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Imperial Knight interchangable weapons without magnets


Filkarion

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I like magnets, but...not too much, so I was looking for ideas to make my Knight (WIP topic soon as I am doing a heavy job in conversion and generally giving it a LOT of time) able to swap weapons without having to use magnets

 

But why? well, in my experience magnets are a bit messy, and I always manage to do some errors in the process, so I decided to settle for a kind of "push fit" solution for arms joint

 

My idea was just to cut as shown in the image (in light blue, areas I want to cut off), so that I can put in and out the arms simply by rotating them in a "not my wanted final pose" position...did anyone ever tried something like this?

cuts

(Hope you understand what I'm aiming for)

 

If someone already tried it with success, please let me know

 

Othervise I will probably experiment!

 

Thanks

Filippo

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I'VE DONE IT!

 

And I'm very happy with the result

Here's the pictures

 

Cut

Here's the trick! Just some cuts of the side of the upper joint and some snips on the lower joint in the part near thr rear of the arm/weapon
It's a 10 minutes job to fix all the arms. Positions are important as you want the easyest cut and the less good arm pose the be the one in which the arms are unlocked
I fount out the one I choose to be perfect for me, as the model just do not allow to easy place the weapons that way anyway

Join

So this is how you join the pices toghether, just put in the front, press to fit the rear and twist to lock, guess there is a name for this kind of joint but I do not know it
 

Arm Up

The arm is on
 

Sword

changed to the chainsword
 
I'm very happy!
Impressions?
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  • 3 weeks later...

Thanks! 

Actually I applied blue tac (actually white tac in my case) almost everywere in the model as I have to have it in one peice for conversion work (I will open a WIP plog as soon as possible) but I want to be able to paint it  one bit at a time

 

The blob you see is for the glove, it has nothing to do with the joint, that works just fine without tac 

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Nice idea and execution!

 

I've been toying with ideas on what to do with my knights when i actually get around to doing them. I was thinking either magents or if i could do something with some lego pins/plugs hidden in joints. I'd not even considered the idea of just making them push fit.

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