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Things i'd like necrons to have.


Beatnik cryptek

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Imotekh is a Phaeron with +1W and Sv over an Overlord plus sweet sweet abilities. On that front, merely changing half-sh of our relics into wargear options for HQ units would be mint (with a few clutch additions like mindshackle scarabs of course).

 

It would be cool if Crypteks had rules that directly buffed Canoptek units since, you know, they created and maintain them.

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You can do that with Spiders already. I guess I mean more a strength or save bonus, or they could have a summoning-esque ability to bring Canoptek units to the table. Just something to connect them and potentially make a new playstyle for the army. Really though giving Canoptek units RP when a Cryptek is with them wouldn't be ridiculous I don't think. Edited by NTaW
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I don't even collect Necrons and I dearly wish they would redesign Flayed Ones. I would hope that they go back to creepy surgical knife fingers compared to giant comedy scissors and that they weren't dragging corpses around with them. I thought the original metal kit was sinister but the redesign looked a bit goofy in my opinion.

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I'd  like necrons to have some indirect fire weapons.  Maybe a "ghost cannon" that  fires meson beams that can pass  thru normal matter and explode at a certain range from the  cannon.  Or maybe a quantum redirector option that can redirect a beam fired upwards down towards a target behind cover. 

 

And yes,  the meson idea is taken from Traveller. If you're going to  steal you might as  well steal from the classics and you should be respectful about it. 

Edited by Beatnik cryptek
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The doomsday ark can fire out to 72" but it's  just SOP to have a deepstrike unite drop on it and kill it. I'd like a rule that gave the DDA ark  emergency defensive fire  from it's guass array.  If anything deep strikes with 24" and has LOS to it the DDA can fire its  gauss array at it. 

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I guess if we're talking about rules, what do you think would be more appropriate: a stratagem or code that allows units to fall back and fire? It seems silly to me that soulless robots can't organize themselves to fire as they fall back.
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Stratagem, I don’t see a dynasty’s code allowing it except maaaaybe Sautekh, but they have enough toys, we need another universal strat for that.

1CP to act normally w/ a unit that fell back would be nice and not too overpowered, methinks. If nothing else 2CP fixes the OP problem.

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There's ~19 named Dynasties on the map of the universe in the Codex, of that 10 are described in more detail later on and 6 of those are represented by rules. Not to mention further Dynasties named in Black Library publications. Given the volume of new traits added by the Vigilus Ablaze book we could easily see more codes added to represent a wider variety of Necron fighting tactics. Personally based on the Thokt paragraph I think it would be cool to see a Code that effects the toughness of enemy units in some way.

 

That being said a 1CP stratagem allowing INFANTRY to fall back and shoot would likely do it just fine, that way all armies would have access to it. It does seem more like a 'Necron' thing as opposed to a 'Dynasty' thing.

Edited by NTaW
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There's ~19 named Dynasties on the map of the universe in the Codex, of that 10 are described in more detail later on and 6 of those are represented by rules. Not to mention further Dynasties named in Black Library publications. Given the volume of new traits added by the Vigilus Ablaze book we could easily see more codes added to represent a wider variety of Necron fighting tactics. Personally based on the Thokt paragraph I think it would be cool to see a Code that effects the toughness of enemy units in some way.

 

That being said a 1CP stratagem allowing INFANTRY to fall back and shoot would likely do it just fine, that way all armies would have access to it. It does seem more like a 'Necron' thing as opposed to a 'Dynasty' thing.

I don't know, some dynasties might be unwilling or unable to fall back. Novokh might be too violent to fall back. Flayed ones likely never would, too mindless.

 

Other dynasties would do it because it was logical. Sautekh, or my dynasty.

 

I would like them to keep room for personal dynasties made by players. I kinda wit there was a lis t of dynasty traits peolle could choose for a dynasty.

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Why would combat units need to fall back and shoot, and are there any combat-oriented Dynasties other than Novokh? I was under the impression Necrons take a decidedly ranged approach to warfare considering the advanced technology they employ.

