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Orks


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8 replies to this topic

#1
Repentless

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Hello

I have tried to find some Killteam info. on Orks but without any luck.

My plan is to build an ork Killteam and then hopefully still be motivated to paint a 40K ork army.

Should I just use boyz or are any of the other units viable ?

Thanks.

Kind regards

Kim


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#2
N1SB

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Hi Kim, I'm hesitant to reply because I have not yet found the winning strategy with Orks in Kill Team yet.  That's not to say they're bad, it's that I've been focusing on my Genestealer Cult and Deathwatch Primaris Kill Teams.  It just means I don't have a good answer for Orks yet.

 

What I do know is, IMHO, just Boyz did not work well as planned.  I mention this because, as a starting player, if forcing yourself to paint a lot of Orks is the hurdle (because you heard from other players that's what you have to do as Orks), then you can relax; I honestly think there are better solutions out there, just not sure what.

 

What I did was what I thought would be the conventional horde list: 1 Ork Nob as Leader, the rest as Ork Boyz, turns out to be 15 of them.  I've had these Orks forever, just finally fielded them again.  Because it's slightly harder to get into combat (in normal games you can move, then charge, but in Kill Team you just charge, so you cover less distance), they got shot up more.  Then due to casualties, Orks have low morale and are more likely to Shaken.  By the time 5 Orks were actually killed, the rest of the Kill Team were effectively frozen.

 

The learning was that the normal strategy of Orks...basically have a lot of Boyz, because conventional wisdom suggests Boyz before Toyz, didn't quite apply to Kill Team.  In normal games, losing a third of an Ork Mob to shooting before it gets into combat isn't a big deal, in fact it's factored into "the cost of doing business" or "business as usual".  Didn't quite apply here.

 

If I were to try this again, I'd maybe make a Kill Team of just Ork Nobz and Ork Burnaz.  They come in boxes of 5 each, as a mini-project maybe I'd buy 1 of each, just so I can enjoy modeling and painting them.  The concept is Ork Nobz bring melee and durability while Ork Burnaz bring auto-hit Flamers, and I'd have them work in tag teams.  An enemy has to choose to shoot one or the other...and whichever they shoot, here comes the other guy.  I don't know if that'd work, but I think that's better than the conventional all Boyz (+ some Nob) mini-horde.

 

+++

 

By the way, looking forward to a full-scale army, I noticed in another post you have a very realistic assessment that you don't want to paint a horde.  That's outstanding you know that in advance.  I think being forced to paint Troops is what burns a lot of players out.

 

Just a little more than a year ago, I faced this hard truth myself.  I actually looked to things I never considered, never even thought I would consider, by re-framing the question, what Troops would I be willing to paint?  Ironically, that turned out to be Nurglings.  I built that army up quickly and won an Armies On Parade event last year, painting a little under 1,000 points in about just 1 month.  I never thought I could to that.

 

The biggest hurdle was realising I chose the wrong army.  I wanted Iron Hands Space Marines or Orks.  Nurgle was my true calling.  I was as shocked as anyone.

 

I don't know if this is helpful, but perhaps this will be a springboard for new ideas.  It happens Daemons are very easy to paint quickly and effortlessly, for example.


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#3
Repentless

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Thank you very very much for the reply, that was just an absolutely brilliant reply, exactly the reply I was looking for.

The thought of burn out due to painting loads of troops just demotivates me so I dont even start.

But these green maniacs are just funny, I just love them.

Thank you very much for sharing your learnings, I guess I somehow have been limited to my approach to orks due to the "orks have to be like this" idea. 

And I also have to admit that I forced myself to paint models because of the "it has to be like this" idea instead of painting the models I like and would love to play with and that is just a huge mistake.

After reading your reply I will in fact do it "I love these models so they will be my army" approach. The mini project you mentioned is a brilliant way to start and painting only 5 models to begin with is very motivating.

Thanks a lot again for the reply.

