I do not think anyone argues that the narrative is there to suport sales. But I do argue that even within these boundary conditions the writing can (and should!) be improved significantly. Too often characters come off as stereotypical in their behavior, 1-dimensional in their character, their decisions strange given the situation describes them to be in and events that feel forced to cause a certain outcome instead of the outcome flowing naturally from events.
Case in point, the short story on WH:Community about Abaddon before the events of Vigilus Ablaze.
Presumably the story is there to show that Abaddon is a a huge threat, and a badass. But instead if pictures him as petty and haughty jerk that talks tough about the upcoming battle but doesn't seem to do anything useful to actually achieve victory. Like one of those comic book villains that want to capture the hero so they can gloat them to death in their lair instead of actually getting rich from their crimes; the type of villain I thought we had left in the eighties.
I dare say even I could rewrite that story to have a much better content. So why can't GW?
Edited by Quantum, 15 April 2019 - 07:51 AM.
"The Nova Terra Interregnum has been remembered unfairly by those few who remember it at all. True, many malcontents, provocateurs and petty lordlings flocked to its banner when it seceded. But its attempts to contain the aggressive expansion of the Ecclesiarchy were born from an honest desire to uphold those values at the hart of the Great Crusade. It is ironic that the last gasp of the Emperor's true vision was finally throttled at the hands of those who fought in His divine name, on the planet that once reminded our Lord of 'Urf, long ago...'"
- Archivist & Historian Vedek Parsen, pilloried, emasculated, hung, drawn, crucified, quartered, burnt and disintegrated for heresy extremus. Probably in that order.