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Blackthorn/Swordhand: Data-Slate Thread

Blackthorn Swordhand Deathwatch Roleplay FFG RPG Commissar Molotov

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#1
Commissar Molotov

Commissar Molotov

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  • Location:The Howling Stars
  • Faction: The Castigators

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Blackthorn/Swordhand Information Thread

Table of Contents:
- Dramatis Personae of Watch-Station Azurea
- Dramatis Personae of the Inquisition
- The World of Syndalla
- The Defence of Beregar

Edited by Commissar Molotov, 07 March 2019 - 06:49 PM.

 
QUOTE (voi shet magir @ May 31 2011, 05:38 AM) 
That is an unexpectedly strong assertion from a dead person.

#2
Commissar Molotov

Commissar Molotov

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 6,842 posts
  • Location:The Howling Stars
  • Faction: The Castigators
Dramatis Personae of Watch-Station Azurea

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Watch-Station Azurea hangs in orbit of a swollen and bloated gas giant, just as it itself is orbited by smaller craft - whether Imperial Navy vessels departing on patrol or cruisers returning from faraway campaigns. It is the sole staging point for the Deathwatch in the Taurelian Expanse, and the Brothers of the Deathwatch are regularly granted great latitude in performing their duties.

Watch-Captain Diocles
Chapter of Origin: Servants of the Throne
Role upon Induction: Chapter Master

Appearance:
The Captain's face is regal and patrician, the platinum servo-studs on his brow gleamed beneath his close-cropped, storm-grey hair.


His armour is ornate, as befits his position, bearing the insignia of the Inquisition upon his breastplate. Gilded saints can be seen praying and exhorting the Emperor in alcoves along his gorget. The Captain's shoulder pauldron is no common armorial depiction, but a mural of intricate artistry bearing the image of a skeletal figure, haloed, astride a golden throne. A stylised image of the Emperor of Mankind. Beneath, a scroll bears the Imperial gothic 'SERVI AUTEM'.


Personality:
Diocles serves as the Watch-Captain and commander of the Watch-Station, dispatching the Brothers under his command across the Expanse and the outer Swordpoint Stars as he sees fit. He must often listen to the petitions and demands of the Inquisition; he must often refuse them, such are the demands upon his warriors.

History:
Diocles was said to be Master of his Chapter before his departure to the Deathwatch. What circumstances would make such a storied warrior leave a position of such honour and glory are only for the Brothers of Azurea to speculate.


Forgemaster Fasumé
Chapter of Origin: Lions Regent
Role upon Induction: Techmarine

Appearance:
XXXXX


Personality:
XXXXX

History:
XXXXX

Edited by Commissar Molotov, 07 March 2019 - 11:26 AM.

 
QUOTE (voi shet magir @ May 31 2011, 05:38 AM) 
That is an unexpectedly strong assertion from a dead person.

#3
Commissar Molotov

Commissar Molotov

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 6,842 posts
  • Location:The Howling Stars
  • Faction: The Castigators
Dramatis Personae of the Inquisition

Inquisitrix Lythea
Affiliation: Ordo Xenos Taurelius
Status: DECEASED

History:
Lythea was an Inquisitor of the Ordo Xenos who had uncovered a nascent Genestealer Cult on the world of Syndalla.












Interrogator Ryken
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Interrogator Ryken

Affiliation: Ordo Xenos Taurelius
Character Sheet: X


Appearance:
The Interrogator wears a hooded robe, inscribed with wards and runes that exhort the Emperor and decry the alien, that shrouds most of his form. He wears a breastplate emblazoned with a holy warrior spearing a xenos of indeterminate form. At his neck he wears a golden medallion of the Imperial Inquisition. At his waist he wears a sword.


Personality:
The Interrogator showed his anger and determination at the seeming inability of the Deathwatch to support his mistress. Although he seemed naive and inexperienced, Ryken was keen to lend whatever aid he could in supporting or avenging Lythea.

Edited by Commissar Molotov, 07 March 2019 - 12:10 PM.

 
QUOTE (voi shet magir @ May 31 2011, 05:38 AM) 
That is an unexpectedly strong assertion from a dead person.

#4
Commissar Molotov

Commissar Molotov

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 6,842 posts
  • Location:The Howling Stars
  • Faction: The Castigators
The World of Syndalla

Tithe Grade:
Climate/Geography/Biosphere:
Governmental Type:
Planetary Governor:
Adepta Presence:
Military:


[PLACEHOLDER]





Dramatis Personae of the World of Syndalla


Acting-Governor Vortis
Lord of the House of Vortis


General Demetryos Wrex
Commander of the Syndallan Levy PDF



Marshal Solaria Thrace
Adeptus Arbites


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+


+


+


Fleet-Captain Sevora Locke
Imperial Navy, Battlefleet Taurelius
Commander of the King of Kings

Edited by Commissar Molotov, 17 March 2019 - 01:04 PM.

