with the knight... 

 

I'm going down that road to dissapointment.

 

Wanna hold hands and skip merrily into the sunset of depression together bro?

 

I think GW wants to sell more Kastellans.

 

And :censored: ... Am I potentially open to that idea... Or maybe I'll build my Castellax as Flamer/ Fist ones....

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I believe servitor maniple will be Kataphrons and Cybernetica will be just Bots

 

What the actual benefits are will be anyones guess

 

This is exactly what im guessing.

 

I'd imagine servitor one will be a way of getting destroyers/breachers a better BS if taken en masse.

 

 

I hope the cybernetica one isn't the same kind of BS boost.. as I think shooty kastellans are good enough as they are.

 

 

Something like a binharic override ++ that lets them switch protocols more often/without getting stuck in them for the rest of the game could be good.

 

Would be nice to see mix bots units become slightly more viable due to being able to switch between shooty/fisty protocol in one turn for example.

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Guys...? There are thralls, castellex and thallax in the picture with the knight... 

 

I'm going down that road to dissapointment.

 

Wanna hold hands and skip merrily into the sunset of depression together bro?

 

I think GW wants to sell more Kastellans.

 

And :censored: ... Am I potentially open to that idea... Or maybe I'll build my Castellax as Flamer/ Fist ones....

 

yea, let's go...

 

Hey, I would be excited to see if the detachment  affects all robot keywords, not just kastellans. that way there is more room to grow, for both GW and Forge world.

 

Country roaaaaaad take me home.....

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Cybernetica cohort rules are up

https://www.warhammer-community.com/2018/12/06/6th-dec-imperial-specialist-detachments-rules-previewgw-homepage-post-4/


Aaand it's a dud. Kastelan bots, datasmiths etc as expected. Stratagems to add some charge range (might be ok, depending on point reshuffling in CA) and the chance to turn heavy weapons into assault weapons.

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Cybernetica cohort rules are up

 

https://www.warhammer-community.com/2018/12/06/6th-dec-imperial-specialist-detachments-rules-previewgw-homepage-post-4/

 

 

Aaand it's a dud. Kastelan bots, datasmiths etc as expected. Stratagems to add some charge range (might be ok, depending on point reshuffling in CA) and the chance to turn heavy weapons into assault weapons.

Keywords as expected, stratagems sound decent, especially for assault oriented bots, who need the help (makes deepstriking lucius ones much better too) and that warlord trait is utter trash. It's a slightly better necromechanic for one turn only, so far worse overall.

 

I was really hoping they would preview the relic, since our relic selection is pretty terrible overall.

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Yeah, it's a little disappointing, though I wasn't really sure what to expect.  As mentioned, it does help CC bots and maybe even a combo of fist/gun, which is good.  Otherwise, you wouldn't really use it with shooty bots, as you don't usually want to move them (due to their protocol).  

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Yeah, teleporting in fistybots could be interesting, depending on their point costs when chapter approved drops. It would also be kind of funny to use the Graia warlord trait to allow assault weapons to shoot back in melee, and then pop the stratagem to make the shootybots assault weapons - but it is hardly better than just running them with Mars and Cawl. Really hope we get an Archmagos upgrade or some other access to rerolls, to make other warlord/forge world build interesting.

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I am not a big fan of things (stratagems, detachments etc...) only dependent of ONE (or too few) units. The day the rules change, you get full units of useless miniatures.

On the other hand, what we get for Craftworld is far more open:

- specialist detachement for wraith (wraithlords/knights/guards/blades) 

- specialist detachment for vyper/jetbykes/spears ...

 

admech: kastelan :verymad:

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I'm actually liking the Heavy -> Assault thing for Kastelans more than most seem to. It combined with Binharic Override seems like a decent way to get the shooty bots into position without heavy penalties.

 

I'm also looking forward towards seeing what they do with the Servitor Maniple, given that I have 15 Kataphrons (and want more, just because I love their look and their fluff).

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I kind of like the Heavy to Assault strat for our dakkabots. It opens up a little more options to our giant robotic friends... and now that I think about it, makes Lucius a little more terrifying...

 

1CP to put a squad of dakkabots into reserve... Turn 2, drop them down. End of Movement, pull Binharic Override to switch them to dakka mode. Shooting phase, pop the Heavy to Assault strat... costs 3CP total, but you essentially have a bomb tucked away safe from turn 1 shooting ready to drop on your opponent at any time.

 

Another thought, if you're willing to keep spending CP and sacrifice some of your shooting, this lets you keep your bots in Aegis mode and still firing at full BS. Again, a lot less shots going down the board, and it costs more CP. But it'll keep them alive longer.

 

The Warlord trait... yeah, I'll just stick with Necromechanic paired up with the Arkhan Land relic. Guaranteed 2 wounds healed with a rerollable chance for 4 wounds every turn, instead of a one-shot 1 to 6 wounds. I'm curious what the relic will be though...

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