Jump to content

Adeptus Custodes Community Survey 2019


Recommended Posts

Any changes? We have the FW units now which has fleshed out the range slightly.

 

For me I will be putting forward;

 

  • Galatus Sword profile be changed to STR +3 and have a Sweep profile for horde units. Something that will get it's attack characteristic to 8 or so, no additional strength.
  • Review of weapons that do D3 damage. A lot of our anti-tank options are rather random.

 

Would love to hear everyone's ideas!

Link to comment
Share on other sites

I’m not sure if the community survey is the best forum to be giving feedback on the FW stuff. It’s still a beta set of rules and they’re asking for feedback via the usual email method.

 

For me, the suggestions for the non-FW units would be:

 

1) Sort out the salvo launchers on the bikes so it’s worth taking. 2 shots would be good or minimum 3 damage at least.

 

2) Reduce the cost of the Landraider still further and/or give it an invulnerable save.

 

3) A specialist detachment or two.

Link to comment
Share on other sites

I feel like d3 damage feels odd.

 

I think sagitarum should slide to the troops slot because doing so would put more custodes guard squads on the table. Currently, 3 3 man guard units is a lot of points invested in a single role. I would prefer running 2 medium to large units of guard who could take advantage of flavorful strats.

 

Special weapon spears mixed into regular guard would help too.

 

I'm having a blast with the telemon and achillus, but that galatus... we all know it needs some work, and there are a lot of great suggestions thrown out there. One I'd like to see would be to make it into a cheap tanky unit. And what I mean is, keep the rules as is, but lower the price by a hefty sum. At a low price it'd fill a space of the dex that would make things interesting.

Link to comment
Share on other sites

At this point D3 damage is a staple of the Custodes gameplan, and I actually appreciate the versatility it provides.  You can still have anti-tank options utilizing D3 damage, it just means it will have a lot higher rate of fire to make up for this.  This means that while we don't have any single incredibly powerful shots all of our firepower is flexible - the 8 shots from the Caladius are point effective against everything from tanks to heavy infantry.  A balanced Custodes list does not have enough models to specialize in killing every threat - enabling all of our units to be effective against most targets is a benefit for us, not a hindrance.

 

There can still be weapons using D3 damage that aren't great (some Adrathic weaponry), but having D3 damage isn't intrisically bad, and I think when it's balanced for points correctly it gives us much needed versatility.

 

My suggestions - 

1. Special spear squads need to be integrated into the troops slot, no two ways about it.  Even one special spear per 3 models would be enough.

2. FW has provided some amazing versatility in dreadnought and weapon options.  At this point the most limiting component of the Custodes listbuilding is by far the 450+ point requirement of 3v3 guardian squads which have almost no adaptability.  Adding special spear options will help to a limited degree, but we badly need alternate troops.  I would love if they could provide other troops (Wardens, Saggitarum?) to further diversify listbuilding.  I understand reasons why neither Wardens or Saggitarum should be troops for their own reasons, but we need alternate troop options of some sort.

3. It's been mentioned before, but specializing the Galatus as an anti-infantry dread and Achillus as anti-heavy would be wonderful.  Pistol flamer or sweep attack, either would work wonders.

Link to comment
Share on other sites

Feedback is feedback... take it for what it is worth .

 

I just figured out there is no dreadnaught with the keyword Character... that moment when you realize someone is a cheater... Lulz

In 30k the Telemon is a character so could possibly be the source of some confusion, but as you said no character dreads in 40k.

 

My beta rule feedback

 

Adrathic weapons should all be flat 3 and the mortal wound should be unmodified roll of a 1

 

Aquilon are all good a part from the adrathic as mentioned above

 

Caladius is fine but the arachnus weapon should be a bit cheaper as its outshone in every way by the illiastus at the moment.

 

Achillus is fine although from a personal point of view I'd happily pay a few more points to have it go back up to 12 wounds.

 

Galatus should have S10 on the sword as a minimum change and an ability to make 2 attacks for every 1 at S user -1 D1 would be a nice bonus. Also same as a achillus id happily pay extra for them to go back to 12 wounds

 

Saggitarium I think are fine if adrathic was changed as mentioned above

 

Telemon illiastus isn't really a good option given you're paying a lot for the unit, even though its cheaper than the arachnus you just aren't going to take it, fine balancing act I guess, would heavy 5 do it? I'm not sure. Maybe wishing a bit but I'd love to see it ignore the penalty for moving and firing heavy weapons.

 

Venetari need something feel, but I don't know what.

 

Those are the units I've tested, I won't comment on things I haven't actually used in this thread.

Link to comment
Share on other sites

I do agree with most of the suggestions. Here my general advices:

 

- we do need a second troop (and I don't consider another troop choice the guardians with different load out). Sagittarium would be perfect but, in this case, they will exclude guardians from every list probably. with misericordia they are too good respect the simple guardians, so probably they should remain heavy choice.

- special weapons spears should be included into the normal data sheet. maybe 1 per 3 models.

- d3 damage is absolutely unreliable. Please change most of it in 2 flat damage. Maybe someone in 3 (Valoris?)

 

 Specific units advices:

- vertus praetor: make salvo launchers useful. At this moment there is no reason to take them instead hurricane bolters.

- Land Raider: drop his points. I agree with the suggestion of giving him an invulnerable save. There is no reason to take him instead FW tanks.

- Galatus: with the sword S= user it is difficult to find a place in the list. the sword should be S+3 and S=user only if he can make the double of his regular attacks. Moreover, give him back 12 wounds.

- Achillus: please, give him back 12 wounds.

