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Fallen Armies?


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#1
caladancid

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So I am beginning my CSM army and would like it to be Fallen themed.  I have no clue how to do this, outside of buying Cypher and getting some boxes of  the new CSMs.  Any thoughts or tips would be much appreciated.

 

I do plan to include a detachment of 2-3 Chaos Knights once they are released so if that impacts suggestions plz let me know. Thanks!



#2
Gederas

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I'd recommend getting the Dark Angels Company Veterans/Fallen kit, it's full of useful bits for this. I'd also recommend the Forge World Dark Angels heads and shoulders, as those fit the Fallen's Heresy-Era aesthetic better than the Chaos Marine and normal Dark Angels kits.

 

There's also this Warhammer Community Article for inspiration:

 

A roving band of renegades, traitors, freedom fighters, tragic heroes, secessionists, idealists or all or none of the above – their true motivations have ever been in shadow, and even in a universe of mysteries, there are few whose goals are as inde-cypher-able as theirs – and that’s why I love ‘em. Then there’s Cypher himself: even amongst his peers, the pistol-toting Lord of the Fallen stands out. He is the iconic Fallen, sitting in the near-mythical venn diagram overlap of gunslinger, questing warrior-knight, and redemption-seeking angel, and is my favourite hero* in the 41st Millennium.
EddieFallenArmyContent-500x280.jpg

Even before their recent resurgence was a force in the 41st Millennium, I was a fan.

My Fallen army started a few years back as part of a Lutherite Horus Heresy force. Most of the troopers in the army are made of a mix of Mk IV and Mk III armour, mixed with parts from Citadel kits, primarily the Dark Angels Veteran Squads (back then, I used Forge World resin for the older armour marks, but these days it would be even easier, as both are available in plastic). I built a few guys with boltguns for all the squads, as well as a variety of special weapon options for each, depending on how I chose to field the units each game. I really like the idea that those Legionaries that take to the battlefields of the Horus Heresy in the Age of Darkness are the same ones that find themselves the quarry of “The Hunt” 10,000 years laters – re-banded together into new units as their often desperate situation demands.

EddieFallenSquad2Content-500x195.jpg EddieFallenSquad1Content-500x196.jpg

After I had the basic troops done, I started adding in more stuff. This is where some of the more warped and chaotic units joined the collection. I like to think that there are some Fallen who still hold to their oaths to the Lion or the Emperor, and are untainted after 10,000 years. And then there are others who have gone all-in with the malign powers of the Warp in exchange for glory and power. In my army, alongside un-corrupted Dreadnoughts and heavy-weapon troopers, march Helbrutes, Daemon Engines and other Chaos-tainted machines – united only by half-remembered brotherhood, and necessity. (In games of Warhammer 40,000, I use these additions as Chaos Space Marines units to fight alongside the Fallen Angels. If you opt for less-gribble, and more gadgets, you can always ally them to Space Marines as Fallen can, uniquely, fight easily alongside both.)

EddieFallenSoulGrinderContent-500x445.jp EddieFallenDreadnoughtHelbrutesContent-5 EddieFallenDarkTalonContent-500x423.jpg

The armies rough theme was the force that amassed at a planet freshly dubbed “New Caliban” under the leadership of the Daemon Prince “The Black Lion”. There are references in Dark Angels archives to at least one of the Fallen ascending to Daemonhood, and I figured you’d need someone like that to band a large force of Fallen together (even Cypher is lucky if he is joined by more than a dozen or so of his former brothers).

EddieFallenDaemonPrinceContent-500x336.j

There are a lot of vehicles in the force too. These are almost all converted in some way, sticking with the tried-and-tested First Legion aesthetic of “put a cathedral on it” (a technique that works just as well on land-speeders as it does on asteroid-borne fortress monasteries). The most impressive model in the army is the Lord of War – Yvain, the Lost Knight. The name is an old Arthurian one: I imagine the Fallen would have bestowed upon it him. Ye olde knightly names are my go-to resource for naming Fallen characters, as it sits perfectly for me with the former role of the order on lost Caliban.

