I had an interesting conversation about rules from other games I'd personally like to see come over to heresy with Lorenzen and a couple of other friends. Those rules were:
- Armour Modifiers instead of AP. The AP system is pretty poor, i really hate the way that weapons are totally useless, and a lot of them it doesnt even make sense on... more on that later.
- To hit modifiers instead of save modifiers for cover, I love this approach in necromunda and kill team.
at dawnin combat, it just makes sense and would make a lot of units stand out more (hello destroyers).
- More wounds on certain units. I've been spoiled by primaris, and by 8th eds approach where things like command squads have multiple wounds, but truth be told I've always felt more powerful marines should be 2 wounds, same as ork nobz.
On the topic of the first one anyway, a big part of my loathing for the system as it stands, is that one of the more iconic weapons of the setting, the humble power sword is pretty redundant, the kind of units you want your elite units to attack, are usually in 2+ save armour.
Add to this that some legions get access to AP2 melee weapons that don't strike last that they can give sergeants, or in some cases entire squads. Whilst others are left high and dry and it make for a pretty frustrating element of the game. For example, Power Glaives for white scars are much much better, and they can be taken on sergeants, and they'll soon have entire squads with the option. Compare it to blood angels who have no fancy melee weapon available at that level, or death guard with their AP2 power scythes which then compare to night lords chain glaives that MIGHT be useful, but are as often as not going to just bounce off.
Switching to an AP system would mean that those AP2 weapons are BETTER, but not in entirely different leagues.
What are other peoples perceptions of the legion unique melee weapons?