I really love the game Inquisitor and the Inq28 community that has developed around it. For a long time, I've wanted to convert up a large number of mutants in the style, partially to use as mooks and partially just to do it. This is one of my first big conversion projects: I plan on converting every single model to be a unique or semi-unique mutants (there will be a squad of beastmen in the final project). In here, there are a mix of Genestealer Cult, Gor, Cawdor, Escher, Goliath, Orlock, Ghoul, Daemonette and Poxwalker parts combined with a bunch of random bits. In game terms, I plan on using Genestealer Cult rules for them since it seems to represent a rebellion so well, and the idea of a group of mutants emerging from the shadows to strike at Imperial hypocrisy looks perfect.
I'll be expanding on the fluff later, but right now I imagine a planet that is largely agricultural in the southern hemisphere and heavily industrial in the north. Mutants, as on many Imperial worlds, live either segregated in ghettoes where they toil as slaves within the manufactora or scattered and lost in the vast expanses of industrial wasteland or the hidden corners of the fields of the south. In the vast mountain ranges, hidden in valleys and caves, a rebel group of mutants strikes against the local PDF in an attempt to throw off the shackles of Imperial rule.
So, here's the first wave of the Mutant Liberation Front.
A group of the Mutant Vanguard
A squad of Mutant Scum with Autoguns and a Missile Launcher
A squad of Mutant Scum with shotguns, flamers, and a heavy stubber
A squad of big ol' mutants
And a beastman sergeant waiting for a squad of backup
Edited by Ficinus, 22 January 2019 - 08:24 PM.