So, I took this list to a tournament this Saturday and did...ok. I don't expect it to do well but we had our 3 most ruthless players there and I probably don't stand a snowball's chance against 2 of them and merely a snowball's chance against the 3rd (you'll see why as I played him in game 2.) These simple reports are from memory, so they won't have the best details but I hope they're entertaining nonetheless.
Inquisition Land Raider Prometheus x3 - Multimelta and stormbolter
Inquisition Vanguard -
Inquisitor - Hereticus, Combi-Melta, Psyker, and Null Rod
Acolytes 3x6 - Stormbolters and Hereticus
Jokaero Weaponsmith x3
Officio Assassinorum Execution Force
Game 1 - vs. Thousand Sons
Magnus the Red
Daemon Prince w/ claws and 3++
Daemon Prince w/ Sword
Rubric Marines 3x6 - 1 flamer each
Birdboy Bowmen 6 & 7 man squads
I started off rather well, killing the Mutalith and reducing the smaller enlightened squad to merely a half alive member. I also had all 3 objectives on my side. Then Magnus happened a psyker magic reigned. Magnus warp timed himself forward, enhanced his save, burned one raider for 5 wounds, and then charged another to kill it. I failed to hurt him in overwatch, despite some decent rolling, and lost 2 acolytes in the wreckage. I still did ok overall and was rather ahead in points by a bit. His other attacks reduced the hurt raider to the last tier.
I got Coteaz, another squad of acolytes, and all the jokaero out and pointed them at Magnus. Karamazov went after a daemon prince that tried to use its speed to get behind me. I was, I'd hoped, setup to take out Magnus and at least wound the other daemon prince that was also his warlord. Sadly, it was not to be. Both raiders reduced Magnus to his last tier. He dispelled my smite (to be expected) but then I thought I'd go for it and charge in Coteaz. I figured that he only needed to get one attack through in order to kill him (he was on 3 wounds) and the 2+ bodyguards would hopefully keep him alive. I fought with Karamazov first, because I was more afraid of the daemon prince killing him than Magnus killing Coteaz. I proceeded to do nothing to the prince. Have I mentioned that 3++ saves are a hell of a drug? Not only that, but the daemon prince only did 2 wounds back. Mostly because I rolled well though. Magnus interrupted to go after Coteaz and did 7 wounds thanks to Death to the False Emperor! Ok, I tried to pass them off to acolytes and failed 2. Fine, I'll spend a CP to reroll 1. Its fine. Just fine. Rerolled the 1 into a 1. Ick! Coteaz dies.
Also, my Callidus and Eversor went after two squads of his rubric in order to keep them off objectives. They were his engineers and I couldn't let him keep getting those points. The Callidus failed miserably, missing with her shot and two attacks, and would be killed by the sword prince next turn. The Eversor did better, killing all but two, killing another when they fell back next turn, and exploding onto the last one. Still, the ones the callidus failed to kill would earn him maximum engineer points.
I made a big mistake and charged the generic inquisitor into the daemon prince fighting Karamazov. I thought that, with rerolls and d3 damage, he would be able to help out. He did nothing and the daemon prince interrupted and finished Karamazov off before he could even go. Magnus had an eh turn after I failed to kill him, only massacring a bunch of acolytes and failing a charge on a raider. He was finished off next turn by the raiders, who spent the rest of the game hating Fire Raptors but finishing off the other daemon prince and the big enlightened. Vindicare finally killed something when he blamed the shaman. His Fire Raptor swooped in and killed all the jokaero to secure kill more for the last turn.
At the end, I was down to the vindicare, 1 damaged raider, and a few acolytes. He had that damn raptor, the same half wounded enlightened he'd hidden from turn 1, and two rubric squads.
He won 26-23. It was close. I made a few mistakes and had some clutch poor rolls but I could have won.
Game 2 vs. THE PURGE (god I hate these guys)
His net list (in various detachments):
3 disco lords
3 butcher deredeos
3 burtcher contemptors
It was ugly. He was chaos though and I had 2+ save vehicles that had full rerolls against him. I didn't think my odds were too bad.
And then the game happened.
Purge meant that they basically had full re-rolls too but hit on 2s. Helldrakes meant he could easily lock down my land raiders without the ability to fall back and Coteaz and Karamazov spent most of the game trying to beat up helldrakes in melee. I was able to snag a lot of cover but he had way too many shots and acolytes just got tagged by havoc launchers if they were out. I never stood a chance and he just chipped away at me.
I tried to achieve something by killing his warlord with the Eversor, Callidus, and Culexus but they failed. My assassins had not good targets this game and he kept making saves against multimeltas.
He won 8-40
Last game vs. Orks
100+ Orks in 4 squads
30 grots in 3 squads
She seized on me...
She jumped forward with men and trucks, da jumped one squad to try and silence my vindicare (my cunning plan to put him in the middle of nowhere succeeded!), and blasted on raider. Clever (?) placement on my part meant it had cover and survived despite VERY good rolling on her part. Then I explained to her that the teleported orks were 9" away in a straight line but 13.5" away in having to go up ladders and stuff. They can't charge the vindicare they went there to kill.
I hit back as best I could. Acolytes hope out. Jokaeros customize the guns of my raider (my re-rolls!) and then hide behind them out of sight. I maul one flyer, kill the teleported scar boys (storm bolters!), eliminate the trukk carrying Ghaz and the nobz, and killed a smattering of other boyz.
Vindicare aces the psyker with da jump and wounds the other one. Suck it, witches.
She tries to close faster but only has long charges. Terrain left her lootas hanging in the wind with no targets while only one of her planes can reach the wounded raider. I survive with no casualties and she looses another nob to overwatch before failing the charge.
My assassins come on and start assassinating. The eversor charges, fights twice, kills two grot squads, and is in base with the lootas. The vinidcare takes out the other psyker. Culexus and Callidus get the jump on Ghaz, who was weakened by the raiders after they finished killing his nobz.
More boyz are also killed and I stay far the hell away from the rest.
She's in a bad position and is just trying to get points at this point. She positions a flyer where it'll have to go off the table next turn in order to shoot at something (acolytes) but at least succeeds there. Boyz decide to sit on some objectives in order to earn some points. Lootas try to fight the eversor, fail, blender noises ensue.
On my turns, the eversor finishes off the last grots, charges a warboss and kills him, and does a touchdown victory dance in the endzone in celebration of securing me linebreaker. Heavy bolters did heavy bolter things and murdered orks by the fistfull.
I won 36 - 6
I like the list. I don't think a pure agents list can be much better. I do wish somethings were improved. The prometheus raiders are too expensive unless they have quarry, then its debatable. Jokaeros are too vulnerable without character. All inquisitors are 20% too expensive. Acolytes should be troop choices.
Assassins are fun and good if they have infantry to go after. Otherwise they stand around, confused, hoping for good rolls.