EddieFallenHunterContent-500x468.jpg EddieFallenKnightContent-353x500.jpg

Naturally, Cypher is in the army. The new model really is fantastic – Cypher is my favourite character in the entire Warhammer 40,000 setting, and the model is everything I could have hoped for. I painted mine up with black armour, but edge-highlighted in green, so there is some uncertainty about whether it is really the tone of Calibanite winter forest, or if is a strange trick of the light… He’s actually the second Cypher in my army. I had built myself one already, from a mix of other Dark Angels parts. This original Cypher now gets demoted to Chaos Lord with plasma pistol, but on the up-side for him, I might now let him draw his sword when he gets in a fight…

EddieFallenCypherContent-461x500.jpg EddieFallenOldCypherContent-434x500.jpg

 

Using Fallen in your games Cypher

Apart from the fact that the model is phenomenal, and his backstory is the coolest in the entire setting, you’re going to add Cypher to you army for two reasons: to blast stuff with his pistols or to bolster one of your squads.

Cypher is an unusual character in games of Warhammer 40,000, in that you don’t tend to want to get him in combat. He has a stat-line that out-classes most lord-level characters, and he has the ever-useful Eternal Warrior rule, but no invulnerable save and only power armour means he can be fragile. He’ll be a match for most squad leaders, but you’ll want to stay well clear of dedicated combat characters in melee.

His main damage output lies in shooting. At range 12″, you will reliably cause 2 plasma hits and 2 bolt pistol hits on anything, then one more of each against anything that charges in overwatch. Then, with his high initiative, possibly another two of each before they get to swing, before using Hit and Run to bounce out of combat to do the same again (assuming you survived). You can pick your fights using Infiltrate too, so it’s well within the realms of possibility that he can take out whole squads this way over a few turns, unless the enemy can bring some serious firepower to bear, or catch him with a dedicated combat unit in melee.

cypher-500x361.jpg

While that’s cool, this alone doesn’t necessarily make Cypher a must-have choice in your army. Where he really shines though, is when you put him in a squad.

The Lord of the Fallen is able to join either Imperial or Chaos units as Battle Brothers, giving you loads of options on what to do with him. He brings with him a raft of useful special rules – not least of which are Hit and Run and Shrouded. As well as bringing the not insignificant threat of his blazing pistols, he also makes one of your units incredibly durable to enemy shooting when in cover and all but impossible to pin-down in combat. Unless the enemy devotes considerable resource to dig this unit out, they’re going nowhere.

His other key rule is Infiltrate, and all of the above counts double if you join him to a unit that get to set up last – exactly where you want it. The best unit for Cypher to join?

Fallen

Effectively Veteran Space Marines, the Fallen have an arsenal of kit to choose from. If you take them alongside Cypher, they gain Infiltrate, and when near him, they also gain Stubborn and They Shall Know No Fear – these guys are as reliable as they come.

You can take up to three units of 5- to 10-strong Fallen alongside Cypher. It’s worth noting that, while they will all gain Infiltrate, and the morale bonuses when nearby, only the unit Cypher actually joins will get Hit and Run and Shrouded, so the other units will be more vulnerable to enemy shooting and assault. For this reason, I tend to favour one big unit equipped to the nines rather than multiple units, as two will be an easier target (though even without those bonuses, two units of infiltrating veteran Space Marines with special weapons is nothing to be sniffed at).

EddieFallenBreacherSquadContent-500x238. EddieFallenCultistsContent-500x148.jpg

It’s a good idea to have a target in mind for your Fallen unit. While you can kit them out in a “take on-all-comers” style setup, you might find more luck by specialising. Here are some examples:

– Melt armour

A small unit infiltrating with 5 meltaguns will make a mess of most enemy armour. Chuck a meltabomb or power fist on the Champion if you have the points, just to be sure.

– Elite-killers

The Fallen can be excellent Space Marine and Terminator killers. The unit can include a terrifying 5 plasma guns and a combi-plasma. This is a great unit for Cypher to roll with, as together at range 12″ the units kicks out a power-armour-melting 14 plasma shots. Ouch.

EddieFallenHeavySupportSquadContent-500x EddieFallenTerminatorSquadContent-500x19
– Ranged support

Use Infiltrate to set up a big unit with boltguns, backed up by accompanying autocannon or heavy bolter in the building with the best field of fire on the board. Add in Cypher to make full use of his Shrouded rule to help keep the unit intact against enemy fire, and dominate that area of the battlefield.

– Blades of Caliban

All Fallen are rolling at least 3 dice in the Assault phase, every turn, but you can really make them up-close killers if you want with 5 of the your squad able to take a range of deadly power weapons. This unit can be equipped to tackle most enemy unit types, but remember: you can’t charge directly after Infiltrating , so getting the most from this unit can be tricky, as you will need to take a least one turn of enemy fire before closing. Adding Cypher to this unit means he can help them bounce between enemy units with Hit and Run, causing no-end of problems in the enemy deployment zone.

