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Battle report with new Ravenwing Attack Squadron


Madmonkeyman

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Nice army and nice battle! Always a fun to see Eldar fail at both shooting and psychic tests ^^. I’m a bad listener but are you running Azrael and aggressors in that list? I wonder if you got your points worth from then compared to hellblasters, or maybe expanding your bike squads? (E.g. trading Azrael for a fast librarian (jump pack/bike) and more bikes could be fun)
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Great bat rep, really enjoyable to watch. I've not come across your channel before, but I will certainly be watching with interest now. Beautiful ravenwing army -  kudos to both of you (it sounded like some models are Andy's and some are Wes's? Are there close up photos here on B&C or elsewhere that we can ogle?

 

In terms of the list - I've been looking at running a similar list, and regularly run a big unit of black knights and 2 dark talons, so here's a couple of thoughts.

 

1. It wasn't quite clear (or else I didn't listen properly), but as far as I can tell your 3 HQs (2 in a battalion and 1 in an outrider) were Sammael and 2 talonmasters. The Ravenwing attack squadron was applied to the outrider, so only one HQ (Sammael?) could be part of it. It didn't really come into it as you only got to Signal the Attack once, but I wonder whether there's a way you can restructure to maximise the number of ravenwing units in the Attack Squadron.

 

2. Related point, 2 talon masters is a lot of points. Yeah, they're awesome, but they are so so so expensive and relatively fragile. I wonder if it's worth taking a librarian on a bike (who would go in your battalion, as he isn't ravenwing) and another squad of bikes, rather than the second TM.

 

3. Resilience. As you noted in the post-game discussion, you got lucky to get first turn - without it, Wes's eldar had enough movement and firepower to really put the hurt on without your 4++. In my experience, the Darkshroud in particular is really vulnerable if you don't have first turn and can't hide it properly. In my lists, I've been toying with taking a 2nd dark shroud, or Azrael, or both. It's a lot of points for not much damage output, but I've been feeling really vulnerable if I don't get first turn. I don't know what I'd change in your list to make room for it, but in my list that's similar I don't run aggressors, so that's probably where the difference is.

 

Other than that, keep up the great work

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Glad you like the video guys. I really like the new formation. We should have had it in the codex as it’s clearly how DA should work !

 

I’m sure there is a more efficient way to run the attack squadron. Just had Sam as the HQ. Tallon masters would def benifit from it.

 

There were a couple of bits like a power sword on the devs which was not competitive but just looked cool. I was using the devs for the double flakk shot with the cherub but I don’t think it performed that well.

 

Black knights are actually very good but they are not great in combat. I think one big unit is the way forward for stratagem use.

 

I’ve toyed with using a librarian. They are very good

If your opponent has one big unit to debuff but if you come accross an msu army he isn’t much use.

 

I think the cover stat helps a lot if you don’t get first turn. Just makes the whole army way more survivable. Though when you get first turn and get your defences up with an army wide 4++ it’s really good!

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I like having the talonmaster as part of the attack Squadron - the +1 really helps, and I run him with the Monster Slayer of Caliban and do hit and run attacks with him so Sammael doesn’t get lost in combat.

 

I’ve never been able to use the black knights in combat successfully. The swift strike strategem though has made it very effective for me, mainly for them to receive a charge and run away, or charge and run away without getting hit.

 

The way I run it, I shove everyone into an outrider squadron and bring along a battalion of scouts with a librarian on a bike to help out with psychic support. It’s really needed, esp to throw in another -1 to hit to increase survivability.

 

Where I’ve been discussing my list: http://www.bolterandchainsword.com/topic/352373-ravenwing-deathwing-2k-post-ca2018-itc/

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The way I run it, I shove everyone into an outrider squadron and bring along a battalion of scouts with a librarian on a bike to help out with psychic support. It’s really needed, esp to throw in another -1 to hit to increase survivability.

 

 

You just described my current list. I've got a Smash Captain as the second mandatory HQ in the battalion.

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So, I'm currently running a very similar list, but with some significant differences. I went with 2 Nephilims instead of Dark Talons. Amazing as DTs are, I think they're a little overcosted, and you have to send them right up your opponent's nose. Nephilims are cheaper and all their weapons have a 36" range - so they could have hit with all their weapons on that first turn of yours.

Another significant difference is I'm using 3 Typhoons. Between the points drops from Chapter Approved and Signal the Attack, I think they're very viable for us. They did a bang up job for me in my last game. And, the Typhoons also have a 36-48" range. They would have been able to do a first turn Signal the Attack, with the Nephilims strafing something to get that inciting wound.

I only have 1 Talonmaster, so he's in the outrider. My battalion HQs are a bike Librarian and a Smash Captain. 

MMM, in regards to your point about Librarians only being useful if your opponent has a big unit to debuff, one of our psychic powers is Righteous Repugnance - full rerolls of to hit and to wound rolls in close combat till his next psychic phase. Throwing that on your Ravenwing Knights would help a lot in close combat, to say nothing of what it could do for Sammy on the charge. I like to put it on my Smash Captain, for the obvious reasons.

