Jump to content

Welcome to The Bolter and Chainsword
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Is mono-Tzeentch possible?


  • Please log in to reply
14 replies to this topic

#1
Ulfast

Ulfast

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 386 posts
  • Location:Stockholm, Sweden
Im thinking to start something new and diffrent and was thinking about chaos daemons and making it mono-Tzeentch. But could thst eork? Im not a tournament player and is not thinking to be one eather. But I still want to win games. At the same time, would it be fun for me and my opponent to meet aand play with a full Tzeentch army? What do you think and do you have any advice?

Myself are thinking it could be intersting, a challange, fun to paint and that it could win even if it could be hard

#2
sfPanzer

sfPanzer

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 16,302 posts
  • Location:Germany
  • Faction: Knights of Baal

Well yes it's definitely mechanically possible. The question is what do you want to achieve? You won't win big tournaments with it and you won't stomp people but against casual and semi-competetive you could have some great games I guess.

Whether it's fun for your opponent will depend on your opponent. It at least won't feel unfair to him and he'll be able to easily remove lots of models since daemons of any kind are a rather squishy horde army after all.


Disclaimer:

If my posts appear rude to you, I apologize. It's not meant to be rude in any way, it's just the way folks are in my country. It's really more about being direct than being rude. I know how it's perceived in the english speaking community and I already try to tone it down but I barely notice when it's too much since it's normal for me.


So yeah, I'm really not rude it's basically just cultural differences that act against me here. Again, I apologize.

gallery_62972_10568_7658.jpgbFk9acX.pnggallery_62972_14467_40478.pnggallery_62972_14467_3819.jpg


#3
CrystalSeer

CrystalSeer

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 549 posts
Yes, it's possible. Just spamming large blocks of pink horrors will cause problems for most opponents. It's easy to pump out 90 shots wounding meq on 3s from a 210 point block.

#4
Marshlands

Marshlands

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 316 posts
If you go TS + Tzeentch Daemons it can be strong. Mono tzeentch demons is limited but there's some good stuff in there. Limiyrd options though and very limited decent ones.

I'd stay away from chariots and screamers for example

#5
Dr_Ruminahui

Dr_Ruminahui

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 585 posts
  • Location:Edmonton Hive
  • Faction: Emperor's 2nd cousins

I would think that mono-Tzeench would be the best of the mono-god daemon lists - its the only list that has any real shooting - always a good thing in shooting dominated 8th edition - and its got the broadest scope of roles for daemons - other gods tend to do one thing pretty well and that's it, while Tzeench is more generalist.

 

This is all theory hammer, though - I haven't played much daemons, and the ones I have used have all been Slaanneshi.


My IG/AM: http://www.bolterand...e-penal-legion/

My Sisters of Battle: http://www.bolterand...f-the-holy-book

My Chaos Marines (Emperor's Children): http://www.bolterand...erors-children/

gallery_4664_11830_9542.jpeg

 


#6
MasterDeath

MasterDeath

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 153 posts

Mono-Tzeentch will have the following Perks:

- Hard to dislodge Standard Choices, with 4++ and this weird "your roll doesnt count" in melee and even better, a loss will just increase youre numbers on the objective.

- Lots to do in the psychic phase. You will go hard into psychic characters arent you?

- Lots of Dakka compared to other daemons and even some other armies, with Horrors, Flamers, Sould grinders and Exalted Flamers. You can even increase the Dakka with Warlord Traits and spells.

- Summoning. Try it, its great.

- Speed. Flamers, Screamers and Chariots are fast. 

 

You will not have:

- Good melee. Really, except a Greater Daemon or Prince, melee wont be your go to

- Spelllist... debatable but imho the Tzeentch spells are mostly average at best.

 

You could mix in some Daemon/Tzeentch Heretic Astartes for fun. Tzeentch Obliterators are quiet good, Possessed could help your fight phase.



#7
Dr_Ruminahui

Dr_Ruminahui

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 585 posts
  • Location:Edmonton Hive
  • Faction: Emperor's 2nd cousins

 

You could mix in some Daemon/Tzeentch Heretic Astartes for fun. Tzeentch Obliterators are quiet good, Possessed could help your fight phase.

 

If you do this, its best to put them in different detachments - otherwise you lose your Locus and <LEGION> benefits.