EddieFallenCaptainsContent-500x404.jpg EddieFallenLibrarianContent-500x418.jpg
EddieFallenCenturionsContent-500x284.jpg EddieFallenContemptorContent-496x500.jpg

Edited by Gederas, 12 May 2019 - 10:44 PM.

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#3
MegaVolt87

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Wait for the rest of the HH DA kits to be shown before you get started. 


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My Iron Warriors Project   Guns for the guns god!, Bullets for the Brass throne!


#4
Doom Herald

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If you plan on doing full CHAOS themed fallen, you're going to want the FALLEN ANGELS specialist detachment from Vigilus Ablaze. That's the only way to get transports for them, and it also gets you sorcerers. Especially with the Battle Brothers rule, you're going to want to put all your FALLEN into that dettachment to maximize the number of Rhinos available, potentially use the Without a Trace strat, and to help out with the Agent of Discord rule you get from the FALLEN ANGELS specialist detachment. This means you pretty much need any other dettachments to be a different <LEGION>, which one depends on what you're going for.

On FALLEN themselves, here's some things to consider. Fallen are good at holding objectives. They re-roll 1s to hit when shooting if they haven't moved (At 3BS, that puts them at about 81% to hit), benefit from Bolter discipline now, 4 (+ the Champion to make 5) can take combi-bolters, and the Without a Trace strat can give them -1 to be hit in terrain. Before adding extra models to divert wounds to or for extra bolt guns, you can be looking at 6 models, 5 combi-bolters and 1 heavy weapon, maybe a lascannon or missile launcher for tougher targets, you have 20 bolted shots at 24" when holding position.

Alternatively, you can give them (4+champion) combi-meltas or combi-flamers and a flamer or melta on the special/heavy weapon model to follow Cypher advancing on the enemy. Since Cypher can advance and fire, assault weapons best compliment him. Load up on power weapons, or Thunderhammers to make them an advance and smash unit.

FALLEN Sorcerers are weird. First, then are the only FALLEN unit that can summon daemons. Second, their buff powers, don't affec FALLEN since those spells all say they affect HERETIC ASTARTES. This means, you are either going to want them to be attack units, or keep them with your second dettachment. Prescience on top of the FLAWLESS HOST trait could be good, or with a strong shooting unit.

If you plan on using Knights, they could be good threat and attack units complimenting the FALLEN as defenders or stationary/semistationary units. I definitely wouldn't use Cypher as the warlord though, that would be a waste. Knights will probably have some good traits anyway.

Edited by Doom Herald, 13 May 2019 - 03:59 AM.

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#5
Closet Skeleton

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Fallen armies can be cool but remain kind of a grey area in the fluff in that the old background specifically stated that they don't exist outside of Cypher's small bodyguard. My fallen army is based around a guard army with Cypher and three units of fallen as allies because that's what the rules let you do when I started with them so it was a plan I had for a long time. Vigilus Ablaze features a non-Cypher related fallen warband that may be closer to what people have made in the past using non-fallen rules.

 

The more fluff accurate way to get around the 'fallen don't gather in armies' thing is to have fallen warlord whose gathered an army of renegades of diverse origins. They can still be fallen themed from the imprint of their leader and the odd lieutenant while having access to the full range of chaos stuff.

 

If you want a full army of fallen you should just ignore the fallen unit and play either loyalist dark angels modeled as fallen or probably use the Alpha legion rules if you want a more chaos army.

 

But if you want a Chaos Knight army with fallen allies then that might work (it will probably be worse than a loyalist knights + guard army but that's a good way to lose friends) with the fallen rules. If you mostly want to field 3 odd knights and a marine detachment then you don't want a big marine army to start with.


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#6
caladancid

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I'd recommend getting the Dark Angels Company Veterans/Fallen kit, it's full of useful bits for this. I'd also recommend the Forge World Dark Angels heads and shoulders, as those fit the Fallen's Heresy-Era aesthetic better than the Chaos Marine and normal Dark Angels kits.

 

There's also this Warhammer Community Article for inspiration:

 

 

 

A roving band of renegades, traitors, freedom fighters, tragic heroes, secessionists, idealists or all or none of the above – their true motivations have ever been in shadow, and even in a universe of mysteries, there are few whose goals are as inde-cypher-able as theirs – and that’s why I love ‘em. Then there’s Cypher himself: even amongst his peers, the pistol-toting Lord of the Fallen stands out. He is the iconic Fallen, sitting in the near-mythical venn diagram overlap of gunslinger, questing warrior-knight, and redemption-seeking angel, and is my favourite hero* in the 41st Millennium.
 