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This is my current Ravenwing list:

++ Battalion Detachment +5CP (Imperium - Dark Angels) [26 PL, 420pts] ++

+ No Force Org Slot +

Gametype: Matched

+ HQ [13 PL, 194pts] +

Librarian on Bike [8 PL, 133pts]: Force axe [10pts], Storm bolter [2pts]
. Space Marine bike [2pts]: Twin boltgun [2pts]

Techmarine [5 PL, 61pts]: Chainsword, Plasma pistol [5pts], Servo-arm
. Servo-harness [1 PL, 11pts]: Flamer [6pts], Plasma cutter [5pts]

+ Troops [13 PL, 226pts] +

Intercessor Squad [5 PL, 89pts]: Auxiliary Grenade Launcher, 4x Intercessor [68pts], Stalker Bolt Rifles
. Intercessor Sergeant [21pts]: Power sword [4pts], Stalker Bolt Rifle

Scout Squad [4 PL, 80pts]: Camo cloak [15pts]
. 4x Scout (Sniper rifle) [52pts]: 4x Sniper rifle [8pts]
. Scout Sergeant [13pts]: Bolt pistol, Sniper rifle [2pts]

Scout Squad [4 PL, 57pts]: 4x Scout (Boltgun) [44pts]
. Scout Sergeant [13pts]: Bolt pistol, Storm bolter [2pts]

++ Outrider Detachment +1CP (Imperium - Dark Angels) [80 PL, 1580pts] ++

+ No Force Org Slot +

Specialist Detachment: Ravenwing Attack Squadron (-1 CP)

+ HQ [20 PL, 404pts] +

Ravenwing Talonmaster [9 PL, 188pts]
. Land Speeder [61pts]: Twin assault cannon [44pts], Twin heavy bolter [17pts]
. Talonmaster [4pts]: Monster Slayer of Caliban [4pts]
. Warlord: Brilliant Strategist

Sammael in Sableclaw [11 PL, 216pts]

+ Fast Attack [44 PL, 776pts] +

Ravenwing Bike Squad [14 PL, 253pts]
. Ravenwing Attack Bike [3 PL, 49pts]: Multi-melta [22pts]
. . Space Marine bike [2pts]: Twin boltgun [2pts]
. Ravenwing Biker [37pts]: Chainsword, Meltagun [14pts]
. . Space Marine bike [2pts]: Twin boltgun [2pts]
. Ravenwing Biker [37pts]: Bolt pistol, Meltagun [14pts]
. . Space Marine bike [2pts]: Twin boltgun [2pts]
. Ravenwing Biker [23pts]: Chainsword
. . Space Marine bike [2pts]: Twin boltgun [2pts]
. Ravenwing Biker [23pts]: Chainsword
. . Space Marine bike [2pts]: Twin boltgun [2pts]
. Ravenwing Biker [23pts]: Bolt pistol
. . Space Marine bike [2pts]: Twin boltgun [2pts]
. Ravenwing Biker [23pts]: Bolt pistol
. . Space Marine bike [2pts]: Twin boltgun [2pts]
. Ravenwing Sergeant [38pts]: Combi-melta [15pts]
. . Space Marine bike [2pts]: Twin boltgun [2pts]

Ravenwing Black Knights [23 PL, 385pts]
. Ravenwing Black Knight [38pts]: Corvus Hammer
. Ravenwing Black Knight [38pts]: Corvus Hammer
. Ravenwing Black Knight [38pts]: Corvus Hammer
. Ravenwing Black Knight [38pts]: Corvus Hammer
. Ravenwing Black Knight [38pts]: Corvus Hammer
. Ravenwing Black Knight [38pts]: Corvus Hammer
. Ravenwing Black Knight [38pts]: Corvus Hammer
. Ravenwing Black Knight [38pts]: Corvus Hammer
. Ravenwing Black Knight [38pts]: Corvus Hammer
. Ravenwing Huntmaster [43pts]: Corvus Hammer, Melta bombs [5pts]
. . Black Knight Bike: Plasma Talon

Ravenwing Darkshroud [7 PL, 138pts]: Heavy bolter [10pts]

+ Flyer [16 PL, 400pts] +

Ravenwing Dark Talon [8 PL, 200pts]: 2x Hurricane bolter [20pts]

Ravenwing Dark Talon [8 PL, 200pts]: 2x Hurricane bolter [20pts]

++ Total: [106 PL, 2000pts] +

 

 

It allows for all the ravenwing keyword to be in one detachment for the attack squadron, the techmarine is cheap and can either sit on a backfield objective and not be shot off or can fix Sammy/Talonmaster or Dark Talon if they get in range.

 

9 CP is necessary really for Ravenwing now.

 

I think the attack bike hitting on 3s with full re-roll makes melta's more reliable and I just like the model!

I found that I struggled to hold mid-table objectives for long enough to get points in ITC format, hence the intercessors who's job is usually to stick to the middle ground and be annoying.

 

Relic can be swapped ou as necessary. I'm yet to to see the purpose of the field commander trait, I don't think the Talonmaster is survivable enough to give it to him and I don't want Sammael in combat for long periods as his 8 str attack is only after charging

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