 
QUOTE (voi shet magir @ May 31 2011, 05:38 AM) 
That is an unexpectedly strong assertion from a dead person.

#5
Commissar Molotov

Commissar Molotov

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 6,842 posts
  • Location:The Howling Stars
  • Faction: The Castigators
The Defence of Beregar

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Outer Locations

Outer Locations:
Outer Industrial Infrastructure
The fields and agricultural processing stations across the countryside maintain Syndalla's industrial economy.

Outer Planetary Infrastructure
This location is an abstract representation of the various water-treatment plants and pumping stations, switching stations, back-up power reactors, transportation hubs, medicae facilities and other locations. They often have little to no protection aside from the walls they are contained behind.

Planetary Spaceport


Levy Bunkers and Outposts
The Levy has established numerous bunkers and outposts equipped with firing ports and turrets for heavy weapons, and enough food and supplies to sustain a platoon of troops for several weeks if need be.

The Fallows


City Walls
Beregar is surrounded by thick walls designed to hold off sieges. Sections of the walls have recessed cannons and batteries embedded in them, but these haven't been tested thoroughly. The walls themselves are roughly 30 metres thick and 30 metres high with bunkers and storerooms inside them - tapering towards the top until they are 10 metres thick. The walls are lined with battlements and walkways for troops and munitions. The defensive emplacements themselves are space out at uneven intervals ranging from a few hundred metres to over a few kilometres. Each emplacement holds a half-dozen heavy bolter and autocannon emplacements, two twin-linked lascannon sentry turrets and a trio of artillery pieces. Should the walls of the city wall, the Tyranids break into the city and the war becomes a bitter and hard-fought city-fight where attrition wins battles and the Tyranids' superior numbers will eventually and inevitably win out.
City Walls - North-East
City Walls - North-West
City Walls - South-East
City Walls - South-West

Inner Locations
Commercia District
Portica District
Running along the riverward edge of the city is the Portica District, a hub of roads, mag-rails and docks. Shrouded in fog and reeking with the smell of brine, the Portica was a bitter battleground between the rebels and PDF.

Templum District
Some hundred Frateris Militia are holding the Temple district. Inside the temple is an ancient reliquary that is said to hold a legendary artefact of a Holy Saint.

Fabrica District
Hidden by a pal of smoke and filled with factories, mills and manufactoria, the district is the grinding, hammering heart of Beregar's industry and the source of much of the world's finished goods. It is also home to promethium refineries.

Metallica District
Metallica holds the main power reactors for the entire city. Should the forge fall, the city and surrounding locations will be without power shutting down defence laser emplacements and other vital systems. The Master of the Forge has Skitarii Tech-Guard holding his domain.

Grand Estates
Sectioned off from the rest of the city by wide canals and high walls, the decay of the rest of the city is less evident here.


Offensive Operations
This location represents units being detailed to strike back against Tyranid forces, conduct spoiler assaults and eventually destroy the Tyranids' foothold on Syndalla.
Screen reader support enabled.




Defensive Units

Adeptus Arbites:
- Adeptus Arbites Suppression Cadre (Ground Unit)
The Suppression Cadre is a small unit intended for riot suppression and operations against armed cults. It is equipped with Rhino and Repressor tanks, giving it a surprisingly powerful punch. It is best deployed to fight in urban areas.

Magistratum Enforcers:
- Magistratum Enforcer Cadre (Ground Unit)
- Magistratum Enforcer Cadre (Ground Unit)
Magistratum officers are hardly equipped to fight a full-scale war, but armed with shotguns, riot shields and a small number of heavy stubbers, they can give a good accounting for themselves in urban locations.

Imperial Navy Forces:
- Imperial Navy Cruiser King of Kings (Space Unit)
Locke's vessel is an Imperial Navy warship through and through, and combined with her decades of combat experience, it is easily the most dangerous warship in the Syndallan system.
- Imperial Navy Frigate Thricebound (Space Unit)
- Imperial Navy Frigate Saint Orestes (Space Unit)
The Firestorm Frigates Thricebound and Saint Orestes provide ample escort to the King of Kings, whilst offering surgical firepower with the bite of their lances.

Syndallan Levy PDF Units:
- 1st Levy Infantry Regiment, 1st Battalion (Ground Unit)
- 1st Levy Infantry Regiment, 2nd Battalion (Ground Unit)
- 1st Levy Infantry Regiment, 3rd Battalion (Ground Unit)
- 1st Levy Infantry Regiment, 4th Battalion (Ground Unit)
- 2nd Levy Infantry Regiment, 1st Battalion (Ground Unit)
- 2nd Levy Infantry Regiment, 2nd Battalion (Ground Unit)
- 2nd Levy Infantry Regiment, 3rd Battalion (Ground Unit)
- 2nd Levy Infantry Regiment, 4th Battalion (Ground Unit)
Each of these regiments consists of roughly four thousand soldiers, with some light armour and artillery support. They are trained and equipped to the level of the Imperial Guard, and have the numbers to absorb heavy casualties. The 3rd and 4th Regiments have been deployed to defend the walls and outer settlements of the planet, and are not available to deploy.

