Jump to content

A Forge World Christmas 2018: Congrats FearPeteySodes!


jbaeza94

Recommended Posts

Its that time of year again!

 

You ever get those emails from from Forge World and say, wow, those are some pretty cool minis! Then you go to the web page only to start to think of ways that you can justify spending £50 on an armless walking sarcophagus to your significant other... well, i present an opportunity to win yourself some Forge World goodies!

 

In the spirit of Christmas, I present

 

A Forge World Christmas 2018!

 

So what is a Forge World Christmas? Well, its a fun time where we share stories of our pasts and one randomly selected participant gets a gift of their choosing from Forge World!

 

So how do I enter to win?

 

 

Its actually really easy! all you have to do is write a short story. On what, you may ask? This year, the theme will be "Overcoming the Odds". You ever have a lone Terminator survive a hail of bullets, only for that one lone Terminator go on to kill a blob of Skitarii and lay low an Imperial Knight? You had a squad of Guardsman roll a bunch of 6's and destroy a Landraider? Or maybe you needed to survive the end of the turn to win, and your squad of Reivers were able to hunker down and survive the barrage from the Tau? They don't have to even be about playing, maybe you were able to pull a Brother Elmo and paint an incredible amount minis in a short amount of time, even though you typically take a month to paint the boltgun on your new minis. We want to read about you overcoming the odds!

Sounds easy, so what can I possibly win?

 

 

I like to set the standard at about the price of a Sicaran, so about £80. You can buy one big item, or multiple small items. I am very flexible with prices too. Say you go a few £ over so you can complete the weapon set for a squad, or something along the lines, that's cool. It never hurts to ask! For examples we can look at the previous 3 winners:

2015 Winner Czigo: 2x Dark Angels head upgrade sets, MK3 Despoiler Squad, and a Templar Bretheren upgrade set

2016 Winner GreyRavenC: Leviathan Dreadnought with a Storm Cannon and Siege Drill (check out his thread, its awesome!)

2017 Winner jlmb_123: He opted out of the Forge World prize, and instead the money was donated to a charity of his choosing!

Cool! When will the drawing be?

 

 

December 15 at 11:59 PM B&C time will be the last chance to submit your entry! So don't wait! Shortly after, I will be doing the drawing using an online randomizer. The winner will receive a direct message, and he will also be announced as the winner on this page.

Is there anything you need from me?

 

 

Yes of course, if you win, I will be needing a mailing address for me to have the items sent to you. I also ask that you share pics of your item with the other participants of the thread, and don't forget to post painted pictures when it's complete (if it ever gets completed... i know we have some slackers here :whistling: ) ! Most importantly, and this goes for everyone, I ask that you all continue to love the hobby and the forum page. B&C has always been a great place to hang out, and I'm sure many of you agree. You can always find inspiration and motivation here, ideas for minis and help with beating your buddy. I'm happy to have you guys around.

 

Best of luck to you all! I look forward to reading all your stories of Overcoming the Odds!

 

 

*FAQ*

To be updated as questions arrive

 

Is this for Dark Angel players only? - Anyone can participate in the event regardless of race or faction!

Link to comment
Share on other sites

First off this is a super cool idea and I love these neat community building things, let along the incredibly generous ones so thank you!



So in my final battle of a recent GT I found myself terribly outnumbered by the servants of the foul Blood God. I have what youd expect numbers wise of an Astartes Battalion to his ~80 Bloodletters, 3 unit of hounds, 3 Winged DPs, and 2 Bloodthirsters.



So the whole game im trying to shenanigan my way around to score what little obj i can because his board control is really effective, having the bodies AND deadly fast movers. This was the typical scene across the battlefield:


med_gallery_2327_11680_485474.jpeg


Top of the last turn Im now pinned into to corner. At this point all im left with is a unit of long fangs, Bjorn and a Runepriest loyally perched on the wrecked building hurling lightning and the emperors wrath above Bjorn.


med_gallery_2327_11680_764681.jpeg


His Axe DP (warlord), a second DP, and 10 bloodletters charge Bjorn, it's last stand time because no one is surviving this.