- Exemplar: please update his point cost, it seems disappeared in the warp.

- Telemon: pretty ok, but the iliastus should have the same profile of the caladius one. 

 

Anyway, where is the GW survey?

Edited by Danarc
Link to comment
Share on other sites

1) I agree with burningsky about the special spears: they could be useful, but need to be options for the custodian guards

2) No penalty for moving and fire with the Telemon (Jesus, look at those new chaos havocs and tell me they are bulky)

3) I agree about changing Galatus with two sword profiles

4) Solarite power gauntlet as option for SC, CG and wardens, like HH

5) Flat 3 damage for Valoris' castellan axe

6) It would be cool to have Tribunes also in 40k

Link to comment
Share on other sites

Survey starts the week of the 15th, although I am unsure how long it will be available for? 

 

I'd like the Plasma Ejectors to up their shots a bit more... 3 + D3 each would be nice :)

2D3 is rough combined with the other nerfs it got...

Link to comment
Share on other sites

Only going to comment on what I've played with/own, but I'll include the following:

 

-Saggitarium moved to Troops. We need more options, and these fit perfectly. I'd love to run a battalion with two squads of Sags and a bigger guardian spear squad.
-Special spears moved to options for Custodian Guard squads. There's absolutely no reason they shouldn't be more options available for Guardian squads. Would clean up an extra redundant datasheet too. 

 

-Aquilon Custodians increased by 1ppm. Puts them on even footing with Allarus who are right now just worse because of the S10 fists on the Aquilon, but if they were even it would be a solid choice between extra hitting power in melee or average more shots at range (plus stratagems). Flamers and Talons should drop in points since they're blatantly worse. 

 

-Telemon and other dreads ignoring penalties to move and shoot. Would help incentivize using Fist+gun instead of always gun+gun which looks worse aesthetically imo. Telemon points seem pretty spot on right now, however the Accelerator is just worse than the Arachnus so that needs to be tweaked back. 

 

-I'd love flat 3 damage for Trajann's axe, but I'd settle for a flat 2.

Link to comment
Share on other sites

Thunder fists, I would agree about the aquillon point, IF they also got the great rules and stratagems the allarus have. Atm I prefer the allarus, but still think they're both grossly over costed.

Yeah I have to agree. The Allarus are 18 points more than a warden and for that you get one extra wound, inbuilt deep strike and the grenade launcher plus slayer of tyrants. But you lose the FNP of the wardens and the extra attack from the misericordia. I think 18 points is very steep for that as I’m of the opinion that stratagem availability should not be a factor in a units points cost because they are paid for separately in CP.

 

If anything I would be asking for a reduction in the Allarus cost as opposed to an increase in the Aquilon one.

Edited by MARK0SIAN
Link to comment
Share on other sites

 

Thunder fists, I would agree about the aquillon point, IF they also got the great rules and stratagems the allarus have. Atm I prefer the allarus, but still think they're both grossly over costed.

Yeah I have to agree. The Allarus are 18 points more than a warden and for that you get one extra wound, inbuilt deep strike and the grenade launcher plus slayer of tyrants. But you lose the FNP of the wardens and the extra attack from the misericordia. I think 18 points is very steep for that as I’m of the opinion that stratagem availability should not be a factor in a units points cost because they are paid for separately in CP.

 

If anything I would be asking for a reduction in the Allarus cost as opposed to an increase in the Aquilon one.

 

 

I like the idea for Allarus, but they did just get a drop in CA18. I've never felt cheated by taking them and they usually perform admirably compared to other Terminator units. Still, it wouldn't hurt to get them dropped a bit more when compared to the Aquillon. 

Link to comment
Share on other sites

 

 

 

Thunder fists, I would agree about the aquillon point, IF they also got the great rules and stratagems the allarus have. Atm I prefer the allarus, but still think they're both grossly over costed.

Yeah I have to agree. The Allarus are 18 points more than a warden and for that you get one extra wound, inbuilt deep strike and the grenade launcher plus slayer of tyrants. But you lose the FNP of the wardens and the extra attack from the misericordia. I think 18 points is very steep for that as I’m of the opinion that stratagem availability should not be a factor in a units points cost because they are paid for separately in CP.

 

If anything I would be asking for a reduction in the Allarus cost as opposed to an increase in the Aquilon one.

I like the idea for Allarus, but they did just get a drop in CA18. I've never felt cheated by taking them and they usually perform admirably compared to other Terminator units. Still, it wouldn't hurt to get them dropped a bit more when compared to the Aquillon.

Oh yeah, don’t get me wrong, I think they’re a great unit and love playing them. I just think they pay a lot for their difference over wardens. I think they could stand to drop around 4 points each.

Link to comment
Share on other sites

Most everyone has already posted what I want to see changed, the only thing I have to add is that I personally would like to see dreadnoughts benefit from the invulnerable save improvement when running a pure detachment. That seems like the custodes equivalent to chapter tactics, and other chapter tactics cover infantry, bikes, and dreads.
Link to comment
Share on other sites

Most everyone has already posted what I want to see changed, the only thing I have to add is that I personally would like to see dreadnoughts benefit from the invulnerable save improvement when running a pure detachment. That seems like the custodes equivalent to chapter tactics, and other chapter tactics cover infantry, bikes, and dreads.

I agree, would happily see the telemon go to a 5++ base and then improve to a 4++ in a pure Custodes detachment an the Contemptors also, and I'd also like to see them all get Ob Sec, appreciate that 4++ Contemptors may require a slight points increase, and I already mentioned above they should go back to 12 wounds, the marine relic contemptor is 12, how are Custodes ones not relics exactly.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.