Verbal Underbelly Posted May 22, 2019 Share Posted May 22, 2019 I also think chaincannon will work better alongside CSM with bolters for a mid-board speed bump or a back-field guard unit. Has anyone tried this? I'd be interested in trying it out before building it. Iron Father Ferrum 1 Back to top Link to comment Share on other sites More sharing options...
Dr_Ruminahui Posted May 22, 2019 Share Posted May 22, 2019 I agree with your assessment, except as to putting it on a backfield squad - if I'm going to put a heavy weapon there, I want something I can use all game, unless I'm specifically expecting some sort of deep field deep strike (or similar effect) that I need to worry about. Iron Father Ferrum and Verbal Underbelly 2 Back to top Link to comment Share on other sites More sharing options...
Prot Posted May 22, 2019 Share Posted May 22, 2019 At 5 man, still think its best for 2 las, 1 ML 1 AC. I think if you got 2 havoc units, just absolute mad lad to have just x4 lascannon in just one 5 man unit. Two units of las, get it, but just one is crazy to me. I always ran 10 man for 4 las to keep them around in older editions. Modern problems require modern solutions. I was doing mixed squads a little more often, but now I only do it for point economy reasons. I honestly don't find it makes a difference. When people want them dead, they're dead. So I'll start with a 4 Lascannon squad. I don't get first turn, then they're usually in a Rhino, if not I put them out of LOS. Turn 2, or whatever, I just let them go off and try to blow something up, after that they are usually quite dead. Same with Chaincannons, or Missile Launchers. Essentially I find they are a fire and forget unit. Link to comment Share on other sites More sharing options...
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