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Emp Children +1 int bonus and unwieldy


RoadRunna

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No.

 

A model with an 'unwieldy' weapon fights at initiative step 1, plain and simple.

 

Doesn't matter if the model using said weapon has an ability score in initiative of 5, 6, 4+1+1, or whatever modifiers they get to their score.

They're now using a weapon that follows that specific USR and thus don't strike at a any higher initiative step, but at step 1.

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Unknown legionnaire is right in effect, but the full reason is that on page 14, under "multiple modifiers" it gives you an order of operation to follow; Multiply, Add/Subtract, Set Value.

 

So you would add +1 for you I5 in a lot of cases, and then set it to 1.

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