Hex based really? I'm sorry but the fantastic movement system established by x-wing has spoiled me forever
Without getting into discussing another system I will say that was my first knee jerk thought. I love the ideas of a flyer game but I'm not sure about having it on a hex grid. I love the freedom of movement that 40k and Titanicus have, however I also love Betrayal at Calth and that is a hex based system.
I love the models and I'm guessing they went with a hex system to try and grab people who aren't already in the GW systems. Hex based is easier for measuring/moving/shooting so I can see why they're going with that.
Perhaps the game will have the flexibility to be both a hex-based game and a open table-top game. Hex-based for straightforward pick-up games, and open for those who want to take out the tape-measures.
Notice how the bases of the models have a arrow pointing towards the front of the model? Would they really need that for a hex-based game?
And I really hope this game rewards tail-chases; something that X-wing lacks, if I am not mistaken.
"The Nova Terra Interregnum has been remembered unfairly by those few who remember it at all. True, many malcontents, provocateurs and petty lordlings flocked to its banner when it seceded. But its attempts to contain the aggressive expansion of the Ecclesiarchy were born from an honest desire to uphold those values at the hart of the Great Crusade. It is ironic that the last gasp of the Emperor's true vision was finally throttled at the hands of those who fought in His divine name, on the planet that once reminded our Lord of 'Urf, long ago...'"
- Archivist & Historian Vedek Parsen, pilloried, emasculated, hung, drawn, crucified, quartered, burnt and disintegrated for heresy extremus. Probably in that order.