 

Thank you! I have in fact had several dozen Horus Heresy Dark Angel heads and MkII pauldrons for years now, waiting for the right opportunity!



#7
caladancid

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If you plan on doing full CHAOS themed fallen, you're going to want the FALLEN ANGELS specialist detachment from Vigilus Ablaze. That's the only way to get transports for them, and it also gets you sorcerers. Especially with the Battle Brothers rule, you're going to want to put all your FALLEN into that dettachment to maximize the number of Rhinos available, potentially use the Without a Trace strat, and to help out with the Agent of Discord rule you get from the FALLEN ANGELS specialist detachment. This means you pretty much need any other dettachments to be a different <LEGION>, which one depends on what you're going for.

On FALLEN themselves, here's some things to consider. Fallen are good at holding objectives. They re-roll 1s to hit when shooting if they haven't moved (At 3BS, that puts them at about 81% to hit), benefit from Bolter discipline now, 4 (+ the Champion to make 5) can take combi-bolters, and the Without a Trace strat can give them -1 to be hit in terrain. Before adding extra models to divert wounds to or for extra bolt guns, you can be looking at 6 models, 5 combi-bolters and 1 heavy weapon, maybe a lascannon or missile launcher for tougher targets, you have 20 bolted shots at 24" when holding position.

Alternatively, you can give them (4+champion) combi-meltas or combi-flamers and a flamer or melta on the special/heavy weapon model to follow Cypher advancing on the enemy. Since Cypher can advance and fire, assault weapons best compliment him. Load up on power weapons, or Thunderhammers to make them an advance and smash unit.

FALLEN Sorcerers are weird. First, then are the only FALLEN unit that can summon daemons. Second, their buff powers, don't affec FALLEN since those spells all say they affect HERETIC ASTARTES. This means, you are either going to want them to be attack units, or keep them with your second dettachment. Prescience on top of the FLAWLESS HOST trait could be good, or with a strong shooting unit.

If you plan on using Knights, they could be good threat and attack units complimenting the FALLEN as defenders or stationary/semistationary units. I definitely wouldn't use Cypher as the warlord though, that would be a waste. Knights will probably have some good traits anyway.

 

 

Fallen armies can be cool but remain kind of a grey area in the fluff in that the old background specifically stated that they don't exist outside of Cypher's small bodyguard. My fallen army is based around a guard army with Cypher and three units of fallen as allies because that's what the rules let you do when I started with them so it was a plan I had for a long time. Vigilus Ablaze features a non-Cypher related fallen warband that may be closer to what people have made in the past using non-fallen rules.

 

The more fluff accurate way to get around the 'fallen don't gather in armies' thing is to have fallen warlord whose gathered an army of renegades of diverse origins. They can still be fallen themed from the imprint of their leader and the odd lieutenant while having access to the full range of chaos stuff.

 

If you want a full army of fallen you should just ignore the fallen unit and play either loyalist dark angels modeled as fallen or probably use the Alpha legion rules if you want a more chaos army.

 

But if you want a Chaos Knight army with fallen allies then that might work (it will probably be worse than a loyalist knights + guard army but that's a good way to lose friends) with the fallen rules. If you mostly want to field 3 odd knights and a marine detachment then you don't want a big marine army to start with.

 

Thank you both, great points.

 

Generally I don't prefer to do 'counts as' armies, but I may go that way here.  My initial thoughts are to do a three knight detachment (with warlord), then a fallen detachment, then a small Battalion of 'retainers' i.e. Blackstone Fortress guardsmen with a couple exalted champion HQs.



#8
GreaterChickenofTzeentch

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There is actually an entire army of Fallen (technically Heresy-era Renegade Dark Angels-not sure how many were actually scattered through space and time). They're called the Black Lions, they've taken the Black and are the warband of Vortigern, one of Abaddon's inner circle. I actually have a Black Legion army based on them. They appear in the novel "Black Legion."

 

So you could run one Fallen Detachment and some Black Legion detachments. You could also run Fallen + Knights, Fallen + Renegades and Heretics/Servants of the Abyss, Fallen + Daemons or just Fallen with two Sorcerers instead of one + Cypher and then summon Daemons with the rest of your points.

 

Visually, you probably want to buy the Mk III and IV Heresy kits with a mixture of Dark Angel FW bits (as more come out), DA Veteran bits, and modern CSM.


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#9
Trevak Dal

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The New Cypher is how I think Dark Angels should be redesigned as (hooded cloaks like hunters from Destiny instead of monk robes).

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