Hoo, boy, Smash Captains are scary. So I decided to make a small list which contains everything I felt I could afford to pump into it. Fire support's lacking, but who needs fire support when you have a squad of units which can auto-delete pretty much any unit on the battlefield?
BLOOD ANGELS 1000 pts. category (901 pts, 45 PL, 4 CP)
BLOOD ANGELS Supreme Command Detachment (+1 CP)
Captain w/Thunder Hammer, Storm Shield, Bolt Pistol, Jump Pack: 124 pts, 6 PL, -1 CP (for Death Visions of Sanguinius) (Warlord w/Artisan of War for +1 D on Thunder Hammer)
Chaplain w/Hand Flamer, Crozius Arcanum, Jump Pack: 91 pts, 6 PL
Librarian w/Force Axe, Hand Flamer, Jump Pack, Quickening, Unleash Rage: 123 pts, 7 PL
Lieutenant w/Thunder Hammer, Hand Flamer, Jump Pack: 100 pts, 5 PL
Sanguinary Priest w/Thunder Hammer, Hand Flamer, Jump Pack: 108 pts, 5 PL
Vanguard Veteran Squad (16 PL, 355 pts):
Veteran Sergeant w/Thunder Hammer, Storm Shield, Melta Bombs, Jump Pack
Vanguard Veterans x9 w/Thunder Hammers, Storm Shields, Jump Packs
Not sure how actually scary this list would be in combat, but I'm well on my way to actually building it (I have most of the HQs already) so I'd like input on it. I figure it could auto-delete nearly anything with successful charges.
Edit: I figured I'd go over all the scary the Captain gets from this list.
From Death Visions of Sanguinius, he gets a 6+ Feel No Pain and an extra attack.
Chaplain gives the Captain the ability to reroll all failed Fight phase hit rolls, which is very scary.
Librarian casts Unleash Rage on Captain, giving him a solid boost of +1 to his Attacks characteristic, bringing him up to 6 attacks.
Being close to the Sanguinary Priest gives him a bonus to his Strength characteristic.
He gets to reroll Wound rolls of 1 when he's next to a Lieutenant.
Artisan of War gives him an extra damage on his Thunder Hammer (an already scary weapon), meaning for each hit he successfully deals, he dishes out 4 damage.
Being a Captain, he gets to reroll Hit rolls of 1, and grants this to nearby units as well.
Give him the relic Jump Pack to ignore Overwatch and reroll charges.
Note that everyone else gets almost all of this scary, minus Death Visions, Artisan of War and Unleash Rage, assuming everyone's ganging up on one target, anyway. The goal is either to have this list fight as a smaller part of a larger army and go around deleting things with all aura abilities overlapping for maximum scary (maybe after a deepstrike) while the rest of the army ties up everyone else, or to just run this list around deleting things in and of itself with no backup. 13 Thunder Hammers, a Crozius and a Force Axe, all barrelling toward you at Jump Pack speeds, is bound to make even a Knight run in fear.
This list even has fluff precedent, as the Crimson Knights Chapter Master and his personal retinue, so yay. I'm not willing to bite the bullet and spend all 3 of the rest of my CP to get him the Chapter Master ability, since there's a lot of overlap there (I don't care enough to spend 3 CP on letting the army reroll ranged 2s) but fluff-wise...
Edited by Zephaniah Adriyen, 01 May 2019 - 04:47 PM.