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Can you win KT if your army is broken/destroyed?


Azekai

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A bit of context: my GSC was facing Dark Angels in the Feint mission. As the game drew to a close, my cowardly leader fled, resulting in the rest of his flock also running for the hills in short order. I had destroyed 4 of 6 objectives and taken out his Comms specialist, resulting in a score of 5:4 favoring my GSC, but I don’t think I can claim victory without models on the table.

 

TL:dr, can you win from victory points even if your KT is wipes? I know there was FAQ/errata about this in the main game of 40k, but I am not so sure about KT.

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You say that your team ran for the hills, leaving you with no models. Which rules are you using for that? My reading of the morale rules is that a failed break test imposes penalities on your team, and a failed nerve test leaves a model shaken but still on the table. Neither causes models to flee the table.

 

For me, wiping out the opposition would usually be a win. I can see the argument for ‘but I scored more victory points’, but if you achieved that by sacrificing your team, then it also seems fair that the other player isn’t disadvantaged.

 

Maybe the surviving team should have any remaining turns to collect as many VPs as they can, and if they overtake you, then they win. Which would mean that if you’re wiped in turn 6, it’s not much of a thing, but if you’re wiped in turn two, the opposition has at least two turns to reclaim the battlefield.

 

Otherwise, you could have a situation where one team gets ahead, and then intentionally throws themselves into unfavourable combats in order to get killed off and so win the game, which wouldn’t be a good thing.

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Wow, yeah we totally did the Broken/Shaken thing wrong. I should have had a bunch of shaken, useless cultists, but they could have still huddled and taken out the few remaining objectives on my side; the Purestrains had gone offensive and taken out the ones in the enemy deployment but died in the doing. Ah well, it was long past midnight and we were both tired.

The mission was Feint.

Victory Conditions were as follows:

'At the end of the battle, the defender scores two victory points for each objective marker that is still on the battlefield (see the Cause Mayhem Tactic below). The attacker scores a victory point for each objective marker they have destroyed. In addition, the attacker scores a victory point if the enemy kill team is broken, and a victory point for each enemy specialist that is out of action at the end of the battle. The player with the most victory points is the winner. If the players have the same number of victory points, the defender wins.'

Nothing about being totally eliminated, but it seems like I should have still had a handful of cultists. Still curious about whether you can win a KT game with all your guys dead, haha.

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The designers’ commentary says this:

 

Q: If all enemy models are out of action, do I

automatically win?

A: Not unless the mission’s victory conditions states this.

 

So if taking out all of the enemy isn’t an automatic win, it follows that you can take them all out and still lose.

 

I’d still suggest that, in the same vein, if the mission rules set a minimum of four turns, then you need to play a minimum of four turns, even if the other side are all off the table, giving time to achieve the mission objectives and win the game (with no enemy to get in the way).

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