Kind regards

Kim


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#4
FlamingDeth

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Ork nobz doesn't work because unless the expansions change it you can only take two, a normal boyz nob and kommando nob.

Kommandos help with getting in range. They're more expensive than boyz but can be fun conversion projects if you don't want to get fiddly resin kits. Also, I'm a fan of having a single loota as fire support with a big shoota spanner next to him as a comms specialist giving him a hit bonus. It can help keep obvious firelanes clear, which when combined with your kommando bonuses can help you close distance easier to begin the murder.

So, in short...

Step 1: Dakka!
Step 2: ??????
Step 3: Profit!

EDIT: Oh yeah, also keep 1-2 grots nearby to eat bullets. Also, if you're in a campaign, making the loota a heavy specialist can help too, especially with suppressor and Rigorous.

Edited by CardinalVirtue, 31 December 2018 - 03:29 AM.

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#5
Beams

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I found some success with a Grot Leader, Ork Nob combat specialist, Ork Kommando Nob, and then a couple Big Shoota boys, and Kommandos
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#6
Warhead01

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The one time I have played my leader was a Kommando Nob which was helpful. I feel I had too much variety in my list or at least needed a few more games to judge that. I recall having 3 or 4 grots several choopa boys a loota another Nob and at least 1 boy with a big shoota but over all I needed more choppas than shooting weapons or a smarter plan. 
With all Ork shooting everything counts in large amounts so focus your fire till something is killed I guess. Gain a 2 or 3 to one advantage in close combat if you can, this is a smart idea because of having to move model that fail a charge. So you'll want a few chances to overwhelm another model.   Clean off objectives held by the other player where they will have trouble getting them back all that sort of thing. Not really sure whats "good' when it comes to a better list. Can't help with that. I will say if I remember that Burnas looked kinda good but haven't tried them yet. Best of luck.


Edited by Warhead01, 31 December 2018 - 04:15 PM.

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#7
N1SB

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A quick reply in case Frater Repentless checks back, and thanks for correcting me on the number of Nobs issue.  That was an oversight, I should've thought of that as even with the Kill Teams I'm actively using, we're limited to 2 or 3 Sergeant-equivalents.  Also great point on the Grot Leader, I do that with my Genestealer Cult (in that I chose the cheapest, weakest unit as Leader so he can just sit pretty in the back and generated command points).

 

Taking what you guys mentioned, and understanding what Repentless said before, I'd personally suggest trying something like:

 

Grot Leader: hides in the back, generating command points is his sole purpose, he's like the team mascot

 

Loota Spanna Comms Specialist: with a Big Shoota probably, not sure which Specialism uses his Specialism on himself to shoot better

 

Nob Specialist + Kommando Nob Specialist: trying to fit in Power Claws for them in points, I think Veteran and Combat Specialisms

 

5 x Burna Boyz: I still personally lean towards Flamers for Orks more than other options for now just for Kill Team

 

For modeling purposes, I would actually do this still with a Ork Nobs box and a Burna Boyz box.  The Specialists would all be represented by Nob models, with the Loota being a Nob model with one of the big guns, the Nobs being Nobs and there's even an ornament Grot dragging ammo: he'll be the Leader.


Edited by N1SB, 08 January 2019 - 04:35 AM.

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#8
gaurdian31

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Unfortunately the FAQ made it so you can't buff yourself with the Comms Specialist skill anymore. 

 

Page 70 – Comms Specialists, Ability tree, Scanner Change to: ‘Scanner: Once per Shooting phase, if this model is not shaken, when you pick another model from your kill team within 6" of this model to shoot, you can add 1 to hit rolls for that model in this phase.’


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ETLV

 


#9
Repentless

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Thanks to everyone for the replies:)

I will begin with 5 x Burna Boyz, that is definitely manageable when it comes to painting.

I will be using the orc incinerator team from Kromlech and the iron Reich orc gasmask heads.

I think this is going to be a very nice little hobby project.

Thanks again.

Kind regards

Kim


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