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"Apocalypse" using Titanicus models?

Adeptus Titanicus Apocalypse

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6 replies to this topic

#1
Zephaniah Adriyen

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Right, so, I had an interesting idea on the way home from the dollar store today. I was thinking one could scale down the 40k Titan and Knight rules for use on Titanicus models, to reduce costs on Titan/Knight Apocalypse games to something borderline... dare I say it... affordable. It'd just require reducing ranges and movement distances to match the scale of the models, which would require a unified reference point. I figure it'd work for practically any part of any model, but I figure a weapon on a Knight, say, a Reaper Chainsword, would suffice. Thoughts?


"All power demands sacrifice and pain. The universe rewards those willing to spill their life's blood for the promise of power." - Sindri Myr

gallery_48988_15465_989.pnggallery_48988_15465_2505.pnggallery_26154_15777_6252.pnggallery_48988_15808_10055.png

"There is no meaning, no purpose. We murder, we kill. It is mindless savagery, this UNIVERSE is mindless!" - Azariah Kyras

 


#2
Darnok

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You are better off playing AT right away. It is actually balanced for Titan-on-Titan action, and you get a game with real tactics and strategy.


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#3
Sherrypie

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Yeah, rules for Titanicus are great. Rules for 40k beyond a singular infantry company are bleh. Playing AT will be more satisfactory.

But just as an idea, sure. As the miniatures are roughly 1/4 in scale, you could just use centimeters instead of inches for all ranges (or first halve everything and use that value in cm to get 1/5 conversion factor) and go with that. Using 6'x4' tables would actually mean something for maneuver then. I'd still recommend dumping the IGOUGO turn structure and using some variation of AAs for that clash, because that's the part that breaks 40k the most, especially in bigger games with bigger toys. I favour something like Bolt Action's blind draw system, it's very easy to implement to 40k and makes the playing experience just flat out better.

 

Also, houserule something for Void Shields because they just need a rewrite in 8th edition. Just make them ablative wounds for the enemy to chew through or at least something like Disgusting Resilience, now they are just a sad joke that bears no resemblance to their fluff.


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Conversion heavy truescale Death Guard project, getting to army size! http://www.bolterand...s-with-the-xiv/

Legio Favilla walks, Ashen Gods unleashed! http://www.bolterand...gods-unleashed/


#4
Fajita Fan

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Using a smaller scale of models for mass Apocalypse-style battles is an Epic idea.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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#5
Zephaniah Adriyen

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I'm aware of Epic, and I'm a huge fan of the idea, but the current larger-scale game is lacking in options. Warhound, Warlord, Reaver and Knight. No Xenos options, mild Forge World support, no smaller-scale stuff.


"All power demands sacrifice and pain. The universe rewards those willing to spill their life's blood for the promise of power." - Sindri Myr

gallery_48988_15465_989.pnggallery_48988_15465_2505.pnggallery_26154_15777_6252.pnggallery_48988_15808_10055.png

"There is no meaning, no purpose. We murder, we kill. It is mindless savagery, this UNIVERSE is mindless!" - Azariah Kyras

 


#6
Fajita Fan

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I know, I just made myself giggle.

 

Seriously though if you search there's a TON of 40k models out there you can 3d print at roughly 20% scale to work with AT then cut all the ranges by about 1/4.  Since most ranges tend to be multiples of 6 you might cut them by about 1/3.


Edited by Fajita Fan, 11 May 2019 - 05:26 PM.

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#7
kernbanks

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There are multiple groups working house rules for infantry, tanks, super heavies etc for AT.  The reddit group has at least 3 solid versions and I think the facebook group has one as well.

 

If anything, using AT Titan rules for the god engines in 40k is a better idea.  I brought my Warlord to AdeptiCon and there was a 40k scale Adeptus Titanicus game one evening and it was AWESOME.  I'm not sure the right conversion from AT strength/damage to 40k but seriously, if a titan is killing enemy infantry and not enemy titans it is doing it wrong... and visa versa... so having a titan battle raging with infantry fighting under / around them sounds great.

 

Maybe make all the "missed" titan shots act like the orbital bombardment type stratagems on units under the templates?







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