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2000 point Krieg


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#1
Danny Cyanide

Danny Cyanide

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So here is the 2000 point list that I'm working towards, and I thought I'd post it here for review! I think it should be a pretty fun list to play with lots of heretic burning and glorious sacrifice.

The Marshall with the Dagger goes with the large engineer squad for some surprise shotgunning, and the Death can all outflank with the command squad.

I think it should total 20 CP, and a really good variety of Krieg goodness!

99 infantry, 15 Cavalry and 5 vehicles.


++ Brigade Detachment +12CP (Imperium - FW Death Korps of Krieg) [111 PL, 1717pts] ++

+ No Force Org Slot +

Regimental Doctrine: Death Korps of Krieg

+ HQ +

Death Korps Death Rider Squadron Commander [3 PL, 50pts]: Death Korps Hunting Lance, Demolition Charge, Plasma Pistol

Death Korps Field Officer [2 PL, 23pts]: Hot-Shot Lasgun

Death Korps Marshal [3 PL, 51pts]: Laspistol, Momento Mori, Power sword, Relic: The Dagger of Tu'Sakh

+ Troops +

Death Korps Grenadier Storm Squad [6 PL, 102pts]
. 7x Death Korps Grenadier
. Grenadier w/Special Weapon: Plasma gun
. Grenadier w/Special Weapon: Plasma gun
. Grenadier Watch Master: 2 Hot-shot Laspistols, Chainsword

Death Korps Grenadier Storm Squad [6 PL, 102pts]
. 7x Death Korps Grenadier
. Grenadier w/Special Weapon: Plasma gun
. Grenadier w/Special Weapon: Plasma gun
. Grenadier Watch Master: 2 Hot-shot Laspistols, Chainsword

Death Korps Grenadier Storm Squad [3 PL, 51pts]
. 3x Death Korps Grenadier
. Grenadier w/Special Weapon: Plasma gun
. Grenadier Watch Master: Chainsword, Hot-shot Laspistol

Death Korps Grenadier Storm Squad [3 PL, 40pts]: 4x Death Korps Grenadier
. Grenadier Watch Master: Chainsword, Hot-shot Laspistol

Death Korps Infantry Squad [4 PL, 56pts]
. 8x Death Korps Guardsman
. Death Korps Watch Master: Lasgun
. DK Guardsman w/Special Weapon: Flamer

Death Korps Infantry Squad [4 PL, 56pts]
. 8x Death Korps Guardsman
. Death Korps Watch Master: Lasgun
. DK Guardsman w/Special Weapon: Flamer

+ Elites +

Death Korps Combat Engineer Squad [8 PL, 80pts]
. Combat Engineer Watch Master: Chainsword, Krieg Combat Shotgun
. 9x Combat Engineers: 9x Krieg Combat Shotgun

Death Korps Combat Engineer Squad [4 PL, 40pts]
. Combat Engineer Watch Master: Chainsword, Krieg Combat Shotgun
. 4x Combat Engineers: 4x Krieg Combat Shotgun

Death Korps Death Rider Command Squadron [6 PL, 68pts]
. 4x Death Korps Death Rider Veterans: 4x Death Korps Hunting Lance

+ Fast Attack +

Death Korps Death Rider Squadron [5 PL, 80pts]
. 4x Death Korps Death Riders: 4x Death Korps Hunting Lance
. Death Korps Ridemaster: Death Korps Hunting Lance, Hot-Shot Lasgun

Death Korps Death Rider Squadron [5 PL, 86pts]
. 4x Death Korps Death Riders: 4x Death Korps Hunting Lance
. Death Korps Ridemaster: Hot-Shot Lasgun, Power fist

Hellhounds [10 PL, 202pts]
. Hellhound: Heavy Bolter, Turret-mounted Inferno Cannon
. Hellhound: Heavy Bolter, Turret-mounted Inferno Cannon

+ Heavy Support +

Death Korps Leman Russ Mars-Alpha Battle Tanks [12 PL, 150pts]
. Leman Russ Mars-Alpha Demolisher: Heavy Bolter, Turret-mounted Demolisher Siege Cannon

Death Korps Leman Russ Mars-Alpha Battle Tanks [11 PL, 152pts]
. Leman Russ Mars-Alpha Battle Tank: Battle Cannon, Heavy Bolter

Malcador Infernus [16 PL, 328pts]: 2 Heavy Bolters, Flammable Fuel

++ Battalion Detachment +5CP (Imperium - FW Death Korps of Krieg) [20 PL, 279pts] ++

+ No Force Org Slot +

Regimental Doctrine: Death Korps of Krieg

+ HQ +

Death Korps Marshal [3 PL, 51pts]: Laspistol, Momento Mori, Power sword

Death Korps Marshal Karis Venner [5 PL, 69pts]: Master of Command, Momento Mori, Power sword, Warlord

+ Troops +

Death Korps Infantry Squad [4 PL, 53pts]
. 8x Death Korps Guardsman
. Death Korps Watch Master: Lasgun
. DK Guardsman w/Special Weapon: Grenade Launcher

Death Korps Infantry Squad [4 PL, 53pts]
. 8x Death Korps Guardsman
. Death Korps Watch Master: Lasgun
. DK Guardsman w/Special Weapon: Grenade Launcher

Death Korps Infantry Squad [4 PL, 53pts]
. 8x Death Korps Guardsman
. Death Korps Watch Master: Lasgun
. DK Guardsman w/Special Weapon: Grenade Launcher

++ Total: [131 PL, 1996pts] ++

Created with BattleScribe

Edited by Danny Cyanide, 07 January 2019 - 04:16 PM.

Imperial Guard - Elysians and Krieg --- Knight House Hartwick --- Watch Company Cygnus
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Lord Castellan of the Mighty Astra Militarum (Until Lord Castellan Ursarkar E. Creed returns from his special mission.)

#2
major higgins

major higgins

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I don't know your meta, but it looks to me too weak in the heavy gun section. Lot of expensive infantry but outgunned by almost anything. Death riders are your best melee option (because grenadiers and engineers will die quickly though you armor of 4+), but you have few units which can hold or grab objectives for long or in the first turns.

This in my experience with krieg. I run 8 infantry squad, 3 death riders squad, 3 hades with engineers, 5 russes and 4 basilisk (2500pts) but it's easy to drop to 2000

#3
HallofStovokor

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I'd probably drop the battalion to add a spearhead of basilisks. I'd probably also make a bane wolf replace 1 of the hellhounds. Bane Wolfs delete infantry, granted it only gets 1D6 shots. You wound all infantry on 2s. Have the bane wolf and hellhound move up the field together and you will have opened a path for your infantry to move up unmolested. Doing this while hitting the back with basilisk fire and the harassing a significantly important target with your tanks, will make target priority difficult for your opponent. Once your hellhound variants clear a path, 2 or 3 infantry squads can cause a headache while you're moving in on objectives. Kriegers have a better save than a guardsman so they can stay in the fight longer.




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