So i got a pick up game in yesterday. I took your guys advice and played a smaller game (1250) and i played against someone who hasnt played 8th hardly at all. It was table end deployment and the mission was something like strike in shadows. If anything was further then 18 inches you get -1 to shoot, you could spend 1 cp to have one enemy unit not get this rule for the rest of the turn. Also Tactical Objectives but you dont reveal them to your opponet. Opponet was playing tau and got to add 9 inches to the range of all his guns as his army special rule.
His list from memory was
2 broad sides with all the missles
1 full squad of kroot
2 squads of firewarriors
a crisis battle suit warlord
A gundam with a gatling gun and a fusion blaster
a giant stealth suit with 2 drones making him even harder to hit
and a hammerhead with a pask equivelent
my list from memory
pask with full plasma load out, las cannon, hunter killer
lord commissar with blade of conquest, plasma pistol
4 infantry squads, flamer, vox
2 infantry squads, sniper, vox
3 bulgryns, 2 slab, 1 brute, 3 Mauls
3 heavy weapon teams all mortars
3 individual armored sentinels with just las cannons
When i first looked at each others armys and i realized he had tons of anti tank i thought pask was a dead man for sure and he was going up and down his brackets every turn between jury rigging and the tech priest dedicated healer. I played my list extremely aggessively, parking every mortar team on an objective in my deployment and everything else as far up as i could get them and still be in cover. I got to go first, he didnt seize and i start running men up the board. Making sure to only give L.O.S. when i had to. My entier plan was dont let the enemy cross the center line of the map. I rationalized that i was holding three objectives on my side so if i could bring the fight to him and even just contest a objective or two on his side for as long as possible i should get the points advantage. This worked incredibly well and i ended up winning on turn 5 with 7 victory points to 3. It was a super fun game and we both had fun.
Moments of Heroism
-Bullgryns took every gun in the army to the chin for a turn and didnt loose a man, procceded to rip the taus filthy xenos warlord out of his suit for a good stompin
-nork deddog took 80 kroot rounds and lost 3 wounds total
- i was using a flamer squad to screen the bulgryns as they ran up the board. They were also in the combat with the warlord but never got to attack. They did consolidate into a full squad of fire warriors immediatly after and though there was only 1 man left standing after they got to attack, he didnt run and cost them a turn of shooting. He was promoted to platoon commander
-pask cosplayed some eldar cheese, by that i mean -1 to hit because of night fight,-1 to hit from my astro path(went off every turn),-1 to hit from smoke gernades. so he was -3 to hit for my opponets first turn and -2 to hit the rest of the game. This is no doubt the reason he lived through the match.
- i shot everything at his giant gundam and it still had 5 wounds, only thing left to shoot was a single sentinel..... GOT HIM through his 3+ invunerable. Hes now the squadron leader.
Overall it was a super fun match and the exact kind of game i was looking for. We were both in it to win, we both built lists to win, but the fight felt fair and came down to tactical descions and playing the objective. Ill be trying to get more games in with this gentlemen when ever possible.
Edited by Inquisitor Balor, 23 May 2019 - 02:29 PM.