- 1st Levy Armoured Tank Company (Ground Unit)
- 2nd Levy Armoured Tank Company (Ground Unit)
Equipped with a core of forty Leman Russ-pattern tanks and supported by eight Demolishers and a dozen Sentinels, these companies are Syndalla's only real option for offensive attacks, and likely wasted in defensive operations.

- 1st Levy Armoured Artillery Company (Ground Unit)
- 2nd Levy Armoured Artillery Company (Ground Unit)
Syndalla's sole concession to mobile artillery, as the planet has had little need of it til now. The Artillery Companies are equipped with twenty Basilisk Tanks mounting the fearsome long-ranged Earthshaker cannons, and have three Griffons with short-range mortars.


Syndallan Orbital Flotilla:
- Syndallan System Defense Vessel "XXXXX" (Space Unit)
- Syndallan System Defense Vessel "XXXXX" (Space Unit)
- Syndallan System Defense Vessel "XXXXX" (Space Unit)
- Syndallan System Defense Vessel "XXXXX" (Space Unit)
- Syndallan System Defense Vessel "XXXXX" (Space Unit)
- Syndallan System Defense Vessel "XXXXX" (Space Unit)
- Syndallan System Defense Vessel "XXXXX" (Space Unit)
Transport vessels with some macrocannons and no warp capability, the system ships of Syndalla are no match for true warships, and best used in supporting roles only.

- Syndallan Orbital Defenses (Space Unit)

Adeptus Mechanicus:
- Skitarii Cohort - (Ground Unit)
- Skitarii Cohort - (Ground Unit)


Captain Desiato's Forces:
- Rogue Trader Cruiser Glory Be to Him-on-Earth - (Space Unit)
- House Desiato Troop Company - (Ground Unit)
- House Desiato Troop Company - (Ground Unit)
- Mustered Armsmen Company - (Ground Unit)
- Mustered Armsmen Company - (Ground Unit)

Edited by Commissar Molotov, 07 March 2019 - 12:17 PM.

 
QUOTE (voi shet magir @ May 31 2011, 05:38 AM) 
That is an unexpectedly strong assertion from a dead person.

#6
Commissar Molotov

Commissar Molotov

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 6,842 posts
  • Location:The Howling Stars
  • Faction: The Castigators
The Defense of Syndalla


DAYDetail
1Blackthorn arrives at Syndalla and kills the Broodlord
2Week 1 of Operations on Syndalla
3Week 1 of Operations on Syndalla
4Week 1 of Operations on Syndalla
5Week 1 of Operations on Syndalla
6Week 1 of Operations on Syndalla
7Week 2 of Operations on Syndalla
8Week 2 of Operations on Syndalla
9Week 2 of Operations on Syndalla
10Week 2 of Operations on Syndalla
11Week 2 of Operations on Syndalla
12Week 3 of Operations on Syndalla
13Week 3 of Operations on Syndalla
14Week 3 of Operations on Syndalla
15Week 3 of Operations on Syndalla
16Week 3 of Operations on Syndalla
17Swordhand arrives at Syndalla.
The gathered Deathwatch Marines travel to their Strike vessel, Xenocide.
Akkad remains on the planet and begins to evacuate the Fallows, leading a cull of the weak and elderly.
18The brethren of Swordhand and Blackthorn gather allies in securing the planet.
A suicide bomber from the Genestealer Cult kills themselves within a refugee camp of Fallows evacuees, injuring Tyber and Atratus.
19-
20The forces of the Deathwatch enter the Metallican District and eradicate the last forces of the Syndallan Cult.
21-
22-
23Tyranids reach the system limits; the naval war begins.
24A strike team of the Deathwatch scour the countryside around Beregar looking for the corpse of Thorvald Hammerhand.
25-
26The strike team searching for Thorvald receives a distress call from Levy Outpost 43. Finding the garrison slaughtered, they travel to Outpost 37, where the same has happened. The Demi-Squad is able to head the xenos threat off at Outpost 15.
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Edited by Commissar Molotov, Yesterday, 11:03 AM.

 
QUOTE (voi shet magir @ May 31 2011, 05:38 AM) 
That is an unexpectedly strong assertion from a dead person.





Also tagged with one or more of these keywords: Blackthorn, Swordhand, Deathwatch, Roleplay, FFG, RPG, Commissar Molotov

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