Edited by Dr_Ruminahui, 12 April 2019 - 05:41 PM.

My IG/AM: http://www.bolterand...e-penal-legion/

My Sisters of Battle: http://www.bolterand...f-the-holy-book

My Chaos Marines (Emperor's Children): http://www.bolterand...erors-children/

gallery_4664_11830_9542.jpeg

 


#8
bozo69pd

bozo69pd

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 1,890 posts

I have always thought having 2 Lords of Change and Fateweaver flying around supported by 3 daemon princes would be awesome.



#9
El_Dicko

El_Dicko

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 322 posts
  • Location:Berlin
  • Faction: Chaos Space Marines and Demons
I’m working on a Scourged detachment to go with a load of Tzeentch daemons. It will be mostly some possessed and a small squad of chosen in a land raider Achilles. Theoretically it should at least be fun!

#10
Ulfast

Ulfast

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 386 posts
  • Location:Stockholm, Sweden

It´s usual to se both mono list of Nurgle and Khorne and I´m thinking that soon as the new Slannesh we will see them too. But it seems to me that Tzeentch has a lot of potential and could be played as mono too. And of course some times you can have some allies as Thousands sons. It would be intersting to see more mono-Tzeentch armies as I tihnk they are a undiscovered army. Not the strongest but I think it can surprise some opponents

 

My collection of Tzeentch miniatures right now is a bit low but I´m starting to build up and trying it later on. Any fun suggestions or advice?  



#11
Closet Skeleton

Closet Skeleton

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 1,511 posts
  • Location:Hertfordshire
  • Faction: Black Templars

I'd stay away from chariots and screamers for example

 

I've played against Chariots and they have uses is clearing out under-defended objectives, they just aren't as efficient as Exalted Flamers or as fast as Screamers.

 

Screamers are good at being fast and hit okay in melee. Again they can take objectives and anything with a 4++ is good. Auto-cannons and avenger gatlings will eat them alive and they aren't cheap but your other option for speed is spending CP on deepstriking and you don't always want to do that.

 

 

I would think that mono-Tzeench would be the best of the mono-god daemon lists - its the only list that has any real shooting - always a good thing in shooting dominated 8th edition - and its got the broadest scope of roles for daemons - other gods tend to do one thing pretty well and that's it, while Tzeench is more generalist.

 

Mono-tzeentch is maybe second best while Mono-nurgle is the only high tier mono-god list. You don't need shooting to win games when you have tons of movement buffs, T4 -1 to hit 5++ 5+++.



#12
Ulfast

Ulfast

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 386 posts
  • Location:Stockholm, Sweden

I think that mono--nurgle is strongest of the four chaos gods armies. Second would be Khorne and third place is Tzeentch and last is Slannesh. But I think this is changing as we will see more from Slannesh and they will get a update and get more units to use. That leave Tzeentch in the way back (propably)and one of the reason we see him so low is that we actually don´t see him so much. I have hardly ever notice  adaemon army that is mono with Tzeentch. On youtube you always seen similiars armiés but with strong hint of thousands sons in them.

 

So how good is a mono-Tzeentch army? I don´t think hardly anyone could answer that.  That what I want to find out :)



#13
Ahzek451

Ahzek451

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 227 posts

Still wishing GW would give pure Tzeentch armies the brotherhood of psykers or AT LEAST allow horrors to be immune from the smite penalty or adding to it. Nothing worse than trying to use smite from horrors on a 5+, the next unit a 6+, and any herald or LOC attempting to smite starting at a +2 penalty. Might as well get rid of the rule on horrors. 

 

Not a huge fan of screamers, but chariots can still put in some work. A unit that can fire, with multipurpose gun and with fly and decent melee potential? Sure why not?


Edited by Ahzek451, 15 April 2019 - 12:23 PM.


#14
bozo69pd

bozo69pd

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 1,890 posts

Tzeentch tends to be quite complicated for people to play as well which can be a turn off.



#15
Ulfast

Ulfast

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 386 posts
  • Location:Stockholm, Sweden

I totally agree that it´s intersting that an army made out of magic (more or less) still is not very good at magic. Basic troops is worse then mortal marines in magic, the spell list is not so great (but have a couple of good spells in it) and we have no heavy hitters that scaries people. That could be better. 






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users