He gets too close and doesn't realize what hunters unleashed does and the RP Intervenes exactly 6" straight down. He also forgot that I had gotten Fury of the Wolf Spirits off last turn but failed the charge to clear the hounds.



So RP slows the bloodletters with the Armor of Russ.


Warlord deals unsavable wounds to Bjorn resulting in 12 damage.


I need to pass 5 5+ FNP.


Make 4, command reroll one, keeping him alive, down to 4 CP


Burn 2 for Counter offensive for Bjorn to give the claw to the second DP, down to 2 CP


Makes crazy saves and stays alive with 2 wounds, damn


Second DP finishes Bjorn


Only in death does duty end for the Bjorn the GOAT though and my last CPs are gone


Deals 25 wounds to his Warlord DP, flippin' vaporized


RP kills 6 bloodletters with his unleashed wolfy fury


(Incorrectly) Bloodletters strike back at the RP rolling 7 6's to wound


Pass all 7 Armor of Russ 4+'s where any fails meant death, being 4 damage. RunePriest Hj
Link to comment
Share on other sites

My most vivid (and recent) memory of overcoming the odds:

 

Playing a game against my best bud, his Necrons, my Raven Guard - 7th Edition.

 

The game is a real slugfest, units are dying in droves, more so mine than his. I make the call to take my handful of units (an under strength Vanguard Vets and Assault Squad) and move out aggressively on two maelstrom objectives. Shrike peels off from his jump-pack clad brethren, and heads right up the middle towards a mob of 20 warriors.

 

The plan is simple, Shrike will do his best to diminish the warriors combined with anti-infantry fire from my two fliers. The VVs and ASMs will score the objectives, and more than likely will die on my opponents turn, as will Shrike. The thought is my flyers will stay in the air long enough to ride out the games end, and I have a decisive lead that my opponent cannot overcome after having his mobility units eliminated.

 

In my assault phase Shrike kills a handful of warriors and takes no damage in return.

 

In my opponents turn he manages to kill both VV and ASMs, as expected. He also does a surprising amount of wounds to one of the Stormtalons (lucky Tesla rolls and poor saves). I am down to two Stormtalons and Shrike, with a size-able lead, but I just need to survive. His warriors fall back from Shrike and make way for the Deceiver.

 

Deceiver charges, through poor rolling only manages to do 3 wounds to Shrike, and Shrike gives him back 3 in return (again, poor rolling on his part, good Iron Halo saving throws on mine).

 

My turn (5). Shrike is surrounded by a horde of metal undead, with no room to jump out/withdraw, but there is no where to run even if he could, he simply has to see this through. Straight to my assault phase. Shrike takes 0 wounds from the Deceiver, and manages to take it to 1 wound in return (again, obscene rolling). Now Shrike is staring down 30+ Warriors and a barely alive C'tan going into the bottom of T5.

 

My opponent surrounds him. There are 3 warrior units in total, one at ~8 models, one at ~12, and one at ~15. Due to poor generalship on my part, I had moved my flyers in to get range with their assault cannons, which resulted in my opponent having return fire range himself. Between this and the C'tan powers, both fliers die in this turn (oh-no!). I deserve it. With all firepower exhausted, my opponent is left with one choice: charge what remains into Shrike and finish off his one wound remaining.

 

All ~35 warriors charge, as does the Deceiver. It is such a ridiculous sight, that the amount of attacks the warriors can contribute are greatly diminished by virtue of space. Deceiver attacks, fails to kill Shrike. Shrike attacks back, kills the Deceiver. It is now the warriors turn. The blob of 15 AND 12 both fail their Fear tests! Of the ~20 warriors that can attack, they fail to bring Shrike down.

