Hello community, lurker here, more active on reddit - but my office shut down that IP address to users on the network when people started using the two way communication chatroom
As summer approaches I like to do bigger projects, this year I want to add an Imperator class Titan to my collection to top off the 2 Warlord (1 Titan Manufactorium mk2 and 1 home build), and pile of armorcast Reavers and Warhounds I have. I've found a few different forums / blogs / youtube stories that cover bits a pieces but all are circa 2011 or earlier and wondering if anyone has more current experience?
The brain storm side of the discussion is more for me to "think out loud" on the forum. I know GW has announced a new APOC and I'm very excited... hence the project above and I've been playing a lot of AT (think the game is awesome, I can't remember which reviewer said it but, "the best game you'll never play" rings very true for most people out there). Anyway, a piece of the game I love is the energy management, way too complicated to port into a faster playing 40k so skipping it. But I hope (as I noticed others have as well in old posts) they revamp Titan class war engines. Writign rules so they fit in 40k really ruined how they play, both macro weaponry and void shields just don't feel right. So my ramble...
Void Shields, should be more like ablative invul saves, only effect shooting from 12" or greater away, have a still high toughness (thinking 12+) AND not be able to be effected by S7 or less. So shots come at the engine, wound the shield, shield takes an invul save, if it passes nothing happens carry on, if it fails the engine looses a void shield. Not sure the correct number of shields for different engines but I have numbers rattling around my head. When the last shield drops, the unit firing at the engine stops and the next unit to target the engine uses the toughness of the engine against it's armor save (1+ and 1s DON'T fail, lasguns shouldn't kill titans). Then shield recharge is based on your bracket and be automatic, bottom tier gets nothing, above that 1, above that more... again details would need some play testing and swag at balance for power level.
100% agree with Macro Weapon thread, macro weapons should deal 2x damage to NON-Titanic targets and in unique cases (volcano cannon) have weapon specific rules to do more damage to Titanic.
Titandeath, going nova is awesome but when an engine doesn't it should fall. Roll a scatter die, imagine the base moving the titan's height in inches in that direction, everything under it takes MWs. Titan owner should have a proper piece of wreckage terrain (should also have a huge crater terrain as well for when it goes nova).
I don't think these mechanics would be overly complicated or slow down a game of 40k APOC. thoughts?