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Vigilus Stalker Packs


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#76
Shas Oh Dear

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While it is very similar to saga of the Wolf kin the fact you can have it in addition to another saga makes it tasty imo. Any ideas if it specifies/excludes units like similar things from our dex do?

#77
lonewolf81

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The relic is an axe with +1 strength, -2 ap, D3 damage and any unmodified wound rolls of 6 deal D3 mortal wounds instead of normal damage

 

All in all a mediocre detachment , thnx i ll pass tongue.png

 

PS : Both stratagems need a condition to activate making them bad. The second one would be cool if the detachment units had it straight away and not after another unit had successfuly charged, they are bloodclaws and reivers for goodness sake not wulfen.


Edited by lonewolf81, 08 December 2018 - 04:41 PM.


#78
FearPeteySodes

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While it is very similar to saga of the Wolf kin the fact you can have it in addition to another saga makes it tasty imo. Any ideas if it specifies/excludes units like similar things from our dex do?


I’ve only seen the quoted text but seems like it’s battle leaders only. Pretty cool though with field commander though IMO.

#79
Black_Star

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My main complaint with this detachment is that it should've included intercessors, and scouts (bikers and foot). Its not very competitive but with the exception of the crimson fist one, I don't think any of them have been that good. They've done a much better job with these than how they handled formations.



#80
NightHowler

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Bloodclaws already have +1 to hit from hunters unleashed, +1 attack from their chainswords, and +1 attack on the charge from berserk charge, with these rules they have the potential to have +1 attack from the saga and +1 to wound on the charge from the stratagem. Add in the rerolls from leadership and you have a scary unit.

Just with chainswords and WL+WGBL support , 15 bloodclaws charging a wounded knight would put about 10 wounds on it (unless my math is wrong).

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#81
thymidine

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I'm just happy this formation isn't primaris-only. It shows GW is at least giving some support to the old marines.


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#82
FabulousRex

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Is that Blood Claws fr3just the Troops section, or keyword BLOOD CLAWS?

If so, my 2 bike squads can do better than outflanking. Maybe DS Reivers near bikes for the 3d6 charge. Or Sky Claws...
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#83
Lord Nord

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Is that Blood Claws fr3just the Troops section, or keyword BLOOD CLAWS?

If so, my 2 bike squads can do better than outflanking. Maybe DS Reivers near bikes for the 3d6 charge. Or Sky Claws...

 

It's specifically BLOOD CLAWS.



#84
Dyre

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The relic is an axe with +1 strength, -2 ap, D3 damage and any unmodified wound rolls of 6 deal D3 mortal wounds instead of normal damage

 

All in all a mediocre detachment , thnx i ll pass tongue.png

 

PS : Both stratagems need a condition to activate making them bad. The second one would be cool if the detachment units had it straight away and not after another unit had successfuly charged, they are bloodclaws and reivers for goodness sake not wulfen.

 

 

I wish the Black Death relic had this profile from the start, would be nice on a WGBL.



#85
Black_Star

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Yeah I tried paying the 2 cp for it (detachment + field commander) and it was underwhelming mainly cause he didn't have an inv. save. Detachment itself is frustrating tough to plan around and it should've applied to more units.

#86
vilainlivesmatter

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2cp to get a saga on a WGBL and some utility on bloodclaws. I doubt it worth it unless im using it with a full guard brigade 


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#87
Bulwyf

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I don't think it is worth the CP cost. If you are playing a friendly game and just want to do it for the fluff then absolutely go for it.


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#88
Jarl Caldersson

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Since most think it's not worth it, can I add a little theory crafting?

If reivers had access to all SW melee and SS would this detachment be worth it?

sml_gallery_69091_12729_6611.jpggallery_4664_11830_1029.jpeg

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#89
Triszin

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im gonna try it as I think I like it.

 

max bloodclaws pack.

 

reivers Carbines. ( why? im thinking bring them in and pepper target. get them wounded, then trigger the extra strat and charge the bloodclaws 3d6 into them?)

 

I assume the battle leader can be thunder wolf or jump jet equiped?


banana


#90
DanPesci

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No good for me as i dont run bloodclaws or primaris...

 

but still, very glad to see the trend continuing of these things being mainly narrative/fluffy based and in no way overpowered like the formation creep in 7th was.


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#91
faithonwings

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No good for me as i dont run bloodclaws or primaris...

but still, very glad to see the trend continuing of these things being mainly narrative/fluffy based and in no way overpowered like the formation creep in 7th was.


I agree, 7th formations where so broken. These give bonussus that are fun to exeriment different builds with, but not OP.

I'm gone give this formation a go. WL on bike with wolven stone and wolfkin saga on bike, wgbl with this new saga, also on bike. 3 flyers full with BC's with PC's, big units so I can max out on the +1 to wound stratagem. I think it could work.

And yes, loyal 32 to cap objectives and get some much needed CP

Edited by faithonwings, 13 December 2018 - 05:49 PM.


#92
Triszin

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So if I wanted just this page from vigilus defiant? could anyone DM me it?

 

im going to test this, building a small force wit this in mind.

 

15 bloodclaws+wgpa

-2x melt's

-blood claw packleader, power axe

-wg pack leader, storm sheld wolf claw

 

10 reiver, carbines

 

-----------

question is, what whould my battle leader be? a thunderwolf, or primaris?


Edited by Triszin, 31 December 2018 - 02:20 PM.

banana


#93
Kasper_Hawser

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So if I wanted just this page from vigilus defiant? could anyone DM me it?

 

im going to test this, building a small force wit this in mind.

 

15 bloodclaws+wgpa

-2x melt's

-blood claw packleader, power axe

-wg pack leader, storm sheld wolf claw

 

10 reiver, carbines

 

-----------

question is, what whould my battle leader be? a thunderwolf, or primaris?

 

Hi Triszin, I would suggest Thunderwolf to maximise damage, but Jump Pack has far better maneuverability, and therefore easier to target big stuff like Vehicles in order to activate the Deed of Legend by inflicing 5+ wounds with a Thunderhammer and SS. Or instead of SS, put a stormboler/combi weapon and use Armour of Russ instead t get invuln save.

 

Just my two cents, hope this helps.


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