 

I am still in the lead, we roll to end the game on T5: Fails. We are going to Turn 6.

 

My turn: no-where to run, no-where to hide. Shrike is the lone survivor. My opponent fails another Fear test on the largest blob (this is getting obscene at this point). Shrike goes after that unit for the increased attack efficiency. Each combat finds Shrike hewing through metal skeleton, one after the other. He survives, again.

 

My opponent is faced with a choice, stay in combat and hope the odds pan out like they should, or fall back and wait for a shooting phase in hopes the game does not end. He opts to stay in combat (the safer play). What he did not realize is that on this day, Shrike just simply refused to die. Another combat, another failed Fear test. You know the song, second verse, same as the first.

 

The game ends on T6 (thankfully) with Shrike surrounded by a mound of dead (and less dead) metal skeletons, bleeding from multiple wounds, hanging on for extraction. I like to imagine a Thunderhawk flew by overhead and he punched his jump pack to tear free of the mass of undead to jump into its awaiting loading doors.

 

What is otherwise a :cussty warlord and inferior combatant, on this day, Shrike earned his keep. Sparing me from a tabling and thus ensuring victory. He had never proved so valorous before this game, and has not since. :biggrin.:

 

At the end, victory was not nearly as satisfying as the looks of abject frustration on my buddy's face as turn-after-turn of nonsensical events transpired.

 

Note: What a cool concept for a giveaway and a kind gesture from jbaeza94. You sir are a good egg! Happy Holidays!

Link to comment
Share on other sites

A stompa approached my lines, next turn its within multi charge range of pretty much everything, I've shot everything and it's got two wounds left. Two!!! Or have I? Lt. Ineverdoanything pulls his holstered plasma pistol, surely not?? Supercharging I declare with a waver in my voice, azrael is out if range for a reroll........ Hit, wound, failed save, 2 damage....dead stompa.
Link to comment
Share on other sites

First game I had played of 8th was 1k vs 1k. I had decided that since my opponent was probably playing Blood Angels and I didn't want to have loyalist marines vs loyalist marines I brought my orks instead. Green tide list, because most of what I had actually complete was plain boyz. Got there and it turned out that my opponent had brought what was primarily a guard infantry list. Grind all the meat!

 

Anyways, for the most part, I flubbed a lot of my rolls. By the end of the game, while I had won on objectives, I was down to three models on the board. One of those models was the clear MVP, a simple boy with big shoota.

 

First turn I had gotten his mob -- MSU to top off the points -- into some ruins with an objective. First turn for the guard had the entire rest of his mob getting killed off. For the remainder of all 7 painful turns of the game, he say there watching the rest of the game watching the green tide evaporate. Simultaneously, through a combination of statistically improbable rolls for my opponent and equally statistical rolls for him specifically, he survived six turns of bombardment from two mortar squads, two infantry autocannons, and a basilisk carriage. I don't know how he did it, but he had to have soaked at least 50 shots with nothing but a cover enhanced armor save and sheer belligerence.

Link to comment
Share on other sites

Incredible generosity @jbaeza94 - it's a privilege to take part in this event again, and I've enjoyed the submissions so far. Everybody loves an underdog! Here's my humble offering:

 

Earlier this year I took part in a tournament and came up against a massive Genestealer cult/astra militarum army (150+ models). Talk about overcoming the odds - my Ravenwing were outnumbered about 5 to 1! Nevertheless, the heroes of the 2nd Company pulled into formation and I managed to churn through heretics left, right and centre to pull off a major victory. Highlights of the game included:

- My ravenwing killing 41 gene stealers in the first turn

- Sammael, on 2 wounds, taking on and killing a full strength Patriarch

- My opponent's ratlings surviving 48 hurricane bolter shots without a scratch!

