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Big model/vehicle list


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#1
Repentless

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Hello

How does it look now with Orks and shooting lists or orks and big model lists ?

It does not have to be super competitive but it should also not be auto loose.

I have not invested in an army for quite some time now and i am still very interested in an ork shooting or an ork bigmodel list, or even better, both combined in the same lists. Unfortunately painting tons of infantry models is not realistic for me, I will loose the interest in painting before I am done.

All help and suggestions are very welcome.

Thanks.

Kind regards

Kim

 



#2
N1SB

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Hi Kim, a quick reply here as well.  I've going to oversimplify things a bit to address the large model count issue.

 

I'm working on this myself, haven't field tested yet, but ran it across a tourney player who uses horde tactics.  Also observing/hearing what's happening at least in my local meta, which is pretty competitive (because/despite they are very "flavour of the month" netlist-oriented, not the best way to play, but it tends to weed things out).

 

To take care of the shooty elements 1st, yeah, many Ork lists incorporate Mek Gunz (usually Smasha Guns) and Dakkajets now.  Thus some shooty seems to always be relevant, I reckon many lists invest maybe 1/3 of their points in that area.  So that's definitely tied to your interests, and happily easy to paint up!

 

Then that leaves the melee component, which is what I think you're concerned about because traditionally it means huge hordes.  There seems to be 2 popular ways to go now.  Either a Green Tide horde (huge mass or Orkz under the protection of a Mekboy Kustom Force Field) or Battlewagon Transported (which is the preferred Vehicle of choice now over all others it seems).

 

I think you'd be more interested in the Battlewagon method (to avoid painting up a huge Green Tide).  You take Battlewagons with Deff Rollas, an upgrade that gives them a huge bonus to close combat.  Fill it up with whatever you want to paint, the standard is Boyz, but honestly I think Meganobz or other options are just as good depending on the enemy and what you're willing to paint.  I like to leave space for a Mekboy with a Kustom Force Field which will protect the Battlewagon.

 

Thus, I think a Battlewagon approach might be a realistic way to achieve what you want to do, you're still Orky without having to paint a huge horde.  It's like at least a valid alternative to a Green Tide.  The Battlewagon approach can further be enhanced by a new Specialist Detachment, Blitz Brigade, in the recent Vigilis book.

 

Not sure if this is what the rest of our Boyz on B&C are seeing, but I noticed suddenly people buying Battlewagons.  I'm kinda doing a quick conversion on one of mine before I further commit, but I'm definitely building a Blitz Brigade or 2, as it might be one of the playstyles Orks can do that no one else can, and is also fun as a project.


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#3
Repentless

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Thanks a lot for the reply:)

I will begin with building a killteam, and then hopefully motivation is still there to continue.

And I like the battlewaggon, I think it is a great model.

Thanks again.

Kind regards

Kim



#4
Redtoof

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I think a stompy list with ‘nauts and wagons full of boyz would work. You’ll certainly want a core of Orks on foot to capture objectives and the like, but looking at what’s in the book, the big stuff can do the damage. The Bonebreaker battlewagon looks pretty scary, and from my so far limited experience, the Gorkanaut is super stompy.
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#5
Seahawk

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I was considering the following list:

 

Battalion 1

Big Mek w/ Shokk Attack Gun

Big Mek w/ Kustom Force Field

 

10 Grotz

10 Grotz

10 Grotz

 

6 Killa Kans - Rokkitz/Klaws

1 Deff Dread - 2 Big Shootas/Klaws

1 Morkanaut - Kustom Force Field

 

 

Battalion 2

Big Mek w/ Shokk Attack Gun

Big Mek w/ Kustom Force Field

 

10 Grotz

10 Grotz

10 Grotz

 

6 Killa Kans - Rokkitz/Klaws

2 Deff Dreads - 2 Big Shootas/Klaws

1 Morkanaut - Kustom Force Field

 

 

 

Figured I'd roll the new Dread Mob detachment. Features a combination of weedy horde and klanking walkers. Everything important should be shielded well enough...thoughts?


Edited by Seahawk, 11 January 2019 - 01:58 AM.

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#6
Magos Takatus

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As someone with no 8th ed battle experience but a person that owns a Dread Mob I say go for it! It's a fun modelling project and a strong army theme is very satisfying to collect. As I said, I can't add anything to it's performance on the tabletop yet though.


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#7
Akrim

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Ive been running a Dread Mob detachment since the Vigilus book was released. Its really good - firing a Morkanaut / Gorkanaut twice is a strong strategem.

Deff Dreads teleporting is great too

#8
Repentless

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I never really got started on an ork army, got distracted by other armies, guess we all tried that:)

How does it look today with a big model list ? Better or worse compared to 2018 ?



#9
toaae

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I never really got started on an ork army, got distracted by other armies, guess we all tried that:)

How does it look today with a big model list ? Better or worse compared to 2018 ?

 

Much, much better.

I actually ran a Big Vehicles list from September through LVO in late January, and if it wasn't for the pandemic, I think I'd still be running it. I don't think it's the best orks can run, as it has its hard counters, such as my first game at LVO where I went up against 18 skyweavers and all their haywire. But I do think it's solidly competitive, and the new Kustom Jobs only help it.

I've been using a Dread WAAAGH! specialist detachment with the relic SAG, a Gorkanaut, and a Morkanaut, as Bad Moonz. This gave me the flexibility to double fire both the Big Mek (with Showin' Off!) and one of the 'nauts (with Kustom Ammo) for the first two or three turns. I also ran a Deffkilla Wartrike and three Bonebreakas to apply board pressure and draw fire from the 'nauts. Other than that, I tried a few things, like having a single large boyz unit or having some flyers.

 

What I found was not only was it fun and fast to play, but surprisingly effective. The quality of weapons is higher than most would expect from Orks and everything is very durable because they continue to be deadly and effective even when diminished. In my experience, the 'nauts are better as shooting platforms than assaulting, and they lose nothing to their shooting at even just 1 wound. The Bonebreakas do get slower, weaker, and have less attacks, but even in the bottom profile, if they get a charge, they have d6+d3 S5 AP-2 D2 attacks on WS2+. Late in the game, when the opponent is also hurting, that's often enough to finish off some smaller units or take the last wounds on something.

 

Now, Kustom Jobs come along and improve all of that. I'd give the Morkanaut the +1 to-hit Job, the Gorkanaut the special gun. The bonebreakas might get something or just be left cheap and efficient. Then, there's options to take buggies or maybe some Burna-bombers to make use of their new stratagems.

I really can't wait to play with the list now. I had though I would go back to a horde after LVO, but with Saga of the Beast, I may just become the "big ork vehicles" guy.


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