Jump to content

Welcome to The Bolter and Chainsword
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Advice for Master with Inceptors


  • Please log in to reply
8 replies to this topic

#1
RevenantDA

RevenantDA

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 9 posts

I run primarily a Ravenwing army with some scouts to get my Battalion.

 

I am looking to add 6 Inceptors with Plasma to harass back lines and large wound targets with WotDA. 

 

My question is:  The Inceptors will drop in with a Master, but what would be a good loadout for the Master?  (should I just kit him out minimally, jump pack and gun/chainsword?)  Would him being a hammer/shield be a good option so he can engage in close if needed?

 

My HQ's currently are Sableclaw, Talonmaster, and a librarian on a bike.  (These 3 are part of my Ravenwing mobile blob.)

 

I have 450 pts to play with in my list.

 

Thanks!



#2
zacret

zacret

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 95 posts

I would bring a smash master if your going down that route. Either sword and shield or hammer and shield. Depending on points available.


  • RevenantDA likes this

#3
BlackTriton

BlackTriton

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 562 posts
  • Location:Montreal
  • Faction: Death Guard
Depending on point and expected target you have a lot of option for the master.

TH/SS is the "best" and most expensive.

The shield is optional, you can save a few point and still count on your 4++.

The relic sword got down in point, might be interesting as a budget option if you want to use the heavenfall elsewhere.

The chainsword is not a bad deal if the plan is to bully the backfield and keep him cheap.

A big factor is the rest of the list.
If you have enough pressure that the inceptor might live a turn, investing in the master is a good idea.

If its a suicide unit, better keep him cheap.
  • RevenantDA likes this

#4
Hantheman

Hantheman

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 182 posts

Can you not just drop them within 6 of Sammael and make use of his re-roll? He's mobile and they've got a 18 inch range. So a 23.9 inch threat range from Sammael.



#5
RevenantDA

RevenantDA

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 9 posts

My plan for them is to be able to target high HP units without having to put my Ravenwing blob in range of being trampled in close combat by said target.  I expect each list to bring a knight or primarch.  I'll try a test game with the TH/SS and see how it plays.  I have a couple weeks until the escalation league starts, and I won't be including this unit (Inceptors/Master) until it hits the 2k mark, as that is when Lord of Wars are allowed.  I've noticed in matches that my flyers tend to be left alone, due to the targeting of my Ravenwing Blob (Sable, Talonmaster, 6 BK's, 2 squads of bikers with melta guns (4 bikes per squad), Dark Shroud, and Librarian on a bike.)  I use 3 scout squads to get my battalion, and I use Dark Talons to round out the list (1 at 1500 pts, 2 at 1750 pts).

 

Thank you for all of the advice, I've never used a drop unit other than DW terminators back in the day.  Will be a learning experience for sure.



#6
kalenein

kalenein

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 69 posts

I use a Master with 6 inceptors and I just arm him with a combi plasma it seems to work well.


  • RevenantDA likes this

#7
RevenantDA

RevenantDA

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 9 posts

Kalenein - have you had success with the 6 inceptors?  If so, what do you tend to target with them?  No one in my area uses them, so I haven't seen them in action....



#8
Hantheman

Hantheman

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 182 posts

Against a Leman Russ- 6 will do 23 damage a turn with WotDA, 15 without (both killing)

Against a Knight with 5++ 18 damage, 4++, 14, 3++ 10



#9
kalenein

kalenein

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 69 posts

RevenantDA - I run my Inceptors with a jump master with combi plasma and a jump lieutenant with combi plasma for max rerolls and max plasma. So here is how almost every game goes with them, they come down and smoke something really big and bad like a Knight. Now if you are not able to drop them so they will be out of line of site of your opponents army they become target priority #1 and they die. Inceptors are very much a glass cannon and there not cheap, the trick is to drop them down someplace where they will be somewhat hidden but able to jump out and kill something later too. Usually though all mine are dead by turn 3 or 4 but with luck they have knocked at least 2 really scary unites of  my opponents. If you can get 2 good shooting phases out of them I would say your doing well.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users