 

Randomly I was perusing the Dark Angels book trying desperately to find a reason to play my Deathwing army and they have a 2cp stratagem that allows them to fall back and fire, I'd gladly add that to Necrons even if it only worked on Immortals and Warriors.

 

The current list of Codes allows for custom Dynasties no problem, all of them have Dynasty specific as well as general names. For example my Talrynian Dynasty makes use of the the Solar Fury and Awakened by Murder Codes habitually. More codes, like the half dozen new options in the Vigilus Ablaze book for Renegade Chapters, give us a better variety for that. Since Code/Traits are often copied between armies we could look to other books to see what may or may not fit the Necron playstyle.

 

Thinking about my previous suggestion about Crypteks having he ability to "summon" certain Canoptek units it would be fun if they became what amounted to a psyker for our army. After all, "any sufficiently advanced technology is indistinguishable from magic" and there used to be a variety of Crypteks whose wargear and abilities are where some current relics came from.

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God, we need something akin to psykers. We miss an entire phase because of it.

 

Just give me stuff a la the chaos prayers lorewise (powerwise some summons, a thunderbolt or two, and a time manipulation power) and I'll be happy.

 

Actually, I may homebrew that for a better cryptek ruleset.

 

Gimme a couple of days.

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If GW followed through on its fluff leads with the Forgebane boxset then Monoliths would have been made of Blackstone and would have (probably) had some sort of antipsyker capabilities.

Sadly it was just a story to move the box and the blackstone that Necrons allegedly have has disappeared.

 

I thought Crypteks getting some sort of faux psychic power tree would have been a great idea. Instead of having buff bubbles inherently, they could have been spells. That could fix their ridiculously small range and given us some more interesting tools.

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It'd be cool if a cryptek could attempt to resurrect a destroyed vehicle. Possibly paying CP to try.

I wouldn't mind this. So far we have only seen strats that revive an infantry unit. Would be nice to see a vehicle come back (limited to things smaller than the floating pyramids and saraptek). 

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In a slight change, I'm curious to know what people think is wrong with the current codex. There are a lot of ways to go about this, but I'm not looking for a wishlist on new units. But rather, just what units are just terrible or not that good rules-wise and why.

 

I could be wrong, but I think the obvious ones are both flyers, obilisk, and monolith.

 

Living metal =/= great defense on all units. For some reason GW seems to think that is enough for our flyers. I would like to see quantom shielding or an invuln. The death ray looks neat, but ultimately hits like a wet noodle and is only ok when used as sautekh.

 

The obelisk....does anyone ever use this? As a lord of war it really adds little value and requires a strat to make its main gimmick halfway useful. I would like to see the gravity pulse work on a 6+ for all units, 4+ for flying, and the strat to allow a +1 bonus. Or at least slow down non-flying units or similar.

 

The monolith...well..we all know.

 

What else?

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Guass should have been mortal wounds on wound rolls of sixes. We’ve lost a lot of antivehicle firepower from 7th to 8th, between warriors and scarabs, and got little to make up for it.

 

I think you hit all the high points though (but I disagree with giving quantum shielding to the fliers, they never had it and it isn’t fluffy for them to have it).

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Yeah, it doesnt have to be QS for flyers. It's still not out of the question, if GW wanted to do it, they will do it Haha. But the point is, they need something in the defense dept. Our flyers are quite meh for ancient high tech bots in space. We dont need the return of flying circus, but something.

 

That's an interesting thought. Would like to roll some dice and see if something like that would would cause too many mortal wounds. Perhaps, a wound roll of 6 could add an additional point of damage or add a couple more AP, akin to daemonette attacks. I could see mortal wounds on 6's more on phase weapons, like warsythes. Harkin back to the first codex that saw these weapons ignore invuln saves.

Edited by Ahzek451
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Wait...why isn't it fluffy for Necron void ships (Scythes just happen to be in-atmosphere for our games) to have quantum shielding?

