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May (?) White Dwarf - Rise of the Ynnari


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#51
WarriorFish

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Let's try and stay on the topic of the upcoming Ynnari please; the details on rules delivery would be better discussed in a dedicated topic elsewhere. Thanks.


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#52
Karhedron

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As an Eldar player, I was excited to see the Ynnead storyline progress and I like the triumvirate models, particularly the Yncarne itself. What I would like is for the 3 members to be equally worth taking. Right now, most competitive Ynnari lists just seem to take Yvraine to cast WotP on a large blob of Reapers. I do not dispute its effectiveness but when you see one combo turning up again and again, you know there are balance issues.

 

I would like to see the Yncarne and especially the Visarch made more viable. I would also like to see the rules for Soul Burst tweaked in some way to make it more flexible. The current rules tend to force players into a narrow style of play. I would like to see each model in the triumvirate having a different way to synergise with Soul Burst. Let Yvraine hang back as the support character. Let the Visarch be some kind of assault specialist, buffing nearby squads to cut through the enemy quickly. Let the Yncarne be a more fearsome death-dealer with a more inspiring aura. I would rather have several useful combos than one or two broken ones.

 

I guess we will find out in a month's time.


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#53
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As an Eldar player, I was excited to see the Ynnead storyline progress and I like the triumvirate models, particularly the Yncarne itself. What I would like is for the 3 members to be equally worth taking. Right now, most competitive Ynnari lists just seem to take Yvraine to cast WotP on a large blob of Reapers. I do not dispute its effectiveness but when you see one combo turning up again and again, you know there are balance issues.

 

I would like to see the Yncarne and especially the Visarch made more viable. I would also like to see the rules for Soul Burst tweaked in some way to make it more flexible. The current rules tend to force players into a narrow style of play. I would like to see each model in the triumvirate having a different way to synergise with Soul Burst. Let Yvraine hang back as the support character. Let the Visarch be some kind of assault specialist, buffing nearby squads to cut through the enemy quickly. Let the Yncarne be a more fearsome death-dealer with a more inspiring aura. I would rather have several useful combos than one or two broken ones.

 

I guess we will find out in a month's time.

 

 

This, especially the Visarch. He's too cool of a model to not be any good. The Yncarne could use a points drop and I would like to see their psychic discipline expanded. And this is now suspected to be the June White Dwarf right? Not the May issue?


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#54
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I want to see Ynnari as a separate faction and not be able to stack with Altioc. Also SB needs to cost some CP .
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#55
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To be honest, until GW finally bestir themselves to release plastic Phoenix Lords and Aspect Warriors, I'm fine with them having OP rules.  That's essentially the tradeoff now: overpowered on the tabletop, badly-supported with models and jobber to the stars off it.


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#56
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Just got my WD today; Rise of the Ynnari isn't on the reverse. Take it that's from the reverse of the May WD.

April WD article on painting Horus Heresy legions is good, though.

Not sure what you got but I just bought the WD in a store and it's definitely on the backside.
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#57
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Just got my WD today; Rise of the Ynnari isn't on the reverse. Take it that's from the reverse of the May WD.

April WD article on painting Horus Heresy legions is good, though.

Not sure what you got but I just bought the WD in a store and it's definitely on the backside.

 

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#58
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Not sure what you got but I just bought the WD in a store and it's definitely on the backside.


Oh, right. I forgot I have the special frontage/reverse stuff.
 
Spoiler

Edited by Isinfier, 04 April 2019 - 04:21 PM.

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#59
Panzer

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Not sure what you got but I just bought the WD in a store and it's definitely on the backside.


Oh, right. I forgot I have the special frontage/reverse stuff.
 
Spoiler

 

 

Well that explains things. :D


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#60
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I will be buying that WD when it comes out for sure .


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#61
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I want to see Ynnari as a separate faction and not be able to stack with Altioc. Also SB needs to cost some CP .

 

Ynnari can't stack with Alaitoc, craftworld and kabal/cult/coven traits are specifically disabled in Ynnari detachments. Alaitoc/Ynnari is used as an allied force and there's no way that's going away under 8th ed's current design philosophy.

 

What could change is the Ynnari rules could be less limiting so allying a small Ynnari detachment into an Alaitoc army wouldn't be a no brainer compared to the inferior pure Ynnari armies that nobody runs.


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#62
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Add a couple of generic Ynnari HQs to allow detachments to be Ynnari then add a rule to the 3 named characters saying that all Aeldri  detachments in your list become Ynnari 


Dyspraxic & Dyslexic  - So I might not write/explain what I think I have as clearly as intended to.... 

 

I'm confussed... what side of the fence am I on???

 

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#63
Finkmilkana

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Add a couple of generic Ynnari HQs to allow detachments to be Ynnari then add a rule to the 3 named characters saying that all Aeldri detachments in your list become Ynnari

I don’t see any such limitation ever happening. That would be like saying that all imperial detachments become ultramarines if Guilliman is brought.
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#64
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Depends how they keep the background going and how much the want to allow soup.... Guliman works with /controls any/all Imperium forces.... The Ynnari might have elements from all 3 Aledri factions but are a separate entity.  

 

edit - I dont see it happening either, just thought I'd through it out there as another idea :P


Edited by Slasher956, 05 April 2019 - 03:01 PM.

Dyspraxic & Dyslexic  - So I might not write/explain what I think I have as clearly as intended to.... 

 

I'm confussed... what side of the fence am I on???

 

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#65
Brother Tyler

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There was a question about paint schemes (recipes) for the "EC" (presumably Emperor's Children) to which there was a reply. Since that's not relevant to the Index Xenos article on the Ynnari, I split them from this topic and made them their own topic in the Forge (General PCA).

