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Kellermorph Gunslinger


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The Kellermorph has three pistols that fire twice each - for a total of 6 basic shots (and can swap one out for a relic that has 3 shots for a total of 7).

He also has a great rule, which is where the rules issue creeps in. 

 

The rule for the GSC Kellermorph reads:

 

"Each time this model hits an enemy with a Pistol weapon, it may immediately make one additional hit roll against that target using the same weapon."

 


Now, there seems to be some confusion of this rule.  

 

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READING ONE: 

 

"Each time this model hits it may make one additional attack" - ie: 6 hits becomes a potential of 12 or  7 hits becomes a potential of 14.  

 

Reasoning: The focus is on "each time this model hits", and as a result *every* hit makes one additional attack - the "with a pistol weapon" simply clarifying the condition required. 

 

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READING TWO: 

"Each time this model hits with a pistol weapon it may make one additional attack" - ie: 6 hits (two from each pistol) becomes a potential of 9 or 7 hits (2+2+3 from each pistol) becomes a potential of 10. 

Reasoning: The condition for generating "one additional attack" is a single pistol weapon hitting - irrespective of it hitting once, twice or seven times - the "each time this model hits"  simply clarifying its not a once off ability.  

 

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My reading of this was initially one, then two, and now after discussion with a mate, I'm not so sure. 

The choice of verbiage  is completely different to the standard found in other codicies or this codex for generating extra attacks - which lends further credence to reading Two imo.

 

 eg:  The standard and very clear: "For each successful hit with a pistol weapon, it may make one additional attack...." vs  the inclusion of "each time....with a pistol weapon" makes it a little trickier

Anyone have thoughts on this? 
 

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"Each time" implies unique instances, not grouped instances. So one additional hit roll is granted for each hit with a pistol weapon, but only with the weapon that caused the hit (need to have different colored dice for each weapon, most likely, if you want to batch roll).

 

If you only gained a single additional attack roll for a group of hits, then that wouldn't be "each time this model hits an enemy."

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I just looked up the ruling on "each time" and the notion of a firing "time" - which surprisingly is covered. 

in the basic shooting rules, you can essentially roll this one at a time, which means you would meet the conditions each time you roll it.  

I still contend its a very odd choice of phrasing, but the clarity given by the core shooting rules removes any doubt. 

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As weird as it sounds, I've often wondered if the rules designers make every single roll individually.

They do, I think. Under fast rolling dice in the core rules:

 

"The rules for resolving attacks have been written assuming you will make them one at a time."

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Since you roll each attack separately it's your first interpretation of 6 attacks potentially becoming 12.


As weird as it sounds, I've often wondered if the rules designers make every single roll individually.

 

For sure. Quick rolling is just a suggestion to speed things up, not the default how the core rules work. There are lots of cases where quick rolling doesn't really work (super charging plasma with multiple shots per model, target unit being only partially in cover, etc).

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