Link to comment
Share on other sites

Highlight of the year for me I guess was when I was playing my knights at a team tournament in the last round a month ago and managed a win as the only member of my team, saving at least a shred of honour against some vile tyranids and genestealer cults. Most memorable moment was the look on my opponents face when he saw my 4 questoris and 2 warglaives holding their conga line deep in their deployment zone for two turns, killing nothing and only scoring 1 VP. But he came forward, which in turn allowed me to shoot at his 17 impaler cannon hive guard (same range as my guns), killing a good part of them before they could fire. And made his army split in two, so I could handle his 39 genestealers over two turns. Terrain on the table was in his favor, as he had chosen which table to play on, but I made it work to my advantage by holding back with the big, expensive robots.

Link to comment
Share on other sites

Always amazed at your generosity when this pops up in december. You're a great lad, Jbaeza. 

 

Had a bit of a hobby burn-out this year, so not much to tell. I had a few games of Kill Team with my nephew to show him the ropes, and I lend him my Greenwing while I used my guardsmen. A young lad he may be, but he got used to the game pretty fast. My guardsmen got slaughtered after a couple of games. That my team was build for Shadow War didn't help either, the loadouts for my CC-units were legal in there, but were not allowed in Kill Team, so I couldn't use any of them.

 

Then a scenario came up where we had to take prisoners from each other by defeating them in close combat. The chances of guardsmen, with only rifles, defeating a marine in CC is impossible, while the marines can punch a grunt in pieces quite easily! My sergeant died fast, my nephew knew he was the biggest threat so acted accordingly. The rest of my men died in rapid succession. But I had one crazy guardsman that held his ground. He inflicted a couple of fleshwounds on a marine while dodging the counters. Two more marines joined the fray, but they just couldn't hurt my grunt enough to kill him. I had already lost at this point, but we kept playing fast dice to see how long he would hold out. He held out long enough that we lost count of the rounds, killing two marines and wounding the third. The died at the hands of the last marine, but at least he died as a hero, taking the life of two of the Emperor's finest with his bare hands. 

 

He got reincarnated as Steve, a sergeant with Powerfist and Plasma Pistol. Now I just have to finally finish painting him...

Link to comment
Share on other sites

Awesome idea sir, much respect.

 

 

I recently played a game against a friend who was trying out his new Genestealer cult list. I was playing my 1000 point Black legion army and was fielding a Daemon prince for the first time ever. The game was closely contested, he had 8 units appearing from the shadows with a strong guard contingent walking up the board providing cover fire.

 

My prince was a star, he counter charged a unit of stealers that overwhelmed my havocs which subsequently allowed my CSM to score the "defend objective x" card I had drawn. He used smite very effectively helping me score "Master the warp" AND "Witch hunter" by killing an Imperial Primaris psyker. He carved up a unit of 5 aberrants before they could reach my squishy CSM and he cast delightful agonies on my cultists to help them weather the charge from a unit of Neophite hybrids. He must have been responsible for half of my maelstrom points.

 

With the game going onto turn 6 the prince was forced to abandon the remaining units in my deployment zone to go get line breaker and survive. My opponents guard element was now upon my gun line and proceeded to wipe out everything I had left with superior fire power. All that remained was my Prince.

 

We rolled for turn 7 and we got it. Tallying up the points we were tied at 14-14. With neither of us drawing objectives we could score it was up to Prince to score line breaker and live to deny slay the warlord. 2 Basilisks and 3 heavy weapons teams attempted to remove his remaining 5 wounds but I rolled hot on invuln and delightful agonies saves. VICTORY TO THE BLACK LEGION!

 

So afterwards me and my pal were chatting about the game and tactics/unit performances and he mentioned he could probably fit in even more gene stealers at 1500 points if he tweaked his list a bit. "1500????" I said " I thought we were playing 1000??''

 

It turns out we got out wires crossed and he had 500 points more than me. 

 

That plucky Daemon prince tho, he cared not for points and he overcame the odds with style. I guess I'll have to give him arms and paint him now ;D

 

Merry Xmas 

Link to comment
Share on other sites

At my first 40k tournament last weekend against a horde of Bloodletters, Demon Princes and Skarbrand...

