Jump to content

Taking control of an enemy model


Wassa

Recommended Posts

So there are a few abilities that allow you to take control of an enemy model (whether to move, shoot, fight).

 

For that turn, what does that model benefit from in terms of:

 

  • Original players chapter tactics / doctrines / detachment benefits
  • Controlling players chapter tactics / doctrines / detachment benefits
  • Original players auras
  • Controlling players auras
Link to comment
Share on other sites

Among my own friend group we usually play it that the model that has been taken control of benefits from everything apart from friendly player auras and psychic powers. Doesn't make sense to me that a model that is under mind control (or similar) benefits from his commander yelling shooting advice at him while shooting said commander in the face :teehee:

 

An FAQ on this would absolutely be helpful though.

Link to comment
Share on other sites

Huh, hadn't thought of that before. I would also like to see an official FAQ about it.

 

But here are my thoughts on it.

The controlled unit isn't gaining the Controller's [KEYWORD] so it shouldn't be affected by any of the Controllers auras or "Chapter Tactics".

The controlled unit is no longer friendly to the original player, so it wouldn't be affected by their friendly auras.

I would assume that they still benefit from their own "Chapter Tactic" because nothing says they don't. They aren't being removed from the Original's army, just temporarily working against them. Same would go for psychic powers. Any persistent effects would remain. 

Link to comment
Share on other sites

Are they still counted as friendly models when controlled by the opponent?

 

If not then they dont get any of their faction rules /buffs as they  state friendly [keyword]*

 

They also dont gain any keywords when they become controlled by you so wouldnt gain any of the faction buffs.

 

That just leaves any powers/gifts /prayers etc  that are put on to the models unit... err.... not sure, I'm tempted to say yes they would stay.

 

 

 

edit * oh ...<expletive deleted> I thought they did, just looked at a couple and it appears they dont....

 

erm... yeah.... FAQ!

Edited by Slasher956
Link to comment
Share on other sites

Huh, hadn't thought of that before. I would also like to see an official FAQ about it.

 

But here are my thoughts on it.

The controlled unit isn't gaining the Controller's [KEYWORD] so it shouldn't be affected by any of the Controllers auras or "Chapter Tactics".

The controlled unit is no longer friendly to the original player, so it wouldn't be affected by their friendly auras.

I would assume that they still benefit from their own "Chapter Tactic" because nothing says they don't. They aren't being removed from the Original's army, just temporarily working against them. Same would go for psychic powers. Any persistent effects would remain. 

 

I think that's how I'd play it as well without knowing anything official. Could be quite bothersome to check all the rules for whether they say "friendly" or not, though that's a different kind of problem. :sweat:

Link to comment
Share on other sites

Actually I've just found something very similar in the GSC FAQ:

 

 

 

treat that model as if it were a separate unit that is part of your army whilst shooting or making that close combat attack

 

Link to comment
Share on other sites

It's probably worth pointing out that most auras, doctrines, chapter tactics etc only work on models that possess a certain keyword in their unit profile.

 

AFAIK none of the abilities that allow temporary control of a unit alter that units keywords.

 

Also, once that unit comes under your control it is (albeit temporarily) no longer part of your opponents army and is therefore no longer a friendly unit to his army.

 

As auras, doctrines, tactics etc always state "friendly models/units", any such abilities from enemy models will not benefit a model that has (temporarily) ceased to be friendly.

 

In other words, and answering the questions posed:

- Original players abilities - no as the affected model is not friendly to his army / is not part of his army, albeit temporarily.

- Controlling players abilities - no, unless it's a mirror match and both players are playing the same army (which would result in the keywords matching up), as all those sorts of abilities are keyword dependant.

Link to comment
Share on other sites

It's probably worth pointing out that most auras, doctrines, chapter tactics etc only work on models that possess a certain keyword in their unit profile.

 

AFAIK none of the abilities that allow temporary control of a unit alter that units keywords.

 

Also, once that unit comes under your control it is (albeit temporarily) no longer part of your opponents army and is therefore no longer a friendly unit to his army.

 

As auras, doctrines, tactics etc always state "friendly models/units", any such abilities from enemy models will not benefit a model that has (temporarily) ceased to be friendly.

 

In other words, and answering the questions posed:

- Original players abilities - no as the affected model is not friendly to his army / is not part of his army, albeit temporarily.

- Controlling players abilities - no, unless it's a mirror match and both players are playing the same army (which would result in the keywords matching up), as all those sorts of abilities are keyword dependant.

You'd think that wouldnt you...

 

How ever looking through the sisters codex, Craftworld, Guard & Chaos Marine... none of them state that you have to be friendly to get <faction> bonus' as they are applied during list building, so wont be lost if /when you change sides temporarily .

 

Auras - yes most (if not all) state friendly 

 

Pyshic powers - you are friendly when the power goes off, dont know of any that would stop working when you stop being friendly..

Link to comment
Share on other sites

Pyshic powers - you are friendly when the power goes off, dont know of any that would stop working when you stop being friendly..

You are not given permission to remove them, so they remain.
Link to comment
Share on other sites

I do think psychic powers would continue to work, as they are "triggered" when they are cast and then has a set duration.  So, most psychic powers will either require a friendly or enemy target, which has to be met when the power is cast.  After that moment, it doesn't matter whose side the unit is on - it gets the benefit or drawback until the duration ends.  An example of this is that a psychic power will continue to work for the set duration even if the caster is killed after (or by) the power being cast.

 

As for <TRAITS>, such as <LEGION>, <GOD>, <REGIMENT>, <CHAPTER>, <DYNASTY>, etc those should continue to work, as they only require that you have a detachment all with the same keyword (or with another permitted keyword - Astra Millitarum works that way).  When you take control of it, that doesn't change - or if it does, it does so in your favour (one could argue that when you take control of a unit, you are forming a new and temporary detachment with just it).

 

And for auras, it needs to meet all conditions of that aura.  Given that most auras either only effect friends/enemies and/or require a given keyword, a mind controlled unit is unlikely to benefit from any auras.

 

It does look like one needs to look at the given effects on a case-by-case basis, to determine whether they continue or take effect.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.