Getting back to the subject at hand, there has been some discussion about how much the Ynnari might have changed from their 7th edition incarnation. I doubt that we'll see that drastic of a change, with new units and the like. My guess is that the Ynnari will remain a soup-like sub-faction of the Aeldari, taking bits and pieces from here and there and making minor tweaks to change them from Asuryani/Drukhari into Ynnari (i.e., taking away the units' Asuryani-/Drukhari-wide special rules and replacing them with an Ynnari-wide special rules). An Index Xenos article isn't a codex and doesn't provide that level of rules, so my guess is that we'll see relics, stratagems, etc. much like we saw for the Crimson Fists, along with the mechanics for taking units from the Asuryani and Drukhari codices as Ynnari (i.e., replacing ASURYANI and DRUKHARI with YNNARI).

A full blown codex with a distinct culture, units, etc. would be driven by a suitably distinct range of miniatures. The Ynnari are distinctive in that they worship Ynnead, but their "thing" on the tabletop since they were introduced is that they were a soup sub-faction. I just don't see GW changing that via an Index Xenos article.

Besides, 100+ years might seem like a long time to us short-lived mon-keigh, but that's just the blink of an eye to the Aeldari. The various sub-factions of the Aeldari have been largely stagnant since the Fall of the Aeldari. While the birth of Ynnead was a momentous event and has the potential to lead to the Ynnari eventually changing drastically from the other sub-factions, I think it would take the Aeldari much longer than a little over a century to change so dramatically.

My guess is that this article will give some small lore updates to the faction (i.e., filling in the gaps between The Fracture of Biel-Tan and the current year in the setting's timeline). More importantly, we will (hopefully) see some distinct rules for the Ynnari that do two things - first, making them somewhat different from the Asuryani and the Drukhari while making it clear that they are still Aeldari; second, providing game balance (insofar as that is possible - in this, they should be no more potent than the other Aeldari sub-factions, and hopefully adjusted a bit so that they are not an automatic go-to choice for Aeldari players). I don't disagree with any sentiments about making the triumvirate both attractive as individual options as well as an interesting formation option. And other Ynnari HQ choices should be attractive, too (The Fracture of Biel-Tan (7th ed) and Index: Xenos 1 (8th ed) both provide lots of HQ options for the Ynnari).

Ultimately, though, I don't think we're going to see a major revision to the rules for the Ynnari. This will be little more than an update to the Index: Xenos 1 rules (my guess) and will give more lore for this sub-faction in 8th edition. There is very little 8th edition information about the Ynnari, with only a single page in the rulebook (and maybe a few small mentions scattered here and there in the rulebook).
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#66
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A lot of the playtesters have been saying for a while that Ynarri are about to get toned down, so I would be surprised if it wasn't a significant rules revision. 



#67
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I'd, personally, love to see an option to have Yriel and Eldrad be usable as actual Ynnari instead of their own factions, since both work a lot with the Ynnari and did in the original lore too!

 

Also, it would be nice to see a few units from the various Eldar factions able to be 'tagged' as Ynnari and allow mixed detachments without breaking the rule.  So like, maybe all the 'troop' choices can be included as Ynnari.  So you could have one detachment with Guardians, Kabalites, and the likes without breaking the battle brothers rule.  While at the same time keeping the really, really broken stuff like Dark Reapers and the likes from being in said detachment.  Thus allowing a pure 'Ynnari' force.



#68
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A lot of the playtesters have been saying for a while that Ynarri are about to get toned down, so I would be surprised if it wasn't a significant rules revision.


Honestly, I think we can take cues from the Acts of Faith and the new Dark Apostle. Various abilities all with their own uses but it comes with a roll which might vary in difficulty and which can be modified.

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#69
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From what I have heard the development team is going to clean up this faction... about time too.

Edited by Black Orange, 10 April 2019 - 12:45 AM.

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#70
Closet Skeleton

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A lot of the playtesters have been saying for a while that Ynarri are about to get toned down, so I would be surprised if it wasn't a significant rules revision.


Honestly, I think we can take cues from the Acts of Faith and the new Dark Apostle. Various abilities all with their own uses but it comes with a roll which might vary in difficulty and which can be modified.

 

I'd expect a more Age of Sigmar system. Maybe you stock up 'death points' as you play through the game and then spend them on stuff.



#71
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A lot of the playtesters have been saying for a while that Ynarri are about to get toned down, so I would be surprised if it wasn't a significant rules revision.

Honestly, I think we can take cues from the Acts of Faith and the new Dark Apostle. Various abilities all with their own uses but it comes with a roll which might vary in difficulty and which can be modified.
I'd expect a more Age of Sigmar system. Maybe you stock up 'death points' as you play through the game and then spend them on stuff.

I didn't think about that. GW had a similar system in 7th Khorne Daemonkin. Heck there is even a "free" summoning thing AoS based around points I believe. The could work.

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#72
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WHC preview article for the May WD is up, including some more detail on the Ynnari Index: https://www.warhamme...rf-preview-may/

Of course, no Index would be complete without shiny new rules, so you’ll also be treated to new datasheets for the three aforementioned characters and 17 powerful Stratagems, as well as 6 each of the following: Warlord Traits, Relics of Ynnead, Tactical Objectives and psychic powers from the Revenant discipline.


The thing that jumped out to me was the Warlord Traits, as that points to being able to take Ynarri Warlords other than the Triumverate.
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#73
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Interestingly the “shiny new rules” doesn’t mention changes to strength from death. Which may mean something, or may mean nothing at all. :P

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#74
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Then again, it doesn't mention Strength from Death at all.


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#75
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I’m betting it’s a Stratagem of some kind now.




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