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Chain fists


Paladin777

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Sharing specific point values is against the rules, I believe.

 

They're 1 AP better than fists, but still with D3 Dam. Enough to negate a 3+ save, but that 3+ save only gets a 6+ vs the fist. 

 

I dont know what the new points are, but that extra AP is only really worth an additional 1 - 2 pts to me. Any harder targets (special characters, etc) will have invulnerable saves, which fists are better against, point for point. 

 

I'd have really liked them to do something more interesting with chainfists, like x3 strength, or 2D3 damage vs vehicles for example. 

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Sharing specific point values is against the rules, I believe.

 

They're 1 AP better than fists, but still with D3 Dam. Enough to negate a 3+ save, but that 3+ save only gets a 6+ vs the fist. 

 

I dont know what the new points are, but that extra AP is only really worth an additional 1 - 2 pts to me. Any harder targets (special characters, etc) will have invulnerable saves, which fists are better against, point for point. 

 

I'd have really liked them to do something more interesting with chainfists, like x3 strength, or 2D3 damage vs vehicles for example. 

^This. Maybe if they were a flat 3 damage or caused mortal wounds on unmodified 6s on top of D3 damage they would be more worth it. I will still take them on a couple Tactical TDA because I have them WYSIWYG'd.

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They are actually a flat 2 damage...

 

Whoops, good catch! 

 

I guess they have the reliability? Although that's better on a single character, over a squad Dd3 will average out to 2D per unsaved wound.

 

I think I'd still prefer the hammer though. Straight up 50% more damage per wound than the chainfist.

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That’s true, but pretty much all the non-character models that can take a hammer usually can’t take a chain fist and vice versa so it’s real competition are power fists. On characters I have to agree that the hammer is definitely the way to go!
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For 2p more than a power fist it definitely sounds like the better option.

D1d3 screws you over just way too often causing you to need an additional attack to go through because you rolled that pesky 1 when the enemy model still has two wounds left. Plus AP-4 is never a bad idea ... some people just love rolling 6s for their saves when it's important lol

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Glad this got discussed... I just got a box of stock terminators (they will double for Space hulk) and was tossing up on loadouts. 

The chainfists make them look tough anyway :-)

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A Cataphractii Captain with Chainfist and Combi-melta is now 121 points. A 46 point drop from Chapter Approved.

 

Though, to be fair, why not a hammer for 5 points more? :/ 

 

Especially with artisan.   

 

 

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