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Bolter Discipline Impacts (pun intended) for IH


Dumah

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With the advent of this new beta rule, how might it impact the Iron Tenth and their way of war specifically? Captain on Bike with Primarch's Wrath and Merciless Logic stands out as an obvious beneficiary for a mobile, shooty warlord, perhaps accompanied by a bike squad of some kind. Thoughts?

 

Has anyone's calculus uncovered other gems?

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For us specifically? No real impact IMHO. Even the Merciless Logic combo you've brought up isn't going to be huge since it's not a high-power weapon. For our codex across the board, it will increase the incidental damage of Tactical Squads and the ablative wound-rifleman in Dev Squads. The big winners are anything with hurricane bolters, so if you're an Ironclad Dreadnought fan, there's a buff there.
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I agree with IFF, it's a rather nice improvement but I don't think it'll be changing lists much. They're only bolter shots so while that'll help clear chaff you still need to get at the meat of the enemy and that's the same tools as before. I might take the hurricane bolter on my Ironclad that usually gathers dust, but that's probably the only change!

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It’s going to make my Land Raider Excelcior even more ridiculous on the battlefield, if I squeeze points in for a storm bolter (this will generate 6 hits a turn on average, seven if the tank’s lascannons are anything to go by).

 

It’ll throw more dakka down range but nothing substantial.

Beyond that little changed for the Iron Tenth specifically, especially since my intercessors find themselves moving up to take advantage of their improved hardiness due to CT.

And tbh, that’s nothing that wouldn’t happen with my tacticals either. Everyone got a bit more shooty on top of our improved survivability.

Only units that didn’t really benefit at all were units that don’t tote bolters in the first place, like AM’s, VV’s, and our tanks (to an extent).

 

EDIT: Abhor the typo, purge the false auto-correct!

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  • 2 weeks later...

Copy from other thread below on this. This new bolter rule may not have distinct impact on IH, but it helped a lot to my Redemptor, bikers and Intercessors combined with fnp to survive and kill. It may have lower impact on 2000pt games, but still a nice bonus.ons.

 

Last week we had 1000pt points tournament (with forge world minis banned) here in Kyiv with 20 people on board I took second place (first one went to guy with Catellan knight and IG detachment) with this list:

++ Battalion Detachment +5CP (Imperium - Space Marines) [64 PL, 1000pts] ++

**Chapter Selection**

**Chapter Selection**: Iron Hands

+ HQ +

Captain on Bike [6 PL, 105pts]: Power axe, Storm of Fire, Storm shield, The Axe of Medusa, Twin boltgun, Warlord
Lieutenants [4 PL, 62pts]
. Lieutenant: Chainsword, Storm bolter
Techmarine [4 PL, 45pts]: Boltgun, Chainsword, Servo-arm

+ Troops +

Intercessor Squad [5 PL, 85pts]: Auxiliary Grenade Launcher, Bolt rifle, 4x Intercessor, Intercessor Sergeant
Intercessor Squad [5 PL, 85pts]: Auxiliary Grenade Launcher, Bolt rifle, 4x Intercessor, Intercessor Sergeant
Scout Squad [6 PL, 55pts]
. Scout Sergeant: Astartes shotgun, Chainsword
. 4x Scout w/Shotgun

+ Elites +

Dreadnought [7 PL, 133pts]: Twin autocannon, Twin lascannon
Dreadnought [7 PL, 133pts]: Twin autocannon, Twin lascannon
Redemptor Dreadnought [10 PL, 155pts]: 2x Storm Bolters, Heavy Onslaught Gatling Cannon, Onslaught Gatling Cannon

+ Fast Attack +

Bike Squad [5 PL, 71pts]
. Biker Sergeant: Storm bolter, Twin boltgun
. 2x Space Marine Biker w/Bolt Pistol: 2x Twin boltgun
Bike Squad [5 PL, 71pts]
. Biker Sergeant: Storm bolter, Twin boltgun
. 2x Space Marine Biker w/Bolt Pistol: 2x Twin boltgun

++ Total: [64 PL, 1000pts] ++

Note that IH chapter tactics allows Redemptor to move and shoot without penalties (for CP) while increasing his surviveability that is quite good on 1000pts games.

Cap on bike gives you some flexibility to think whom to boost - bikers (which are great after cost drop and good at kiting with new bolter rules) or help redemptor.

Lieutenant helps 2 dreads shooting, do not forget to activate their aura for reroll of 1s if cap is not near. Techmarine simply helps to keep dreads alive (they do have fnp as well due to being IH). Also army-wide fnp really helps on low-point tournaments as those few extra wounds can save a day.

As our tournament was quite mission-heavy bikes helped a lot to compete with other fast facti

 

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Riflemen Dreads and bikes? Someone likes to live dangerously! :tongue.:

 

Glad to hear you took second Shuul, did you play the knight player and if so how did it turn out?

 

I did not paired against the first place but we had 3 players with Castellan and did beat one. We had quite mission-heavy tournament so I focused on avoiding his knight (terrain really helped) and taking out all of his other units, so he was not able to do missions properly, I won 15-5 against such list, though I had only 1\3rd of my army standing at the end.

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