So the next game i played was against an old friend Jeremy who is easily top ten in washington state and is just an amazing tabletop gamer in general. Hadnt played him since 5th and i knew i was up against and virtually unwinable fight how ever i also knew that i was about to get a extreme crash course in 40k and i had a blast doing it. So I dont know the nids like at all so i apologize for not knowing there names that well but ill try my best. using games-workshop cataloge. He had a full squad of melee gaunts and two shooting. The shooting unit was a 50/50 mix of two guns im not sure how many options they have or what they were called though. He had a squad of venom thropes, a flyrant, 8 hive gaurd with the str 8 , 36 inch range guns (these guys really hurt) The flamer Tyranofex, a 3 pack of carnifexs with the 20+ shot gun a turn and the upgrade that makes them harder to hit, an exocrine, and a tervigon. Im sure i messed something up but thats the best i got from memory. My list was the exact same as the last game but i shifted points around to accomodate the veteran squads heavy bolter becomming a las cannon which ended up being an amazing idea.
The game mode was once again big guns never tire and it was once again table ends up with a weird arrow head deployment zone. He ended up going first and i didnt seize what insued i would describe as a controlled slaughter. He knew his army, his movement, and his phases I was looking nearly everything as we went and basicly played my own game. Rather then win i wanted to hold on to the objective in my deployment zone as long as possible. I wanted to make it 4 turns, i survived 5 and was tabled with a smile on my face.
So rather then a play by play which would consist of me making poor descions and then realizeing moments later here are some pictures and what i learned from the match.
Things i learned:
I need aggressive units that put preassure on the enemy. I had no real way of controlling the battle field against so many bodies and the only real threats i had against his bigger bugs were Knight commander Pask, Battle Cannon Leman Russ and Bullgryns.
I do not like the eradicator nova cannon, i believe thats the one that ignores cover. Its not that great againt anything really and doesnt have the fire power to really put a hurt on most infantry squads or the umph to hurt big stuff.
Bullgryns need to either be screening with in cover or they need to be aggressive. They took a lot of punishment to get rid of but in two turns they were down to one man and no longer a threat. Yet they had 0 effect on the board.
When picking deployment sides i need to make sure i know what i can see through and what i cant. This caused commander pask to not be able to issue orders to another leman russ despite being right next to each other as i didnt realize that one side of the building had 0 windows. I also had 0 Los
blocking terrain in my deplyment zone. Had i chosen the other i would of had at least one building to properly hide my basalisk and mortar teams behind.
Target priority is key. So i saw the big flamer bug it was the big scary thing in the center of the table and i poored everything into it turn one and got it down to half health. Then by the time he had finished his second turn i was starting to get the picture of how the list functioned and what needed to go. Had i focused the venomthropes first and then got rid of the hive gaurd it could have been a extremely diffrent game.
If you spend your frst turn getting something half dead...... finish the job. So yea i realized i had chosen target priority completely wrong so switched and while i had more effect at that point i should have finished the flamethrower zilla. Lesson learned.
Mortars are amazingly points effective. even when they have a flyrant make it there personal mission to destroy them. Two turns of shooting and i more then got there point value back.
Tucking your warloard against a solid wall and then surrounding him with mortar teams is a great way to keep him from getting assainated by a flyrant XD
The laurels of command on a tank commander seems real real dumb. I realized half way through i could give it to him and that it would allow up to two leman russes to possibly have pound them to dust and strike and shroud on the same turn. This seems amazing for a first turn barage and then hunkering down for return fire.
I really really missed this game. I missed everything about it and im glad im back to playing. Expect to see a lot from me lads. I have the emperors work to do!
Edited by Inquisitor Balor, 14 May 2019 - 05:01 AM.