 

Turn 2 my Azrael castle is staring at 50 Bloodletters and Skarbrand 9" away ready with re-rollable charges. Due to some poor screening (lesson learnt) the demon throng locked everything up and wiped 3 scout squads, 5 Black Knights and 10 Hellblasters!

 

Turn 3 Azrael and the Ancient the lone survivors of the combat are surrounded. I have Sammael in Sableclaw and a Talonmaster left unharmed. Do I heroically charge in to the fray? Surely suicidal but I may be able to take out Skarbrand. After some thought I decide to try and scrape some points for the remaining turns and so Sammy and Talonmaster back up unloading everything into Skarbrand - he still stands.

 

Azrael and his trusty ancient held on for a further 2 turns with Azrael dropping 5-6 demons per combat (what a beast) and keeping 30 bloodletters from pursuing the Ravenwing HQ's. But sadly they eventually fell leaving only Sammael and Talonmaster doing their best to avoid Skarbrand, another unit of 10 bloodletters and a winged DP with a relic axe who had joined.

 

Turn 4 Sammy and Talonmaster fill Skarbrand with another round of ammunition bringing him down. By this stage the winged DP was able to assault Sammy who preceded to pass all but 1 one of his Iron Halo saves. Sammy and the Talonmaster (who heroically intervened) then cut loose dropping the DP in one round!

 

Turn 5 with only Bloodletters left the speeder boys went to work. Talonmaster grabbed an objective while Sammael moved in to wipe a squad of cultists off an objective, lined up a charge on the remaining Renegade Commander......only to roll snake eyes haha!

 

And with that the game ended with a 4 point loss, but a massive effort from Azrael to stall the demons and then the Ravenwing HQs who for 3 turns survived and cut the head off the demon army.

 

 

Cheers jbaeza! What a generous idea and a cool way to reflect on the fun times the hobby brings. Merry Christmas

 

Max
Link to comment
Share on other sites

I'll throw my little story into the mix here. A buddy of mine started a small narrative campaign last year focused on hobby and casual play. I decided to get my Khorne Bezerker muscles pumping and get them painted. Every game had to be fully painted and based, starting at 500pts and going up 250pts every other week. 

 

So it's the first game of this campaign, me vs an Imperial Fists gunline (as much as a gunline of a 50pt Patrol detachment can be) without any armored boxes to hide behind. Luckily I go first, and rush forwards as fast as I could. Then the line of bolters and heavy bolters open up and eliminate half the army, including 15 cultists, 7/8's of the Bezerker squad, and a poor Chaos Spawn just minding his own business. Only the Zerker champ is left so I spend the 2CPs of fearlessness. "Our turn." -Khârn (or my champ)

 

Queue Mr. Zerker Champ rushing alone into the Imperial lines with just a prayer and a powerfist. He murders the first squad of five and consolidates into the Heavy Bolter Rapier battery to shut it down. He survives the counterattack and I have resigned myself to being tabled on turn 2 in his shooting phase. He spends the beginning wiping out what little remained of my army because wiping out one 3+sv chaos marine is easy, right? Wrong, when you make 10+ saves in a row. Mr. Zerker Champ proceeds to eliminate the enemy captain and his retinue and totally turn the game from a major loss to at least a tie. He totally didn't die to Scouts shooting him in the head or anything, and continues to punch skulls to pulp to this day. 

Link to comment
Share on other sites

I'll toss one in as well...

 

Turn 5 of Maelstrom - Tactical Gambit.  Tzeentch daemons leading the match by 4 points.  Bottom of the fifth, only one player turn left to go...

