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Vigilus II.....some GK hope?


Biscuittzz

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Really clutching at straws here but......

 

It was revealed that Vigilus II was already written and completed when the first book was released. With CA and Vigilus I being released alongside each other, is it possible that we didn't really see many changes to strikes/terminators etc due to some upcoming detachment buffs in Vigilus II?

 

The next one will primarily focus on Chaos I'm sure so I guess GK will make an appearance. While a specialist detachment for GKs isn't exactly groundbreaking consindering everyone will get one, my thoughts would be maybe they thought CA changes/buffs AND the new detachment may have made something too strong?

 

Thoughts?

 

Rate my hope from 1-10. :sweat:

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Yeah, I think you are definitely clutching at straws. Although it wouldn't surprise me if they decided to lock necessary improvements to the worst army in the game behind another book-tax instead of going "Yeah, we f***ed up your book, here's an errata with some tweaks to make you relevant again." so you may be on to something.

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Rating the fact that GK may effectively receive the "Vigilus treatment": 8.5/10

 

Rating the goodness of such a treatment: 1/10 :P

 

Rationale: we've already seen several Vigilus detachments for other armies, all of them (i) costing CPs to be unlocked and (ii) only offering minor bonuses to selected units (apart from stratagems, which cost further CPs anyway). Since GK have access to probably one of the most limited CP supplies of the whole game*, this 90% translates into even fewer possibilities to exploit any further good stratagem bonuses. This could have changed only in case of substantial pt decreases for our PAGKs with CA2018, with the possibility to run e.g. a double Battalion that left room to the (little) good stuff that we have in the Codex. Since such a pt decrease didn't happen - or better, it did happen but for units that have always been optional like Pallies, Ven Dreads and Interceptors or nobody would consider anyway, the only notable exception being the GMiNDK - the benefit that we can draw from GK-dedicated Vigilus detachments is already somewhat limited (unless forcefully running double Battalions). The funniest part comes then when considering the possible buffs we can get. Assume that e.g. a GK Vigilus detachment gives us d3 MW Smite on 10+ to cast for INFANTRY, with maybe a stratagem that allows Purifiers to double their Flame range (that stacks with BroCaps for simplicity): comparing to TS, the other psyker-heavy army of the game, this costs GK +3 pts/model and 1+ CPs at minimum, of which you are already paying the pt difference for basically a nerf. Therefore, the lowest rank possible to the goodness of any specialist detachment we could obtain is largely related to them simply curing something that has always been a nerf to us instead of empowering something already in line with the current metagame, basically forcing an army to spend resources for just realigning to opponents due to their game style against the current core rules**.

 

*Note: I'm not considering soups at the moment, since it's clear that with them in the whole speech changes greatly.

 

**Unless mother GW gives us ridiculously powerful detachments that for 1 CP allow us to e.g. override the psyker's rule of one, cast normal Smite with no cumulative casting penalties and/or being able to deploy the whole army in tactical reserves.

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Yea I was thinking that one of the detachments may harken back to the old Nemesis Strike Force or a strategem that allows similar but who knows.

 

I would hope that GW would understand that our CPs are at a premium compared to other factions and as such would up the power of the detachment to match the relatively higher entry cost we have.

 

Then again they'll probably bring out a detachment and strategems for purifiers, purgation squads and brotherhood champions knowing GW:huh.:

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Since our main problem is plain weak rulebook, the best we can expect from new SD is pretty but not very useful rules. Even if the give us back nemesis strikeforce - ours only good formation from 7th, it will cost like 2-3 CP and will apply only to a single unit. And it can be like "move but can't charge" which will destroy the whole point. More likely it will be some useless anti-daemon stratagems, relics and WTs. 

 

I am even 90% sure that they won't add GK in Vigilus and formations will come later with another campaign.

 

So, 0.5/10, I guess. 

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Marine termies got that too, so no, ours are still overcosted. Paladins, though, can see some play, against the stuff strikes cannot reach. Say, 5 devastators are sitting on top of a ruin. Paladins can drop without triggering interception fire and clean them with astral aim+psybolt. 

 

Btw, just read through vigilus campaign rules. There are a lot of mentions of SoB, Deathwatch, Necropolis Hawks, IK, Dark Eldar, Thousand Sons and Death Guard. I recon, all these factions will get specialist detachment in second Vigilus book. Blood Angels, Custodes, Nids and Grey Knights would be probably left behind.

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I doubt GK's will make an appearance. For one I'm shocked that GK's did not make an appearance at such a large demonic incursion at Cadia. My guess with all the Chapters making an appearance the prognosticators won't see the need for GK's to make an appearance (trying to put a fluff reasoning in there). Whatever the outcome my guess is GK's will be passed over/ overlooked/ not included in this campaign

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I'd thought about this, with Chaos coming, so should the Grey Knights. Certainly would be an opportunity to introduce some new formations, artifacts and Stratagems.

 

Then I thought, those detachments cost CPs, we are already starved for them, and what could GW actually do to improve the playing experience? It would be worse in some ways to get rules we can't use.

 

It's totally possible but I don't think GW has the creative throughput for a GK push right now. They are just getting around to releasing GSK, Primaris still have problems, there's something on the horizon for Chaos, and player sentiment for Grey Knights is bad at the moment. If they want to rejuvenate the line, they are going to have to do something big that brings players back in - new model releases, push the fluff along, maybe even a new Codex.

 

Feels like they have a lot to sort out with other factions, this is probably not high on their list. Maybe we see something in Vigilus 3 or 4?

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