The real issue here is that the main tank turret and the transport turret both use the same Servitor body. I haven't found a solution yet to this problem.
A few possible solutions:
-Remove the servitor from the tank turret. Put in some display and controls, put the pointing skitarius in there, and the servitor is leftover for the stubber turret.
-Combine the twin stubbers and put them on a remote controlled platform instead of the servitor turret platform.
-Use two pintle gunner skitarii instead of one stubber servitor turret. Obviously needs a second skitarii torso.
I like the idea of keeping the servitor for the tank version and having the transport turret manned by a Skitarii.
And I actually have a Skitarii turret body available since I built one of my Dunecrawler with the hatch closed.
Or just you know buy 6 ;-) * counts bitcoins * ...... hrmmm perhaps not
My worry is if that the "tank varients" prow has a missle / torpedo system "which i love the idea of from a fluff and gameplay" pov but from a magnetization front makes it quite hard to do right ... for freindly games one assumes they would be ok with you just "pulling the turret but i'd bet my left mechadendrite that its gonna be a lot of work to get these swappable.
Also Im REALLY REALLY hoping that the turret is 2 x heavy phosper rather than stubbers ... the skitarri on the side can be stubbers but it would really help with our problems killing chaff to bring some more Phosper .. when i dont take robots our horde clear caps out at S3 .
I was also afraid of the torpedo system, but if you look at the sprues they don't share any part.
The tank has panels with torpedoes, the transport has different panels and the landing door.
Unfortunately those are definitely heavy stubbers and not phosphor blasters. It's pretty obvious when you compare them to the weapons on other minis.
Edited by krakjen, 14 May 2019 - 11:50 AM.