 

The heralds of Tzeentch leered from their screamers at the remaining two Deathwing Knights.  Battered and bruised, but defiant, they stood with their Librarian and Ancient, against all odds, having pummeled two daemon princes into the ground previously.  Destroying the first herald would net a victory point for the Dark Angels, but the other one, the warlord, that would gain not only slay the warlord, but another D3 victory points from Kingslayer.  The banishment of the heralds was paramount to securing victory.

 

Psychic power wreathed around the Deathwing Knights as, against all odds, the power of Righteous Repugnance flowed into them from the Librarian.  Tzeentch's favor was clearly not on his heralds today.  A fateful omen, perhaps, but the Knights knew that it would take all of their effort to bring down the heralds.  The Ancient crashed into the daemons, lightning claws flickering with power as daemonic flesh was torn asunder.  The Librarian banished the other herald with a timely blow from his force stave - muttering the needed incantations to seal the daemon away.  Incense burning, with mace and flail held high, the Knights faced off against the cackling daemon warlord, still born aloft by a pair of screamers.

 

Stormshields twisted aside the gnashing teeth of the screamers, and the heralds blows bounced off the hardened ceramite of the terminators, and finally the Knights struck home with their blows.  Buoyed by the Deathwing standard next to them, and the psychic power of the Librarian, maces and flails rained again and again on the herald, beating him to an inch of death.  The daemon cackled, sensing that he might yet survive this battle, but in a resurgence of strength, expending the last command point, the Deathwing Knights struck again, crushing the herald of Tzeentch beneath their feet.  The daemons faded into nothingness, leaving behind only the scars of battle.

 

Deathwing Knights against the Tzeentch Daemons

 

--------

 

ok so what happened in gameplay terms.... Last turn of the game, playing a maelstrom mission.  I was down by 4 points.  My knot of Deathwing Knights, a Librarians in TDA, and Deathwing Ancient was engaged combat with two daemon princes (Black Knights were there as well, but they got eaten up by the daemon princes).  My knot vanquished the princes in his turn, but leaving them pretty bruised.  To win, i had to kill off his two heralds on the screamer chariots, one of which was the warlord.  They had moved up to support the daemon princes so were in range of my charges.  My knot of units barreled in, with the Librarian and the Ancient finishing off one, and the Knights finishing off the warlord, but not without needing strike twice, with re-rolls from the librarian, and the plus one attack from the Ancient.  

 

Amazing game!

Link to comment
Share on other sites

So it appears i have goofed... I forgot what time b&c time was... i swear i had it written down! I hope you guys don't mind, but I'm calling it at 0000 GMT, which means yes dreadman, your entry did make it!

 

Thank you every one who participated! It was so much fun! I loved reading all the posts! You never know what can truly happen with some good strategy, a few command points, hot dice, and some faith in (insert faction diety here) Haha.

 

But it is that time! The randomizer has spoken! Before i announce the winner, I'd like to share a story of a lion and wolf, hint hint ;)

 

My first ever game of 40k at a game store. It was my buddy who introduced me to 40k (sw) and i (da) vs 2 necron players and a dark eldar player (2v3), 3k per team. Kill points only.

 

Up to this point, i had only every faced csm and sw as opponents, so i was extremely unfamiliar with unit prioritization! Meaning turn 2 i sent a squad of 5 jump marines into a wraith! Little did i know that my marines were really outmatched. I survived the first round with 1 death, and i inflicted 1 wound. Turn 3 my opponent rushes in a second wraith! I was down to a single pistol and chainsword assault marine. My turn 3 however, bjorn the fell handed comes to the aid of the lone marine. Seeing the event, and not to be outdone by his ancient cousin, Ancient Ragneus (ven dread), name courtesy of GRC ;) , also rushed in. I don't remember exactly how it happened, but in the end Ancient Ragneus was a mobility kill and had no assualt cannon anymore, just a power first and flamer. Bjorn exploded, and both wraiths were killed. My assault marine was saved by a lion and a wolf.

 

With that id like to announce, FearPeteySodes, your wolves will be receiving resin reinforcements for Christmas!

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.