 

Without going through the Codex and itemizing a list of things, and to add to what has already been stated, I'd say our:

 

Overlord (and potentially CCB) is missing a Phaeron upgrade or straight different profile, it's the only rank of Necron royalty that we don't have rules for (Nemesor/Vargard are called out as being Overlords in the Codex).

 

Crypteks 3" bubble is a bit of a joke, and they should absolutely be able to repair Canoptek units since they made them to begin with.

 

Gauss weapons could could hearken back to when they could shred armour and maybe be akin to Grav weapons, with increased damage based on the armour save of the target or even just +1 damage on a 6+ when targeting VEHICLE units.

 

Triarch units need to have something. Praetorians don't even use their rule unless there's 6-10 models in the unit and there's no real reason I can see why a Stalker shouldn't be allowed to benefit from its own targeting buff. (it would be cool to see this whole angle expanded on, letting us play a whole Triarch army with its own Code if we chose)

 

Our anti-armour is total crap without spamming DDAs. Heavy gauss cannons could be Heavy 2 almost without thinking and random shots could just be controlled with 2d3 or even d3+1 over the current d3/d6 options. Standardized shots would be a bonus. Masters of technological destruction Necrons are NOT right now.

 

Our anti-psyker is total crap too. More gloom prism options, Pariahs, vehicle upgrades that offer negative modifiers to casting within X" would represent that noctilith is to Necrons what ceramite is to Space Marines: completely and utterly ubiquitous.

 

Some of our Relics would make GREAT upgrades for HQs. I'd gladly take less Relics to have wargear options again (yes, again. Necrons used to have options for characters).

Edited by NTaW
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Wait...why isn't it fluffy for Necron void ships (Scythes just happen to be in-atmosphere for our games) to have quantum shielding?

 

[snip]

 

Some of our Relics would make GREAT upgrades for HQs. I'd gladly take less Relics to have wargear options again (yes, again. Necrons used to have options for characters).

Mainly i don’t believe I’ve ever read that our fighter craft ever had QS.

 

God I remember when we used to be able to blow 290 points on one model, but said one model had a 2+/3++, a good res chance, and it will not die.

Oh, and relentless, too, which was a great way to keep a blob of 20 warriors moving and still shooting at max range. Could charge too after that, with a nasty nasty warscythe.

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My Phaeron in 5th edition was SO MUCH MORE than my Overlord in 8th edition is. I like 8th the most by a long shot but there was a lot more character in the older books.

 

Thinking of older publications, in the Battlefleet Gothic rules for Necrons the ships were described as having "reactive hulls" that were "made up of a unique sentient metal". This rule gave them an immunity to all sorts of stuff and gave them a special save "to represent the hull's adaptive qualities." It also gave them improved repair rolls "as the sentient metal attempts to repair itself". To me this describes what eventually would become both quantum shielding and living metal, with both abilities of stopping damage from happening and recovering if it does being represented. It's a shaky case but it's all I've got :lol:

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I think it would be a huge difference for the triarch stalker if it acted more like a marker light. As in, it can shoot at one target, and light up another. I hate having to fire at a unit with the heavy geuss cannon but need to boost the BS of warriors or immortals against infantry. Just one example, but are you telling me it can't point it's laser sight at something else?

 

Pratorians are a missed opportunity. I get my they don't benefit from a dynasty, but what about the reverse? They should have an aura buff of some sort.

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Pretty much covers a lot of it. My basic way of summing it up is Necrons are more an army ported from 7th edition to 8th rather then an army built for 8th edition. With the rush to get out codexes I feel the Necron dex got little attention. Most of the dynasty traits, stratagems, relics and warlord traits are mediocre especially considering what came after.

 

Chapter approved lowered the points costs, which has made Necrons playable. But I feel they need a full rebuild for 8th now that GW has a firm grasp on how they want 8th edition to play.

Edited by Mr4Minutes
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I was really surprised mindshackle didnt make it on some form as a strat. I'm willing to bet things like that will pop up in a specialist detachment. The only issue with that is its starting to feel like specialist detachments are becoming band aids instead of actually going back and fixing the codex.
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