Had my first game with my daemonettes against my friend's footorks - 1000 points to his 995.
I fielded 1 battalion with locus of slaanesh and:
1x Syll'Esske (warlord - he automatically gets the trait that gives -1 attack to enemy models within 6", and I gave him the psychic power that can give -1 to hit to an enemy unit)
1x Contorted Epitome with relic that gives +1 attack and +1 attack when it kills a character (with the "make unit fight in psychic phase" and "roll D6 for every model in the unit and do a mortal wound for every 6" psychic powers)
3x 20 daemonettes with musical instrument
1x 5 seekers with musical instrument
1x hellflayer chariot
1x seeker chariot
My friend fielded speed freaks but all on foot. He had:
1x Warboss with combi-rokkit and the relic big choppa (his warlord - I think - don't know what his trait was)
3x 30 boyz with nob with power klaw and a mix of big shootas and rokkits
6x tank bustas
We played a weird mission where you divided your army into 3, with the 2nd and third groups coming onto the table on that rounds movement phase, but from any table edge outside of enemy's deployment. It was a 4 foot square table with 4 objectives, 1 each half way between the table edge and the centre. You got 1 VP for every objective you controlled at the end of each of your turns.
Sorry - I planned on taking pictures but I forgot my camera at home.
I started with Syll'Esske and the 3 daemonette squads on the table, with the chariots and the epitome coming on turn 2, and the heartseekers turn 3.
He started with the warboss and 2 boyz mobs on the table, the tankbustas coming on turn 2 and the wierdboy and last boyz nob coming on turn 3.
I went into the game expecting both sides to crash into each other, and fearing that my daemonettes wouldn't match up to his orks unless I managed to charge him. That said, after reading the daemon strategems, slaanesh has one that is (another, ontop of Syll'Esske's warlord trait) which gives -1 to attack, which is really good against orks.
He got first turn, he managed to get both boyz mobs in with 2 of my daemonette squads, wiping one out taking out a little more than 1/2 of the other. That said, being slaanesh we alternated who got to attack even when he charged, which allowed me to kill some of his boyz. On my turn, I got Syll'Esske and the 3rd daemonette squad in and, well, Syll'Eskke is a beast! Between that fight phase and the one on my opponent's 2nd turn, he almost single handedly killed both boyz squads and the warboss.
After that, the remaining 1 model in the 2nd daemonette squad, the ~10 models left in the 3rd squad and Syll'Esske sat on the 2 closest objectives while the battle moved to his deployment zone. I managed to table him in turn 4, killing off his wierdboy, tankbustas and 3rd boyz mob at the cost of my contorted epitome, seeker chariot and all but 1 wound of my hellflayer chariot. For this part of the battle what was key was killing 6 boyz with the epitome's psychic power, and then my ending turn 3 with both my chariots alive (though both on 1 wound).
Hero of the match was definitely Syll'Esske - if you think you might play against another melee list, don't leave home without him/her. It's kind of a shame that its so good, as in future games I suspect the various deamonettes will feel more like a delivery vehicle for Syll'Eske that units to be buffed by him, which doesn't feel right for me (my play style is definitely mobs over bosses).
Here is how I got my models to the game:
I figured early on that my daemonette models were far too pokey and fragile to transport well in a foam case. So, given that they already had steel washers under their bases to give them weight, I bought a bunch of round magnets (extras can be seen on the right side of the lid) and used them to fix them to my metal tool box. The models are light enough that I can even carry some of them upside down, which is important given that the case isn't otherside big enough to even carry my 1000 point army.
In preparation for the game, I worked on my 3rd daemonette squad - getting all the base flesh, hair and clothes done. Since then, I have continued working on them between missions of X-Com 2.
I have all my dark skinned models done up to just before the wash and ink stage - in other words, I've got all their basic colours down. Here they are:
And here are the remaining 11, who need to have their gold, horns and the stones on some of their bases done before then match the above group:
This is actually my 3rd go at their hair. First time I used Lothern blue with a purple wash and found it was too dark. So, I repainted all their hair a robin egg/baby blue paint I have, then did a test model with the purple wash. That came out too similar to my other squad, which is purple with a purple wash, so her hair got repainted. Think I will end up giving them a blue or green wash, but will need to test on some models before I've decided.