Jump to content

For the *taptap, whisper* WAAAAUUUUGH!


Focslain

Recommended Posts

So there seems to be a large Imperial presence at my local GW and with the new Vigilus campaign coming up I was asked by the manager to play an evil army.

 

To this end I decided to bring out my orks.

 

In a few weeks we're doing a mega battle and orks players (there is supposed to be 4 of us) are to bring 50PL of Waaaugh!

 

To this I have the following

 

Kultur - Deathskulls

 

1 Warboss (combi-scorcha and Da Killa Klaw) - WL - Oppertunist
1 Big Mek in Mega-armour - kustom blasta, powerklaw, kustom force-field

 

2x Painboy

 

20 boyz - slugga/choppa, 2x rokkits, nob w/ powerklaw, tankbusta bombs
20 boyz - slugga/choppa, 2x rokkits, nob w/ powerklaw, tankbusta bombs
20 boyz - shootas, 2x big shootas, nob w/ powerklaw, tankbusta bombs

 

Deff dread - 2x dread klaw, 2x big shoota

 

Wazbom Blastajet - smash-gun, 2x tellapota guns, 2x supa-shootas, kustom-force field.

 

I'm not sure on the list of my fellow tribes, but I'll see about getting those later.

 

The humies have blood angels, dark angels (SM are 20PL each) and two admech players (30 PL each, one mars and the other just using the Forgebane force so a dominus, skitraii squad and two Warglaives).

 

Given the humies are at a 50% disavantage, this is a narrivative game with an additional request to bring in additional fortifications/terrain. So here's the reason for the post.

 

Does this force look like a good start and when I increase the force, what should I add?

 

I have a more orks in my collection so pretty much everything less a Gork/Morkanaunt or Stompa is on the table.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.